-- This file is for anything that needs to be set up before a Lua engine can -- start. Things in this file may run more than once, so avoid putting anything -- other than function definitions in it. Also, because this can run before -- PHP can do anything, mw_interface is unavailable here. mw = mw or {} -- Extend pairs and ipairs to recognize __pairs and __ipairs, if they don't already do local t = {} setmetatable( t, { __pairs = function() return 1, 2, 3 end } ) local f = pairs( t ) if f ~= 1 then local old_pairs = pairs pairs = function ( t ) local mt = getmetatable( t ) local f, s, var = ( mt and mt.__pairs or old_pairs )( t ) return f, s, var end local old_ipairs = ipairs ipairs = function ( t ) local mt = getmetatable( t ) local f, s, var = ( mt and mt.__ipairs or old_ipairs )( t ) return f, s, var end end end --- Do a "deep copy" of a table or other value. function mw.clone( val ) local tableRefs = {} local function recursiveClone( val ) if type( val ) == 'table' then -- Encode circular references correctly if tableRefs[val] ~= nil then return tableRefs[val] end local retVal retVal = {} tableRefs[val] = retVal -- Copy metatable if getmetatable( val ) then setmetatable( retVal, recursiveClone( getmetatable( val ) ) ) end for key, elt in pairs( val ) do retVal[key] = recursiveClone( elt ) end return retVal else return val end end return recursiveClone( val ) end --- Make isolation-safe setfenv and getfenv functions -- -- @param protectedEnvironments A table where the keys are protected environment -- tables. These environments cannot be accessed with getfenv(), and -- functions with these environments cannot be modified or accessed using -- integer indexes to setfenv(). However, functions with these environments -- can have their environment set with setfenv() with a function value -- argument. -- -- @param protectedFunctions A table where the keys are protected functions, -- which cannot have their environments set by setfenv() with a function -- value argument. -- -- @return setfenv -- @return getfenv function mw.makeProtectedEnvFuncs( protectedEnvironments, protectedFunctions ) local old_setfenv = setfenv local old_getfenv = getfenv local function my_setfenv( func, newEnv ) if type( func ) == 'number' then local stackIndex = math.floor( func ) if stackIndex <= 0 then error( "'setfenv' cannot set the global environment, it is protected", 2 ) end if stackIndex > 10 then error( "'setfenv' cannot set an environment at a level greater than 10", 2 ) end -- Add one because we are still in Lua and 1 is right here stackIndex = stackIndex + 1 local env = old_getfenv( stackIndex ) if env == nil or protectedEnvironments[ env ] then error( "'setfenv' cannot set the requested environment, it is protected", 2 ) end func = old_setfenv( stackIndex, newEnv ) elseif type( func ) == 'function' then if protectedFunctions[func] then error( "'setfenv' cannot be called on a protected function", 2 ) end local env = old_getfenv( func ) if env == nil or protectedEnvironments[ env ] then error( "'setfenv' cannot set the requested environment, it is protected", 2 ) end old_setfenv( func, newEnv ) else error( "'setfenv' can only be called with a function or integer as the first argument", 2 ) end return func end local function my_getfenv( func ) local env if type( func ) == 'number' then if func <= 0 then error( "'getfenv' cannot get the global environment" ) end env = old_getfenv( func + 1 ) elseif type( func ) == 'function' then env = old_getfenv( func ) else error( "'getfenv' cannot get the global environment" ) end if protectedEnvironments[env] then return nil else return env end end return my_setfenv, my_getfenv end return mw