Commit graph

54 commits

Author SHA1 Message Date
Jackmcbarn d74c81c233 Add name to nosuchfunction and nosuchmodule errors
When displaying a nosuchfunction or nosuchmodule error, include the name
of the nonexistent function or module.

Change-Id: I17fc2c68dc8267302a82eee3cb2c5df9b5a3c46c
2014-04-13 21:29:05 -04:00
Jackmcbarn 18f177a3a9 Improve invalid title error message
Include the text of the title being complained about when returning an
invalid title error from expandTemplate.

Change-Id: I2261f9574557c3ae514c39cea71f9777f8f9f431
2014-03-11 17:06:23 +00:00
Brad Jorsch 5cf28c5a15 Use a child frame in frame:expandTemplate
If we don't do this, then the section edit links point to the wrong page
if we expand a template that contains section headings.

Bug: 55525
Change-Id: I00bda935be3e8b9c0f86fd0f131814207fbb34a7
2014-01-30 22:47:31 +00:00
Marius Hoch ac62e34952 Add mw.html to Scribunto
A module for building complex HTML from Lua using a
fluent interface. The module is originally from enwiki,
but the authors allowed us to reuse it under GPLv2+
(as stated in the file).
The module will be loaded per default and comes with
unit tests.

As discussed on wikitech-l:
http://lists.wikimedia.org/pipermail/wikitech-l/2013-December/073320.html

Change-Id: I7c8d4378091c13d5ace0dd1fcbb4e27163e8c896
2014-01-03 00:04:34 +01:00
Brad Jorsch 0763e22292 Expose PPFrame::getTitle to Lua
This field already exists in PHP with exactly the content requested in
bug 47089, so we may as well expose it on the frame object.

Bug: 47089
Change-Id: I672820589f6ebc7c4daad29b5eb156733a5bc5cc
2013-12-10 04:26:03 +00:00
Marius Hoch 99e69490d8 Fix a PHP Notice in Scribunto_LuaEngine
Change-Id: Ie09ec0a415c8ac72ede1ae77ba2257bbe6062505
2013-12-09 01:40:01 +01:00
Brad Jorsch d4331f0c96 Add mw.isSubsting()
It's already possible to detect whether the current template is being
substituted via ParserFunctions (see [[en:Template:Ifsubst]]), and a
similar trick works with frame:preprocess. So we may as well provide the
flag directly.

Bug: 47828
Change-Id: Id06d27c6283ee589a8830b78c04e56978e0ac6da
2013-10-31 22:05:00 -04:00
Brad Jorsch 8e6e07c75f Handle backtrace where Lua can't guess the function name
Current logic is to display the funciton name if Lua provides us with
one, "main" if it's at the main level, or "?" if it's a C function or a
tail call. But we're not handling if it's a Lua call but Lua can't guess
a name for the function; use "?" for that too.

Change-Id: I938b5e5ca55cf4990dbcbb0db8dd8fc93b03bf15
2013-08-28 11:55:55 -04:00
jenkins-bot 3e2972394f Merge "Improve disable_functions handling in LuaStandalone" 2013-07-24 20:16:17 +00:00
Brad Jorsch c7246a1c42 Improve disable_functions handling in LuaStandalone
If the user is on a webhost that has proc_open listed in PHP's
disable_functions directive, we should give a better error message.
Until we no longer support PHP below 5.4, we should do the same for
safe_mode. And since we're doing that, we may as well report any other
warnings if proc_open fails, too.

In addition, this cleans up error handling in
Scribunto_LuaEngine::load() so it doesn't pretend the interpreter is
loaded if getInterpreter() throws an exception. Otherwise other code
winds up with PHP fatal errors trying to access a null value.

Bug: 50706
Change-Id: I2887b722e089fd7a526aa7dcab9c80deb343d8ac
2013-07-24 15:01:36 -04:00
Brad Jorsch cfdd099ca8 Fix fatal in frame:callParserFunction
If the parser function returns 'isChildObj', we need to create a child
frame to expand the wikitext returned by the parser function. And when
we pass the arguments to the new frame, we need to pass them through the
preprocessor's newPartNodeArray() first.

Bug: 50863
Change-Id: Ieb7cc7007288de1f7d2cd2458f068affe695e8af
2013-07-07 07:43:31 -04:00
Brad Jorsch 581b2306af Remove mw.getLogBuffer and others from public interface
One of the design goals of Scribunto is that each #invoke should be
independent. Creative use of mw.log and mw.getLogBuffer can get around
this, passing information from one #invoke to the next.

This patch takes the simple solution of removing mw.getLogBuffer from
modules' environments. For good measure, it also removes
mw.clearLogBuffer and mw.executeModule.

Some minor cleanup of the console code is also included.

Change-Id: I30d73928bade4a6bdd7c00ffcd58a3858ff55698
2013-04-14 23:59:07 +00:00
Brad Jorsch 4374903e83 (bug 46635) Recognize Windows path+drive letter
The logic for recognizing absolute versus relative paths needs to take
into account the possibility of a Windows drive letter.

Bug: 46635
Change-Id: I3a43acac2f6e8b481807e1babe5a261b9eb1fe23
2013-03-29 09:26:13 -04:00
Brad Jorsch 0db3d7c6d2 Add text module
This exists for some common text-processing functions that aren't
included in string (and therefore also aren't in mw.ustring), as well as
a logical place for the "unstrip" function requested in bug 45085.

Bug: 45085
Change-Id: I47356215fcc8ddeed5f901cd933a30021394bd78
2013-03-20 10:10:15 -04:00
Brad Jorsch 541e61a1c4 (bug 41769) Add frame:callParserFunction() and frame::extensionTag()
Requires change I339b882010dedd714e7965e25ad650ed8b8cd48f to
mediawiki/core.

Bug: 41769
Change-Id: I0138836654b0e34c5c23daaedcdf5d4f9d1c7ab2
2013-03-18 13:46:26 -04:00
jenkins-bot b59117fbdd Merge "Portable DIRECTORY_SEPARATOR :)" 2013-03-14 14:35:13 +00:00
Jens Ohlig 8fd450269c Portable DIRECTORY_SEPARATOR :)
Change-Id: I61d2ddc5367c2ffacd68c12bf9b6037cfc39d487
2013-03-14 15:09:45 +01:00
Brad Jorsch b6ea64f132 Make mw.getCurrentFrame() work in console, add frame:newChild()
It would be helpful for debugging if a frame object could be gotten in
the console. To that end, add an empty frame when running in the console
and allow it to be returned by mw.getCurrentFrame().

It would also be helpful to be able to create frames with arbitrary
arguments, again for testing. Fortunately support for creating child
frames with arbitrary arguments already exists in core, so we can just
use it.

And for good measure, be sure to restore the $engine->currentFrames
array even if the Lua code throws an exception.

Change-Id: I1dc8602d63af75424f267c42a3743fabbc1827f7
2013-03-12 14:42:36 +11:00
Brad Jorsch 5faa00150c (bug 45684) Don't count argument parsing time towards Lua limit
Currently, the time taken to parse the arguments passed to a Lua
function from #invoke will be counted against Lua's 10-second limit.
This is counterintuitive, and can remove incentive for users to convert
templates to Lua since they may have to convert a whole stack at once.

Note this requires change I11881232 to mediawiki/php/luasandbox to
actually have any effect.

Bug: 45684
Change-Id: I773950e4c399b8a1cfa6d1cde781a069d286b3bd
2013-03-12 03:18:05 +00:00
Brad Jorsch 307a5b1be8 Clean up lualibs
Clean up the modules in engines/LuaCommon/lualib:
* Fix luabit/bit.lua to return its table instead of trying to set the
  global directly.
* Fix luabit/hex.lua to return its table instead of trying to set the
  global directly.
* luabit/noki.lua is useless for our purposes
* luabit/utf8.lua is redundant to mw.ustring
* stringtools uses coroutines, which we don't support

Also fix a parser test that has apparently been broken for a long time.

Change-Id: I1284cddb6e9b94327964cb1077d8dbdf7def6d06
2013-02-28 18:39:16 -08:00
Brad Jorsch 04a0a580e3 Add mw.title library
Note that fetching any title besides the one for the current page is
considered "expensive". It also records the title fetched in the
ParserOutput so it will be listed in pagelinks, just like #ifexists.

This also moves the ToString test formatter into TestFramework.lua, so
TitleLibraryTests.lua can use it too.

Change-Id: I799f3289a37fe1349b6bca5758829acf82cb718f
2013-02-28 11:57:11 -08:00
Brad Jorsch ba09ba3fde Add mw.message library
Change-Id: I12ca84f848c34f1227ee8acdc8bc04bdfd0b2d97
2013-02-26 22:20:04 -08:00
Tim Starling 96615c97b0 Explicitly destroy the loadedLibraries array
Otherwise there is a circular reference and the engine is not destroyed
until the end of the request.

Change-Id: I9c98fe449c19d22e771e11d485e5516059c45329
2013-02-18 10:41:12 +11:00
Brad Jorsch 2d36fbc492 Scribunto language library
Added a language library. Introduced functions which are easy and safe,
most of them already have parser function interfaces.

Change-Id: I4465150f3e16493a15a056f7ddb7787bdf3b0373
2013-02-18 10:41:12 +11:00
Brad Jorsch 4ff1dbd6a7 Document Scribunto_LuaEngine
Some parts of this that really should be documented aren't. Fix that.

Change-Id: I058f47a08a7529a8d2a70e5b50e4532db7bdb720
2013-02-15 18:42:07 -05:00
Chad Horohoe c98cc64545 Allow extensions to add libraries
Wikidata has already requested the ability to add libraries into Lua. We
do this in a simple way: add a $wgScribuntoExtraLibraries global, and
load whatever modules someone puts there.

Change-Id: I460b4e7b968eb02dd86620f1e4b50daf1be9e901
2013-02-14 12:38:03 -05:00
Tim Starling 2d9e3c74ba Merge "Lua ustring implementation" 2013-02-13 03:32:43 +00:00
Brad Jorsch 0a8757baba Lua ustring implementation
This is a reimplementation of Lua's string library with support for
UTF-8.

The entire ustring library is implemented in pure Lua. PHP callbacks are
also available for overrides: in LuaSandbox these are used for almost
all functions, while in LuaStandalone they are used only for the pattern
matching. Also, ustring.upper and ustring.lower are overridden using
mw.language's .uc and .lc if available.

It also includes a bunch of unit tests.

Note that if you download the normalization tests, they may fail under
LuaSandbox if you have PHP's intl extension installed and libicu on your
system is too old.

Change-Id: Ie76fdf8d3a85d0a3d2a41b0d3b7afe433f247af0
2013-02-12 14:26:29 -05:00
Brad Jorsch fddf05c056 Make our loader work like Lua's built-in loaders
Our loader for lua files distributed with the extension doesn't work
like Lua's built-in loaders. Fix that.

Change-Id: I7576f0e173c10a589f7ebf2c121230ed66b538fe
2013-02-08 14:20:32 -05:00
Brad Jorsch db9fd2b39b Add mw.uri library
Change-Id: I1d94a8c288537ada038f24f2ec26922d95f14785
2013-02-07 13:31:24 -05:00
Brad Jorsch bd03237246 Add mw.site library
Contains various constants and functions to access site info.

Change-Id: I944938f9af0203c16d1a3fb2046f332045dec4d9
2013-02-06 09:20:59 -05:00
Brad Jorsch 8b27dc742d Add incrementExpensiveFunctionCount() methods
To allow Lua libraries to mark functions as expensive, add an
incrementExpensiveFunctionCount() method to Scribunto_LuaEngine that
will call the corresponding Parser method and throw an error if the
limit is exceeded.

Also allow libraries to do the same thing from Lua by calling
mw.incrementExpensiveFunctionCount().

Change-Id: I56fded32b1077eff3980371e9abc9b3b7581f7b5
2013-02-01 15:55:16 -05:00
Brad Jorsch 4c69b1350e Lua library support functions
Adds a base class for libraries with some utility functions in PHP, and a
Lua library with utility functions for use from Lua.

Change-Id: I3d67b1de8bc50488fe3a722e4e2de5849285d127
2013-01-31 12:40:39 -05:00
Brad Jorsch bdacaabf21 Fix string extending
Built-in modules (e.g. the upcoming ustring) should be able to extend
the string metatable, but user modules (and the debug console) should
not be able to.

But currently built-in modules cannot extend the string metatable in
LuaStandalone, while in LuaSandbox the string metatable can be extended
in the console. Fix this and add unit tests.

Change-Id: I15f5598fed318f2fe26b08ec47e16053dddc13c4
2013-01-09 15:54:44 +00:00
Brad Jorsch 8c2300e320 Make loader available to console, interface modules
The package module is loaded into the "base" environment but not
correctly initialized, so interface modules and the console cannot
actually load anything.

Change-Id: I92a47d318ccadd7361edb1ac3b0e4bb304ff8a9c
2013-01-09 05:47:06 +00:00
Brad Jorsch 9a5dc931f5 Allow mw.log and console to handle multiple values
In the debug console, "=unpack( { 1, 2, 3 } )" prints only "1". And
similarly, "mw.log( 1, 2, 3 )" logs only "1". Since Lua uses multiple
return values extensively, this is not particularly helpful.

Following the lead of the lua command-line client, change these to
output multiple values by converting each one using tostring() and then
concatenating them with tab as a separator.

Change-Id: I791d4c92415fc722bbd7c62d0f5f88752d31fe07
2012-12-21 10:26:38 -05:00
Siebrand Mazeland e7dd3e5275 Replace remaining wfMsgExt calls.
All of these were in getScriptTraceHtml, which used some magic ($msgOptions) which is no
longer that easy when using the Message class. As only inContentLanguage ('content') was
used, I documented that, and added the relevant code paths.

I tried to keep the code as readable and brief as possible and also removed an unused
local variable ($linedefined).

Change-Id: I38e1ce0bf90d9aa462e88ca7c795fcc848c4f118
2012-10-09 06:08:48 +00:00
Siebrand Mazeland 42c0c55225 Replace deprecated methods.
Change-Id: Ifab19bbc6f75148c8dcee758e09149280e2b229b
2012-10-07 02:59:30 +02:00
Tim Starling 996ea62765 LuaSandbox profiler support
Add a profiler report to the limit report for pages with more than 1s
of Lua time. Uses the profiler introduced in I0b83a914 of LuaSandbox.

Also, fixed some circular references which were preventing the
LuaSandbox object from being destroyed when Scribunto::resetEngine()
was called. Otherwise a large number of interval timers could be started
due to a LuaSandbox object resource leak.

Change-Id: I5487fe2623974939d07f09f7197e86a5f297a8f1
2012-09-06 01:00:20 +00:00
Tim Starling ea1347a620 Don't run Preprocessor::preprocessToObj() on cache hits
Don't run Preprocessor::preprocessToObj() for frame:preprocess() on
cache hits, only do it on cache misses. The rationale for passing a
PPNode from expandTemplate() to doCachedExpansion() remains: Parser
implements its own cache, as well as extra logic, inside
getTemplateDom().

Change-Id: I29e85e3e98d9590bbd1ae49fb2bb4deaa895edc9
2012-08-27 11:14:25 +10:00
Tim Starling b5c36bad59 Debug console module
* Added a debug console to the edit page, allowing unsaved modules to be
  tested.
* Removed the "preview" button from the edit page.
* Only show the "ignore code errors" checkbox on module edit pages, not
  all edit pages.
* Added Lua function mw.log() for sending messages to the debug log.

Change-Id: Ia51f439e573a1deb5b83f94ddd1a86792d5569c1
2012-07-14 14:35:55 +10:00
Tim Starling a6a3678bf3 expandTemplate() nonexistent title error
(bug 37324) Raise an error instead of returning nil when the specified
template does not exist.

Change-Id: Idd52c0cb9431cfeb7db73ca2692365aa121c49ab
2012-07-09 13:23:31 +10:00
Reedy 5afbf6a7c7 Some bits of documentation
Left a FIXME

Remove some unused variables

Change-Id: If733608416e68de6afe1e8f6edd4ed78a119979e
2012-06-20 23:54:21 +01:00
Tim Starling 441943bd9b Do not allow access to setfenv() and getfenv() by default
Optionally remove setfenv and getfenv from the global environment in
which user code runs. This will improve the forwards-compatibility of
user code with Lua 5.2.

Porting to Lua 5.2 would still be a daunting project, of questionable
value, but at least only the internal code would need updating, and not
thousands of on-wiki modules. Compared to the environment changes, the
rest of the Lua 5.2 changes are relatively easy to simulate for
backwards compatibility.

Removed module() from the package module, since it depends on setfenv().
The native version of it is deprecated in Lua 5.2 for that reason.

Change-Id: I978903ca98943ac941833da13fe5027949f6b429
2012-05-31 15:02:04 +02:00
Tim Starling 6bc11ff615 New parser interface
* Implemented the new parser interface based on a frame object, as
  described in the design document and wikitech-l.
* Added parser tests for the new interface.
* Removed {{script:}} parser function
* Allow named parameters to {{#invoke:}}
* Don't trim the return value
* If a function invoked by #invoke returns multiple values, concatenate
  them into a single string.
* If there is an error during parse, show the error message as an HTML
  comment as well as via JavaScript. This makes parser test construction
  easier, and probably makes debugging easier also.
* Rename mw_internal to mw_php to clarify its role. It is now strictly a
  private Lua -> PHP interface function table.
* Protect mw.setup() against multiple invocation.
* Fixed a bug in Scribunto_LuaStandaloneInterpreter::receiveMessage():
  large packets caused fread() to return with less than the requested
  amount of data, which previously caused an exception. It's necessary
  to check for EOF and to repeat the read to get all data. The receive
  function on the Lua side does not suffer from this problem.
* In the standalone engine, fixed a bug in the interpretation of null
  return values from PHP callbacks. This should return no values to Lua.
* Updated the Lua unit tests to account for the fact that functions are
  now forced to return strings.
* Updated the getfenv and setfenv tests to account for the extra stack
  level introduced by mw.executeFunction().

Change-Id: If8fdecdfc91ebe7bd4b1dae8489ccbdeb6bbf5ce
2012-05-22 14:18:49 +10:00
Victor Vasiliev f311f8bc96 Minor code cleanup.
* Remove an unused message.
* Remove an unused skin reference which caused notices.

Change-Id: I5d051f3a04da089e1789fd785a80c91b5be9a340
2012-04-29 18:26:04 +04:00
Tim Starling fa6dd44957 LuaSandbox backtraces
* Updates for the LuaSandbox backtrace feature introduced in r115020.
* Fixed a notice in the case where the backtrace is not available
* Implemented error message parsing for file/line as in LuaStandalone

Change-Id: Ie1e053784e174aa53ebf5a1fa782d3cf6243c3f0
2012-04-24 20:40:40 +10:00
Tim Starling da06273ede Nicer errors with backtraces etc.
* Added error backtrace collection to MWServer:handleCall()
* When there is an error on parse, show a short and simple inline error
  message to the user, which when clicked, expands to a full error with
  HTML-formatted backtrace.
* When an error is encountered during module validation, have the code
  editor jump directly to the line. Requires r115011.
* Expose the code location of most errors to Scribunto, by parsing the
  standard error message format.
* During module validation, abbreviate the error location if the error
  is in the same module.
* Do not execute the module during validation, just parse it. Execution
  does not really work without an active parse operation in progress.
  It already caused a fatal error if you called require() from the main
  chunk, and problems would have become more visible as more
  parser-related APIs were added.
* LuaSandbox does not yet provide backtraces, but this is planned.

Change-Id: Id9f6564a41b310792b3fe3ebb527cbf8f8771bd1
2012-04-23 21:58:30 +10:00
tstarling b68cae904a More tests and some related bug fixes
* Added tests for the engine classes.
* Added some tests that run under Lua.
* In the chunk names, fixed truncation of module names at 60 bytes
  by using an "=" prefix instead of @.
* Fixed a bug in mw.clone() which was causing the metatable to be set on
  the source table instead of the destination.
* Put restricted setfenv/getfenv in the cloned environment rather than
  the base environment, they work better that way.
* In setfenv(), check for getfenv() == nil, since that's what our own
  restricted getfenv returns.
* Fixed getfenv() handling of numeric arguments: add one where
  appropriate.

Change-Id: I2b356fd65a3fcb348c4e99a3a4267408fb995739
2012-04-19 17:48:20 +10:00
tstarling cebe775ee8 Added more Lua environment features
Package library:

* Added a simulation of the Lua 5.1 package library.
* Removed mw.import(), replaced it with a package loader. Packages can be
  retrieved from the wiki, using require('Module:Foo'), or from files
  distributed with Scribunto, using require('foo'). The "Module:" prefix allows
  for source compatibility with existing Lua code.
* Added a couple of libraries from LuaForge: luabit and stringtools.
* Made fetchModuleFromParser() return null on error instead of throwing an
  exception, to more easily support the desired behaviour of the package loader,
  which needs to return null on error.
* Renamed mw.setupEnvironment() to mw.setup() since it is setting up things
  other than the environment now.
* In MWServer:handleRegisterLibrary(), remove the feature which interprets dots
  in library names, since LuaSandbox doesn't support this.

Improved module isolation and related refactoring:

* Expose restricted versions of getfenv() and setfenv() to user Lua code.
  Requires luasandbox r114952.
* Don't cache the export list returned by module execution for later function
  calls. This breaks isolation of #invoke calls, since the local variables are
  persistent.
* Removed ScribuntoFunctionBase and its children, since it doesn't really have
  a purpose if it can't cache anything. Instead, invoke functions using a module
  method called invoke().
* Removed Module::initialize(), replaced it with a validate() function. This is
  a more elegant interface and works better with the new module caching scheme.
* Use a Status object for the return value of Engine::validate() instead of an
  array. Use the formatting facilities of the Status class.

Other:

* Removed "too many returns" error, doesn't fit in with Lua conventions.
* Use the standalone engine by default, so that the extension will work without
  configuration for more people.
* Added an accessor for $engine->interpreter
* Fix mw.clone() to correctly clone metatables
* If the standalone interpreter exits due to an error, there are some contexts
  where the initial error will be caught and ignored, and the user will see the
  error from checkValid() instead. In this case, rethrow the original error for
  a more informative message.
* Load mw.lua into the initial standalone environment, to reduce code
  duplication between mw.lua and MWServer.lua.
* Fixed a bug in Scribunto_LuaStandaloneInterpreter::handleCall() for functions
  that return no results.
* Fixed a bug in encodeLuaVar() for strings with "\r". Added test case.
* In MWServer.lua, don't call error() for internal errors, instead just print
  the error and exit. This avoids a protocol violation when an error is
  encountered from within handleCall().
* Added lots of documentation. Lua doc comments are in LuaDoc format.

Change-Id: Ie2fd572c362bedf02f45d3fa5352a5280e034740
2012-04-18 13:46:18 +10:00