Optionally remove setfenv and getfenv from the global environment in
which user code runs. This will improve the forwards-compatibility of
user code with Lua 5.2.
Porting to Lua 5.2 would still be a daunting project, of questionable
value, but at least only the internal code would need updating, and not
thousands of on-wiki modules. Compared to the environment changes, the
rest of the Lua 5.2 changes are relatively easy to simulate for
backwards compatibility.
Removed module() from the package module, since it depends on setfenv().
The native version of it is deprecated in Lua 5.2 for that reason.
Change-Id: I978903ca98943ac941833da13fe5027949f6b429
* Implemented the new parser interface based on a frame object, as
described in the design document and wikitech-l.
* Added parser tests for the new interface.
* Removed {{script:}} parser function
* Allow named parameters to {{#invoke:}}
* Don't trim the return value
* If a function invoked by #invoke returns multiple values, concatenate
them into a single string.
* If there is an error during parse, show the error message as an HTML
comment as well as via JavaScript. This makes parser test construction
easier, and probably makes debugging easier also.
* Rename mw_internal to mw_php to clarify its role. It is now strictly a
private Lua -> PHP interface function table.
* Protect mw.setup() against multiple invocation.
* Fixed a bug in Scribunto_LuaStandaloneInterpreter::receiveMessage():
large packets caused fread() to return with less than the requested
amount of data, which previously caused an exception. It's necessary
to check for EOF and to repeat the read to get all data. The receive
function on the Lua side does not suffer from this problem.
* In the standalone engine, fixed a bug in the interpretation of null
return values from PHP callbacks. This should return no values to Lua.
* Updated the Lua unit tests to account for the fact that functions are
now forced to return strings.
* Updated the getfenv and setfenv tests to account for the extra stack
level introduced by mw.executeFunction().
Change-Id: If8fdecdfc91ebe7bd4b1dae8489ccbdeb6bbf5ce
The former is guaranteed to operate on the full wikitext. There should
probably never be sections in a Lua page anyway, but I'm paranoid
Change-Id: I0e19e60029a20112f42ebd087afd6a90fe210b3d
* Added error backtrace collection to MWServer:handleCall()
* When there is an error on parse, show a short and simple inline error
message to the user, which when clicked, expands to a full error with
HTML-formatted backtrace.
* When an error is encountered during module validation, have the code
editor jump directly to the line. Requires r115011.
* Expose the code location of most errors to Scribunto, by parsing the
standard error message format.
* During module validation, abbreviate the error location if the error
is in the same module.
* Do not execute the module during validation, just parse it. Execution
does not really work without an active parse operation in progress.
It already caused a fatal error if you called require() from the main
chunk, and problems would have become more visible as more
parser-related APIs were added.
* LuaSandbox does not yet provide backtraces, but this is planned.
Change-Id: Id9f6564a41b310792b3fe3ebb527cbf8f8771bd1
Package library:
* Added a simulation of the Lua 5.1 package library.
* Removed mw.import(), replaced it with a package loader. Packages can be
retrieved from the wiki, using require('Module:Foo'), or from files
distributed with Scribunto, using require('foo'). The "Module:" prefix allows
for source compatibility with existing Lua code.
* Added a couple of libraries from LuaForge: luabit and stringtools.
* Made fetchModuleFromParser() return null on error instead of throwing an
exception, to more easily support the desired behaviour of the package loader,
which needs to return null on error.
* Renamed mw.setupEnvironment() to mw.setup() since it is setting up things
other than the environment now.
* In MWServer:handleRegisterLibrary(), remove the feature which interprets dots
in library names, since LuaSandbox doesn't support this.
Improved module isolation and related refactoring:
* Expose restricted versions of getfenv() and setfenv() to user Lua code.
Requires luasandbox r114952.
* Don't cache the export list returned by module execution for later function
calls. This breaks isolation of #invoke calls, since the local variables are
persistent.
* Removed ScribuntoFunctionBase and its children, since it doesn't really have
a purpose if it can't cache anything. Instead, invoke functions using a module
method called invoke().
* Removed Module::initialize(), replaced it with a validate() function. This is
a more elegant interface and works better with the new module caching scheme.
* Use a Status object for the return value of Engine::validate() instead of an
array. Use the formatting facilities of the Status class.
Other:
* Removed "too many returns" error, doesn't fit in with Lua conventions.
* Use the standalone engine by default, so that the extension will work without
configuration for more people.
* Added an accessor for $engine->interpreter
* Fix mw.clone() to correctly clone metatables
* If the standalone interpreter exits due to an error, there are some contexts
where the initial error will be caught and ignored, and the user will see the
error from checkValid() instead. In this case, rethrow the original error for
a more informative message.
* Load mw.lua into the initial standalone environment, to reduce code
duplication between mw.lua and MWServer.lua.
* Fixed a bug in Scribunto_LuaStandaloneInterpreter::handleCall() for functions
that return no results.
* Fixed a bug in encodeLuaVar() for strings with "\r". Added test case.
* In MWServer.lua, don't call error() for internal errors, instead just print
the error and exit. This avoids a protocol violation when an error is
encountered from within handleCall().
* Added lots of documentation. Lua doc comments are in LuaDoc format.
Change-Id: Ie2fd572c362bedf02f45d3fa5352a5280e034740
* Added unit tests for the two Lua interpreter classes
* Fixed a bug in checkType()
* Have Scribunto_LuaSandboxInterpreter throw an exception on construct
when the extension doesn't exist, to match the standalone behaviour.
* In Scribunto_LuaSandboxInterpreter, removed debugging statements
accidentally left in.
* Convert LuaSandboxTimeoutError to the appropriate common error
message.
* Moved the option munging from the sandbox engine to the interpreter,
so that the interpreter can be unit tested separately.
* Use /bin/sh instead of bash for lua_ulimit.sh, since dash is smaller
and still supports ulimit.
* Use exec to run the lua binary, so that the vsize of the shell doesn't
add to the memory limit.
* Added a quit function to the standalone interpreter. Unused at present.
* Don't add a comma after the last element of a table in a Lua
expression.
* Make the SIGXCPU detection work: proc_open() runs the command via a
shell, which reports signals in the child via the exit status, so
proc_get_status() will never return a valid termsig element.
* In MWServer:call(), fixed a bug causing the return values to be
wrapped in an array.
* Fixed a misunderstanding of what select() does.
* In MWServer:getStatus(), fixed indexes so that vsize will be correct.
Removed RSS, since it wasn't used anyway and turns out to be measured
in multiples of the page size, and I couldn't be bothered trying to
fetch that from getconf. Return the PID and vsize as numbers rather
than strings.
* Added a simple table dump feature to MWServer:debug().
* Fixed brackets in MWServer:tostring().
* Added missing Linux 32-bit binary.
Change-Id: Ibf5f4656b1c0a9f81287d363184c3fe9d2abdafd
* Introduced a Lua implementation based on shelling out to a standard Lua binary.
* Bundled several Lua binaries for common platforms. I haven't added a 32-bit Linux binary yet, but that will come.
* Refactored the existing Lua class, bringing out functionality common to all Lua implementations into a set of common base classes.
* Moved the bulk of the implementation-specific functionality into a set of "interpreter" classes.
* Renamed LuaSandboxEngine to Scribunto_LuaSandboxEngine
* Don't create an engine object unconditionally when the ParserLimitReport hook is called.
* Implemented isolation of module global variable namespaces. This means that separate {{#invoke}} calls can't pass data to each other -- this was a desired feature in planning since it allows more flexibility in wikitext parser design. Isolation for mw.import() means that modules cannot accidentally create global variables which affect other modules -- exports are solely via the return value.
Change-Id: I3fa35651fe5b1fbfd85adeadc220b1ea31cd6f0b