Commit graph

7 commits

Author SHA1 Message Date
Jackmcbarn 40b8bd2caa Add comments and remove trailing whitespace
Clean up trailing whitespace from all of our code, and add comments
indicating that apparently unused variables are ScopedCallbacks.

Change-Id: I8e5997797cc7b1c64c5351ec112a18f30edc8fef
2014-07-07 14:46:59 -04:00
Brad Jorsch 5faa00150c (bug 45684) Don't count argument parsing time towards Lua limit
Currently, the time taken to parse the arguments passed to a Lua
function from #invoke will be counted against Lua's 10-second limit.
This is counterintuitive, and can remove incentive for users to convert
templates to Lua since they may have to convert a whole stack at once.

Note this requires change I11881232 to mediawiki/php/luasandbox to
actually have any effect.

Bug: 45684
Change-Id: I773950e4c399b8a1cfa6d1cde781a069d286b3bd
2013-03-12 03:18:05 +00:00
Brad Jorsch 114f5c13ec Add Scribunto_LuaInterpreter::isLuaFunction method
Add a method to LuaInterpreter to determine whether an object is a
wrapped Lua function.

Change-Id: I20bf16948db025372d68cc89bf5ddcbf617db864
2013-01-09 05:55:12 +00:00
Brad Jorsch 374972c924 Add Scribunto_LuaInterpreter::wrapPhpFunction
Currently, the only way for PHP to pass a function to Lua is to pass
back a function that it received from Lua. This means, for example, that
PHP cannot implement a Lua iterator function except by registering a
library holding the function or by using loadString.

This changeset adds Scribunto_LuaInterpreter::wrapPhpFunction (and
implements it for both LuaSandbox and LuaStandalone), which takes a PHP
callable and returns a Lua function wrapping it.

Note that fallback code is included so this does not depend on
I2e552799.

Change-Id: Ic0a98eec7cc17ef4b1acee032c0f42d617b998d2
2013-01-09 05:54:36 +00:00
Reedy 5afbf6a7c7 Some bits of documentation
Left a FIXME

Remove some unused variables

Change-Id: If733608416e68de6afe1e8f6edd4ed78a119979e
2012-06-20 23:54:21 +01:00
tstarling b68cae904a More tests and some related bug fixes
* Added tests for the engine classes.
* Added some tests that run under Lua.
* In the chunk names, fixed truncation of module names at 60 bytes
  by using an "=" prefix instead of @.
* Fixed a bug in mw.clone() which was causing the metatable to be set on
  the source table instead of the destination.
* Put restricted setfenv/getfenv in the cloned environment rather than
  the base environment, they work better that way.
* In setfenv(), check for getfenv() == nil, since that's what our own
  restricted getfenv returns.
* Fixed getfenv() handling of numeric arguments: add one where
  appropriate.

Change-Id: I2b356fd65a3fcb348c4e99a3a4267408fb995739
2012-04-19 17:48:20 +10:00
tstarling 54cedd69b8 Introduced standalone interpreter, implemented module isolation
* Introduced a Lua implementation based on shelling out to a standard Lua binary.
* Bundled several Lua binaries for common platforms. I haven't added a 32-bit Linux binary yet, but that will come.
* Refactored the existing Lua class, bringing out functionality common to all Lua implementations into a set of common base classes.
* Moved the bulk of the implementation-specific functionality into a set of "interpreter" classes.
* Renamed LuaSandboxEngine to Scribunto_LuaSandboxEngine
* Don't create an engine object unconditionally when the ParserLimitReport hook is called.
* Implemented isolation of module global variable namespaces. This means that separate {{#invoke}} calls can't pass data to each other -- this was a desired feature in planning since it allows more flexibility in wikitext parser design. Isolation for mw.import() means that modules cannot accidentally create global variables which affect other modules -- exports are solely via the return value.

Change-Id: I3fa35651fe5b1fbfd85adeadc220b1ea31cd6f0b
2012-04-13 20:45:26 +10:00