Clean up trailing whitespace from all of our code, and add comments
indicating that apparently unused variables are ScopedCallbacks.
Change-Id: I8e5997797cc7b1c64c5351ec112a18f30edc8fef
The LuaStandalone interpreter needs to keep a mapping from integers
returned to PHP to the corresponding function. But if it never releases
these functions when PHP no longer has any reference to them, it can
result in Lua running out of memory if a module with a large number of
functions is invoked many times in one page.
The fix here is to track which function ids are referenced from PHP, and
periodically send the list to Lua so it can remove any that are no
longer used from its cache.
This also takes care of another issue where having multiple interpreter
instances and passing function objects from one into another could call
the wrong function in Lua.
Bug: 51886
Change-Id: I4f15841051f7748d1d6df24080949e5cbd88f217
On Windows for LuaStandalone, the lua executable's standard output is a
text-mode file handle, even if the pipe is opened from PHP with the
binary flag. Which means that when Lua returns a "\n", it gets silently
rewritten to "\r\n" and the unserialization fails.
So, change the protocol for Lua→PHP messages to encode \r and \n (and \
itself, as the escape character) to avoid this issue.
Bug: 46294
Change-Id: I73b5f44e8aa0334f5fd03013dc027d1a57318349
In Lua, a table entry with a nil value is the same as a table entry that
doesn't exist. So when serializing for transfer to PHP, these keys will
be skipped. For a table as an associative array this isn't much of a
problem, but for a table as a list it means we have missing indexes.
Some of Lua's functions for handling "lists" (i.e. tables with numeric
keys) also have a problem when the list contains nils.
To work around these issues when passing argument lists and return value
lists, pass the number of elements along with the sparse list. On the
PHP end we can use this to fill in the missing nulls, and on the Lua
end we can pass this count to unpack() to avoid the problems on the Lua
side.
Change-Id: I858e3905a06e377693301da2b8bc534808f00e3e
* Added error backtrace collection to MWServer:handleCall()
* When there is an error on parse, show a short and simple inline error
message to the user, which when clicked, expands to a full error with
HTML-formatted backtrace.
* When an error is encountered during module validation, have the code
editor jump directly to the line. Requires r115011.
* Expose the code location of most errors to Scribunto, by parsing the
standard error message format.
* During module validation, abbreviate the error location if the error
is in the same module.
* Do not execute the module during validation, just parse it. Execution
does not really work without an active parse operation in progress.
It already caused a fatal error if you called require() from the main
chunk, and problems would have become more visible as more
parser-related APIs were added.
* LuaSandbox does not yet provide backtraces, but this is planned.
Change-Id: Id9f6564a41b310792b3fe3ebb527cbf8f8771bd1
* Added unit tests for the two Lua interpreter classes
* Fixed a bug in checkType()
* Have Scribunto_LuaSandboxInterpreter throw an exception on construct
when the extension doesn't exist, to match the standalone behaviour.
* In Scribunto_LuaSandboxInterpreter, removed debugging statements
accidentally left in.
* Convert LuaSandboxTimeoutError to the appropriate common error
message.
* Moved the option munging from the sandbox engine to the interpreter,
so that the interpreter can be unit tested separately.
* Use /bin/sh instead of bash for lua_ulimit.sh, since dash is smaller
and still supports ulimit.
* Use exec to run the lua binary, so that the vsize of the shell doesn't
add to the memory limit.
* Added a quit function to the standalone interpreter. Unused at present.
* Don't add a comma after the last element of a table in a Lua
expression.
* Make the SIGXCPU detection work: proc_open() runs the command via a
shell, which reports signals in the child via the exit status, so
proc_get_status() will never return a valid termsig element.
* In MWServer:call(), fixed a bug causing the return values to be
wrapped in an array.
* Fixed a misunderstanding of what select() does.
* In MWServer:getStatus(), fixed indexes so that vsize will be correct.
Removed RSS, since it wasn't used anyway and turns out to be measured
in multiples of the page size, and I couldn't be bothered trying to
fetch that from getconf. Return the PID and vsize as numbers rather
than strings.
* Added a simple table dump feature to MWServer:debug().
* Fixed brackets in MWServer:tostring().
* Added missing Linux 32-bit binary.
Change-Id: Ibf5f4656b1c0a9f81287d363184c3fe9d2abdafd
* Introduced a Lua implementation based on shelling out to a standard Lua binary.
* Bundled several Lua binaries for common platforms. I haven't added a 32-bit Linux binary yet, but that will come.
* Refactored the existing Lua class, bringing out functionality common to all Lua implementations into a set of common base classes.
* Moved the bulk of the implementation-specific functionality into a set of "interpreter" classes.
* Renamed LuaSandboxEngine to Scribunto_LuaSandboxEngine
* Don't create an engine object unconditionally when the ParserLimitReport hook is called.
* Implemented isolation of module global variable namespaces. This means that separate {{#invoke}} calls can't pass data to each other -- this was a desired feature in planning since it allows more flexibility in wikitext parser design. Isolation for mw.import() means that modules cannot accidentally create global variables which affect other modules -- exports are solely via the return value.
Change-Id: I3fa35651fe5b1fbfd85adeadc220b1ea31cd6f0b