Two similar bugs are handled here:
* mw.getCurrentFrame() doesn't work when the module is loaded (only when
a function is called), which breaks os.date and os.time at module
scope since I59ad364d.
* mw.getCurrentFrame() gives access to frame args from inside
mw.loadData, which allows for data leakage between #invokes.
Bug: 67498
Bug: 65687
Change-Id: I82dde43e2601b59c03c6ed4b9365829c40a953a5
When tables are passed from Lua to PHP, their metatables are lost. Because
of this, they need to be kept inside of Lua to allow the __index
metamethod to return a method to be called by #invoke.
Bug: 64141
Change-Id: I0840bc12b25dee72828ec97d2b205812e4929f2b
Rework the LuaEngine tests to be entirely modular, so that every library
need not add itself to one monolithic file. This also allows other
extensions that add Lua modules to make unit tests without having to
somehow inject them into a test class owned by Scribunto.
The approach taken is similar to that used for Selenium for running
tests against multiple browsers.
Change-Id: I294b2a8195759c0e4fa211f879305a8eb66d9c9a
The existing unit tests work, but the setup is really not amenable to
the addition of additional tests in a modular fashion. This splits
things out so there is a framework for tests in Lua, and all a module
has to do on the Lua side is supply a list of functions to call and
results to expect. And then on the php side, only one array entry and
two short functions need to be added to LuaSandboxEngineTest to run the
tests.
Change-Id: Ib241b246aa0c7223c33887b38a5858582d7d31b0