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18 commits

Author SHA1 Message Date
Brad Jorsch 499665c36f Make tests work when $wgLanguageCode != 'en'
* For most tests, subclassing MediaWikiLangTestCase instead of
  MediaWikiTestCase works.
* The Site library needs to not reuse its namespace cache if the
  language changed.
* ScribuntoExceptions are still being localized for some reason; test
  the message and args of the exception instead of using getMessage().

Bug: T69483
Change-Id: I1c0ca3b11b6228654b47ceb92c1b1be7bda6709a
2015-02-19 16:05:17 +00:00
Thiemo Mättig 55fe0b69d0 Add missing visibility keywords everywhere
Change-Id: I270d1dd9b6545e15398c2f8b8e9ae533844cc998
2014-11-14 10:10:23 +01:00
Thiemo Mättig 61af67b819 Fix visibility of setUp/tearDown
Required for Idf44d31.

Change-Id: If6d270549290bed2d1c7617da0fedbd385f3e96c
2014-11-12 12:28:58 +01:00
addshore e29c8eda63 Use public instead of var in classes
Change-Id: I0c059515cbf0fa8ef3846526a989f1a322fcd8ae
2014-08-17 22:11:26 +01:00
Brad Jorsch 84d96e843c LuaStandalone: Release functions when no longer referenced
The LuaStandalone interpreter needs to keep a mapping from integers
returned to PHP to the corresponding function. But if it never releases
these functions when PHP no longer has any reference to them, it can
result in Lua running out of memory if a module with a large number of
functions is invoked many times in one page.

The fix here is to track which function ids are referenced from PHP, and
periodically send the list to Lua so it can remove any that are no
longer used from its cache.

This also takes care of another issue where having multiple interpreter
instances and passing function objects from one into another could call
the wrong function in Lua.

Bug: 51886
Change-Id: I4f15841051f7748d1d6df24080949e5cbd88f217
2014-02-25 22:59:05 +00:00
Brad Jorsch f52136eada Handle invalid keys in Lua-to-PHP calls for LuaStandalone
PHP can't handle having arrays/objects or functions as keys in its
arrays, so make sure we don't try to pass them from Lua. Booleans aren't
really well-handled either, so let's disallow them too.

Also, add tests for proper stringification of floats and infinities when
those are used as keys.

Note this behavior change is needed to match the change in LuaSandbox
for fixing bug 54527, but isn't itself a security issue.

Change-Id: I1e2951bbe8cb78358650ad377bf7119fcac4485d
2014-01-14 10:03:42 -05:00
Brad Jorsch 8872dd3eda Update phpunit @group annotations
Some tests weren't being run as they should have been when phpunit's
--group option was used.

Change-Id: I29ff9a04322b91cc085247e5663dfc7bc67d3439
2013-11-01 11:56:24 -04:00
Brad Jorsch 337abb295f Make Lua engine tests modular
Rework the LuaEngine tests to be entirely modular, so that every library
need not add itself to one monolithic file. This also allows other
extensions that add Lua modules to make unit tests without having to
somehow inject them into a test class owned by Scribunto.

The approach taken is similar to that used for Selenium for running
tests against multiple browsers.

Change-Id: I294b2a8195759c0e4fa211f879305a8eb66d9c9a
2013-02-06 09:10:57 -05:00
Ori Livneh b2d340bf71 (Bug 37957) php_sapi_name() => PHP_SAPI
Change-Id: I8ccb645fa11f001fc1ca1c95f4e9476f84870714
2013-02-04 20:27:01 -08:00
Brad Jorsch c84d699e9b Refactor unit tests
The existing unit tests work, but the setup is really not amenable to
the addition of additional tests in a modular fashion. This splits
things out so there is a framework for tests in Lua, and all a module
has to do on the Lua side is supply a list of functions to call and
results to expect. And then on the php side, only one array entry and
two short functions need to be added to LuaSandboxEngineTest to run the
tests.

Change-Id: Ib241b246aa0c7223c33887b38a5858582d7d31b0
2013-01-09 15:54:25 +00:00
Tim Starling 441943bd9b Do not allow access to setfenv() and getfenv() by default
Optionally remove setfenv and getfenv from the global environment in
which user code runs. This will improve the forwards-compatibility of
user code with Lua 5.2.

Porting to Lua 5.2 would still be a daunting project, of questionable
value, but at least only the internal code would need updating, and not
thousands of on-wiki modules. Compared to the environment changes, the
rest of the Lua 5.2 changes are relatively easy to simulate for
backwards compatibility.

Removed module() from the package module, since it depends on setfenv().
The native version of it is deprecated in Lua 5.2 for that reason.

Change-Id: I978903ca98943ac941833da13fe5027949f6b429
2012-05-31 15:02:04 +02:00
Tim Starling 6bc11ff615 New parser interface
* Implemented the new parser interface based on a frame object, as
  described in the design document and wikitech-l.
* Added parser tests for the new interface.
* Removed {{script:}} parser function
* Allow named parameters to {{#invoke:}}
* Don't trim the return value
* If a function invoked by #invoke returns multiple values, concatenate
  them into a single string.
* If there is an error during parse, show the error message as an HTML
  comment as well as via JavaScript. This makes parser test construction
  easier, and probably makes debugging easier also.
* Rename mw_internal to mw_php to clarify its role. It is now strictly a
  private Lua -> PHP interface function table.
* Protect mw.setup() against multiple invocation.
* Fixed a bug in Scribunto_LuaStandaloneInterpreter::receiveMessage():
  large packets caused fread() to return with less than the requested
  amount of data, which previously caused an exception. It's necessary
  to check for EOF and to repeat the read to get all data. The receive
  function on the Lua side does not suffer from this problem.
* In the standalone engine, fixed a bug in the interpretation of null
  return values from PHP callbacks. This should return no values to Lua.
* Updated the Lua unit tests to account for the fact that functions are
  now forced to return strings.
* Updated the getfenv and setfenv tests to account for the extra stack
  level introduced by mw.executeFunction().

Change-Id: If8fdecdfc91ebe7bd4b1dae8489ccbdeb6bbf5ce
2012-05-22 14:18:49 +10:00
Tim Starling 41b93dd7e1 Fixed setfenv() across a tail call
Fixed the issue noticed during testing of da06273e, and which resulted
in satest.setfenv1() being disabled. It's not possible to protect
environments by iterating through every stack level, calling getfenv()
at each one, because if any of the stack levels is a tail call, an error
is raised.

Such a tail call was introduced in da06273e, which is why the test broke.

Instead, just protect the actual specified environments, not their
callers. The callers will have to protect themselves.

Change-Id: If39104010ff2663c1bae5105cc8d37e276532100
2012-04-24 12:33:06 +10:00
Tim Starling da06273ede Nicer errors with backtraces etc.
* Added error backtrace collection to MWServer:handleCall()
* When there is an error on parse, show a short and simple inline error
  message to the user, which when clicked, expands to a full error with
  HTML-formatted backtrace.
* When an error is encountered during module validation, have the code
  editor jump directly to the line. Requires r115011.
* Expose the code location of most errors to Scribunto, by parsing the
  standard error message format.
* During module validation, abbreviate the error location if the error
  is in the same module.
* Do not execute the module during validation, just parse it. Execution
  does not really work without an active parse operation in progress.
  It already caused a fatal error if you called require() from the main
  chunk, and problems would have become more visible as more
  parser-related APIs were added.
* LuaSandbox does not yet provide backtraces, but this is planned.

Change-Id: Id9f6564a41b310792b3fe3ebb527cbf8f8771bd1
2012-04-23 21:58:30 +10:00
tstarling b68cae904a More tests and some related bug fixes
* Added tests for the engine classes.
* Added some tests that run under Lua.
* In the chunk names, fixed truncation of module names at 60 bytes
  by using an "=" prefix instead of @.
* Fixed a bug in mw.clone() which was causing the metatable to be set on
  the source table instead of the destination.
* Put restricted setfenv/getfenv in the cloned environment rather than
  the base environment, they work better that way.
* In setfenv(), check for getfenv() == nil, since that's what our own
  restricted getfenv returns.
* Fixed getfenv() handling of numeric arguments: add one where
  appropriate.

Change-Id: I2b356fd65a3fcb348c4e99a3a4267408fb995739
2012-04-19 17:48:20 +10:00
tstarling cebe775ee8 Added more Lua environment features
Package library:

* Added a simulation of the Lua 5.1 package library.
* Removed mw.import(), replaced it with a package loader. Packages can be
  retrieved from the wiki, using require('Module:Foo'), or from files
  distributed with Scribunto, using require('foo'). The "Module:" prefix allows
  for source compatibility with existing Lua code.
* Added a couple of libraries from LuaForge: luabit and stringtools.
* Made fetchModuleFromParser() return null on error instead of throwing an
  exception, to more easily support the desired behaviour of the package loader,
  which needs to return null on error.
* Renamed mw.setupEnvironment() to mw.setup() since it is setting up things
  other than the environment now.
* In MWServer:handleRegisterLibrary(), remove the feature which interprets dots
  in library names, since LuaSandbox doesn't support this.

Improved module isolation and related refactoring:

* Expose restricted versions of getfenv() and setfenv() to user Lua code.
  Requires luasandbox r114952.
* Don't cache the export list returned by module execution for later function
  calls. This breaks isolation of #invoke calls, since the local variables are
  persistent.
* Removed ScribuntoFunctionBase and its children, since it doesn't really have
  a purpose if it can't cache anything. Instead, invoke functions using a module
  method called invoke().
* Removed Module::initialize(), replaced it with a validate() function. This is
  a more elegant interface and works better with the new module caching scheme.
* Use a Status object for the return value of Engine::validate() instead of an
  array. Use the formatting facilities of the Status class.

Other:

* Removed "too many returns" error, doesn't fit in with Lua conventions.
* Use the standalone engine by default, so that the extension will work without
  configuration for more people.
* Added an accessor for $engine->interpreter
* Fix mw.clone() to correctly clone metatables
* If the standalone interpreter exits due to an error, there are some contexts
  where the initial error will be caught and ignored, and the user will see the
  error from checkValid() instead. In this case, rethrow the original error for
  a more informative message.
* Load mw.lua into the initial standalone environment, to reduce code
  duplication between mw.lua and MWServer.lua.
* Fixed a bug in Scribunto_LuaStandaloneInterpreter::handleCall() for functions
  that return no results.
* Fixed a bug in encodeLuaVar() for strings with "\r". Added test case.
* In MWServer.lua, don't call error() for internal errors, instead just print
  the error and exit. This avoids a protocol violation when an error is
  encountered from within handleCall().
* Added lots of documentation. Lua doc comments are in LuaDoc format.

Change-Id: Ie2fd572c362bedf02f45d3fa5352a5280e034740
2012-04-18 13:46:18 +10:00
tstarling 889f4e42a5 Allow PHP functions to return multiple values to Lua
Corresponding luasandbox commit is r114920.

Change-Id: I10fe726795623e2976c9ddadaa4d9b6d44b30bed
2012-04-16 15:43:34 +10:00
tstarling b0f00103e2 Added tests and fixed bugs
* Added unit tests for the two Lua interpreter classes
* Fixed a bug in checkType()
* Have Scribunto_LuaSandboxInterpreter throw an exception on construct
  when the extension doesn't exist, to match the standalone behaviour.
* In Scribunto_LuaSandboxInterpreter, removed debugging statements
  accidentally left in.
* Convert LuaSandboxTimeoutError to the appropriate common error
  message.
* Moved the option munging from the sandbox engine to the interpreter,
  so that the interpreter can be unit tested separately.
* Use /bin/sh instead of bash for lua_ulimit.sh, since dash is smaller
  and still supports ulimit.
* Use exec to run the lua binary, so that the vsize of the shell doesn't
  add to the memory limit.
* Added a quit function to the standalone interpreter. Unused at present.
* Don't add a comma after the last element of a table in a Lua
  expression.
* Make the SIGXCPU detection work: proc_open() runs the command via a
  shell, which reports signals in the child via the exit status, so
  proc_get_status() will never return a valid termsig element.
* In MWServer:call(), fixed a bug causing the return values to be
  wrapped in an array.
* Fixed a misunderstanding of what select() does.
* In MWServer:getStatus(), fixed indexes so that vsize will be correct.
  Removed RSS, since it wasn't used anyway and turns out to be measured
  in multiples of the page size, and I couldn't be bothered trying to
  fetch that from getconf. Return the PID and vsize as numbers rather
  than strings.
* Added a simple table dump feature to MWServer:debug().
* Fixed brackets in MWServer:tostring().
* Added missing Linux 32-bit binary.

Change-Id: Ibf5f4656b1c0a9f81287d363184c3fe9d2abdafd
2012-04-16 14:41:08 +10:00