When tables are passed from Lua to PHP, their metatables are lost. Because
of this, they need to be kept inside of Lua to allow the __index
metamethod to return a method to be called by #invoke.
Bug: 64141
Change-Id: I0840bc12b25dee72828ec97d2b205812e4929f2b
From wikitext, $parser->callParserFunction() will always get an array of
strings with at least an element [0]. Let's match this from Scribunto:
stringify numbers, and require that [0] (although in Lua it'll be [1]).
Also fix an old broken unit test.
Bug: 63597
Change-Id: Ie7ac34ae4bce70cec455d90c3f02a658644f6866
It's possible to pass information between multiple #invokes on a page by
having the first call math.randomseed with one of a set of known seeds
and then having the second examine the output from math.random to
determine which of those known seeds was used.
Prevent that by calling math.randomseed( 1 ) when invoking (see the bug
for details on why that seed). But avoid doing so if e.g. a
frame:expandTemplate() call results in a recursive invoke.
Bug: 62291
Change-Id: Id01cb63eca52ced29bf4efebc38beb9f159b7b0e
It would be helpful for debugging if a frame object could be gotten in
the console. To that end, add an empty frame when running in the console
and allow it to be returned by mw.getCurrentFrame().
It would also be helpful to be able to create frames with arbitrary
arguments, again for testing. Fortunately support for creating child
frames with arbitrary arguments already exists in core, so we can just
use it.
And for good measure, be sure to restore the $engine->currentFrames
array even if the Lua code throws an exception.
Change-Id: I1dc8602d63af75424f267c42a3743fabbc1827f7
People sometimes want to load large tables of constant data from a
module. Using require(), this has to be reparsed every time, which can
be slow.
mw.loadData() will load the just data once, and return a table with a
metatable cleverly designed to give read-only access to the loaded data.
Change-Id: Icec192bdbe6cfca7902fd5cb5d0e217bd8399637
Allowing a module to call mw.makeProtectedEnvFuncs() lets it bypass the
allowEnvFuncs setting. It can also be used to manipulate the global
tables that other modules' sandboxes will be copied from.
And for paranoia's sake, let's tighten up what setfenv is allowed to
set. This requires changing a unit test, because it is no longer
sane to do something like
env.setfenv, env.getfenv = mw.makeProtectedEnvFuncs( { [env] = true }, {} )
Nothing real does this, it was only in the unit test.
Change-Id: I8e0d83bb0980ee869af3ac4413afd211717ca92f
It's easy to forget a 'local' somewhere and accidentally leak a global
variable. Add a unit test to catch that.
Change-Id: I3a8dda22f108d88039f9562a1da7a739850bb14b
Rework the LuaEngine tests to be entirely modular, so that every library
need not add itself to one monolithic file. This also allows other
extensions that add Lua modules to make unit tests without having to
somehow inject them into a test class owned by Scribunto.
The approach taken is similar to that used for Selenium for running
tests against multiple browsers.
Change-Id: I294b2a8195759c0e4fa211f879305a8eb66d9c9a
2013-02-06 09:10:57 -05:00
Renamed from tests/engines/LuaCommon/LuaEngineTest.php (Browse further)