Fixed several accidental leaks to the global namespace due to missing
"local" declaration. Removed extension of the string table by mw.uri,
same justification as I5d0ddb70.
Change-Id: Iba1bf8e651d4ce05812e4a9a7a074cb6679297a0
To allow Lua libraries to mark functions as expensive, add an
incrementExpensiveFunctionCount() method to Scribunto_LuaEngine that
will call the corresponding Parser method and throw an error if the
limit is exceeded.
Also allow libraries to do the same thing from Lua by calling
mw.incrementExpensiveFunctionCount().
Change-Id: I56fded32b1077eff3980371e9abc9b3b7581f7b5
Adds a base class for libraries with some utility functions in PHP, and a
Lua library with utility functions for use from Lua.
Change-Id: I3d67b1de8bc50488fe3a722e4e2de5849285d127
The listing of the standard modules in package.loaded seems to have been
removed to avoid leaking information to loaded modules. However, since
the *entire* environment is cloned, *including* package.loaded itself,
this does not seem to actually be a problem. But for good measure, also
add a unit test to verify that the version of the standard module tables
referenced from package.loaded is the same as that in _G.
This change also cleans up some unused local variables and an unused
local function from the package module.
Change-Id: I7ec8227b3273059e8f65ad735c215bfd0c623e64
Lua 5.2 introduces a nice feature where a metatable can override the
standard behavior of the pairs() and ipairs() functions. That would be
very useful in allowing a more standard syntax for our frame.args, and
it's very easy to do both in C and in Lua.
Change-Id: I37efc59a0c8876ee16184807e15fafbc07e2d288
The package module is loaded into the "base" environment but not
correctly initialized, so interface modules and the console cannot
actually load anything.
Change-Id: I92a47d318ccadd7361edb1ac3b0e4bb304ff8a9c
In the debug console, "=unpack( { 1, 2, 3 } )" prints only "1". And
similarly, "mw.log( 1, 2, 3 )" logs only "1". Since Lua uses multiple
return values extensively, this is not particularly helpful.
Following the lead of the lua command-line client, change these to
output multiple values by converting each one using tostring() and then
concatenating them with tab as a separator.
Change-Id: I791d4c92415fc722bbd7c62d0f5f88752d31fe07
Provide a convenient means to access the current frame so that the
parameter passed to module functions won't need to be conventionally
stored in a global variable.
Change-Id: I0254d86a1094866a3ce4899e4021d0b33367bb35
* Added a debug console to the edit page, allowing unsaved modules to be
tested.
* Removed the "preview" button from the edit page.
* Only show the "ignore code errors" checkbox on module edit pages, not
all edit pages.
* Added Lua function mw.log() for sending messages to the debug log.
Change-Id: Ia51f439e573a1deb5b83f94ddd1a86792d5569c1
Optionally remove setfenv and getfenv from the global environment in
which user code runs. This will improve the forwards-compatibility of
user code with Lua 5.2.
Porting to Lua 5.2 would still be a daunting project, of questionable
value, but at least only the internal code would need updating, and not
thousands of on-wiki modules. Compared to the environment changes, the
rest of the Lua 5.2 changes are relatively easy to simulate for
backwards compatibility.
Removed module() from the package module, since it depends on setfenv().
The native version of it is deprecated in Lua 5.2 for that reason.
Change-Id: I978903ca98943ac941833da13fe5027949f6b429
* Implemented the new parser interface based on a frame object, as
described in the design document and wikitech-l.
* Added parser tests for the new interface.
* Removed {{script:}} parser function
* Allow named parameters to {{#invoke:}}
* Don't trim the return value
* If a function invoked by #invoke returns multiple values, concatenate
them into a single string.
* If there is an error during parse, show the error message as an HTML
comment as well as via JavaScript. This makes parser test construction
easier, and probably makes debugging easier also.
* Rename mw_internal to mw_php to clarify its role. It is now strictly a
private Lua -> PHP interface function table.
* Protect mw.setup() against multiple invocation.
* Fixed a bug in Scribunto_LuaStandaloneInterpreter::receiveMessage():
large packets caused fread() to return with less than the requested
amount of data, which previously caused an exception. It's necessary
to check for EOF and to repeat the read to get all data. The receive
function on the Lua side does not suffer from this problem.
* In the standalone engine, fixed a bug in the interpretation of null
return values from PHP callbacks. This should return no values to Lua.
* Updated the Lua unit tests to account for the fact that functions are
now forced to return strings.
* Updated the getfenv and setfenv tests to account for the extra stack
level introduced by mw.executeFunction().
Change-Id: If8fdecdfc91ebe7bd4b1dae8489ccbdeb6bbf5ce
Fixed the issue noticed during testing of da06273e, and which resulted
in satest.setfenv1() being disabled. It's not possible to protect
environments by iterating through every stack level, calling getfenv()
at each one, because if any of the stack levels is a tail call, an error
is raised.
Such a tail call was introduced in da06273e, which is why the test broke.
Instead, just protect the actual specified environments, not their
callers. The callers will have to protect themselves.
Change-Id: If39104010ff2663c1bae5105cc8d37e276532100
* Added tests for the engine classes.
* Added some tests that run under Lua.
* In the chunk names, fixed truncation of module names at 60 bytes
by using an "=" prefix instead of @.
* Fixed a bug in mw.clone() which was causing the metatable to be set on
the source table instead of the destination.
* Put restricted setfenv/getfenv in the cloned environment rather than
the base environment, they work better that way.
* In setfenv(), check for getfenv() == nil, since that's what our own
restricted getfenv returns.
* Fixed getfenv() handling of numeric arguments: add one where
appropriate.
Change-Id: I2b356fd65a3fcb348c4e99a3a4267408fb995739
Package library:
* Added a simulation of the Lua 5.1 package library.
* Removed mw.import(), replaced it with a package loader. Packages can be
retrieved from the wiki, using require('Module:Foo'), or from files
distributed with Scribunto, using require('foo'). The "Module:" prefix allows
for source compatibility with existing Lua code.
* Added a couple of libraries from LuaForge: luabit and stringtools.
* Made fetchModuleFromParser() return null on error instead of throwing an
exception, to more easily support the desired behaviour of the package loader,
which needs to return null on error.
* Renamed mw.setupEnvironment() to mw.setup() since it is setting up things
other than the environment now.
* In MWServer:handleRegisterLibrary(), remove the feature which interprets dots
in library names, since LuaSandbox doesn't support this.
Improved module isolation and related refactoring:
* Expose restricted versions of getfenv() and setfenv() to user Lua code.
Requires luasandbox r114952.
* Don't cache the export list returned by module execution for later function
calls. This breaks isolation of #invoke calls, since the local variables are
persistent.
* Removed ScribuntoFunctionBase and its children, since it doesn't really have
a purpose if it can't cache anything. Instead, invoke functions using a module
method called invoke().
* Removed Module::initialize(), replaced it with a validate() function. This is
a more elegant interface and works better with the new module caching scheme.
* Use a Status object for the return value of Engine::validate() instead of an
array. Use the formatting facilities of the Status class.
Other:
* Removed "too many returns" error, doesn't fit in with Lua conventions.
* Use the standalone engine by default, so that the extension will work without
configuration for more people.
* Added an accessor for $engine->interpreter
* Fix mw.clone() to correctly clone metatables
* If the standalone interpreter exits due to an error, there are some contexts
where the initial error will be caught and ignored, and the user will see the
error from checkValid() instead. In this case, rethrow the original error for
a more informative message.
* Load mw.lua into the initial standalone environment, to reduce code
duplication between mw.lua and MWServer.lua.
* Fixed a bug in Scribunto_LuaStandaloneInterpreter::handleCall() for functions
that return no results.
* Fixed a bug in encodeLuaVar() for strings with "\r". Added test case.
* In MWServer.lua, don't call error() for internal errors, instead just print
the error and exit. This avoids a protocol violation when an error is
encountered from within handleCall().
* Added lots of documentation. Lua doc comments are in LuaDoc format.
Change-Id: Ie2fd572c362bedf02f45d3fa5352a5280e034740
* Introduced a Lua implementation based on shelling out to a standard Lua binary.
* Bundled several Lua binaries for common platforms. I haven't added a 32-bit Linux binary yet, but that will come.
* Refactored the existing Lua class, bringing out functionality common to all Lua implementations into a set of common base classes.
* Moved the bulk of the implementation-specific functionality into a set of "interpreter" classes.
* Renamed LuaSandboxEngine to Scribunto_LuaSandboxEngine
* Don't create an engine object unconditionally when the ParserLimitReport hook is called.
* Implemented isolation of module global variable namespaces. This means that separate {{#invoke}} calls can't pass data to each other -- this was a desired feature in planning since it allows more flexibility in wikitext parser design. Isolation for mw.import() means that modules cannot accidentally create global variables which affect other modules -- exports are solely via the return value.
Change-Id: I3fa35651fe5b1fbfd85adeadc220b1ea31cd6f0b