Every Lua-using page loads the "self" title for mw.title. But we don't
want to record this self-link in the links table, because that confuses
people.
Change-Id: I1ef57daa615c176b7789f5f09bd15ee5b292ad0c
It would be helpful for debugging if a frame object could be gotten in
the console. To that end, add an empty frame when running in the console
and allow it to be returned by mw.getCurrentFrame().
It would also be helpful to be able to create frames with arbitrary
arguments, again for testing. Fortunately support for creating child
frames with arbitrary arguments already exists in core, so we can just
use it.
And for good measure, be sure to restore the $engine->currentFrames
array even if the Lua code throws an exception.
Change-Id: I1dc8602d63af75424f267c42a3743fabbc1827f7
Currently, the time taken to parse the arguments passed to a Lua
function from #invoke will be counted against Lua's 10-second limit.
This is counterintuitive, and can remove incentive for users to convert
templates to Lua since they may have to convert a whole stack at once.
Note this requires change I11881232 to mediawiki/php/luasandbox to
actually have any effect.
Bug: 45684
Change-Id: I773950e4c399b8a1cfa6d1cde781a069d286b3bd
People sometimes want to know if the actual file exists, not just the
file description page. Support that.
Also alias .exists to .fileExists for the Media namespace, since that's
what the Media namespace is for.
And while we're at it, fix .exists for special pages too.
Bug: 45774
Change-Id: I019adc89858a1d32995a38d5e8eef32577fd32d6
Since the content of a page is being loaded, this should be recorded in
templatelinks so things can be updated properly when that page is
edited.
Change-Id: I3e720fee2705f6c08ac0456c3cab0ed4ede84536
* mw.ustring.sub( '', 1 ) errors in LuaStandalone
* Default value for ustring.maxStringLength and ustring.maxPatternLength
should be infinity, not nil
* mw.ustring.find() returns one value instead of two in "plain" mode.
Change-Id: I5e65c4ec3a05f0e6930ce7ab7fd4ac72bea95e7f
Remove unused parameters from the require() argument lists of two
modules, left over from an earlier phase of development.
Change-Id: Ib55d19fb9adffed2153a9cb3788533c4b70b5e26
getParser() sometimes returns null (eg: on saving edits). In that case,
don't try injecting link information into the (non-existent)
ParserOutput object.
Change-Id: Ief544922228615fbf674305bff95f874d56b7866
Clean up the modules in engines/LuaCommon/lualib:
* Fix luabit/bit.lua to return its table instead of trying to set the
global directly.
* Fix luabit/hex.lua to return its table instead of trying to set the
global directly.
* luabit/noki.lua is useless for our purposes
* luabit/utf8.lua is redundant to mw.ustring
* stringtools uses coroutines, which we don't support
Also fix a parser test that has apparently been broken for a long time.
Change-Id: I1284cddb6e9b94327964cb1077d8dbdf7def6d06
Note that fetching any title besides the one for the current page is
considered "expensive". It also records the title fetched in the
ParserOutput so it will be listed in pagelinks, just like #ifexists.
This also moves the ToString test formatter into TestFramework.lua, so
TitleLibraryTests.lua can use it too.
Change-Id: I799f3289a37fe1349b6bca5758829acf82cb718f
People sometimes want to load large tables of constant data from a
module. Using require(), this has to be reparsed every time, which can
be slow.
mw.loadData() will load the just data once, and return a table with a
metatable cleverly designed to give read-only access to the loaded data.
Change-Id: Icec192bdbe6cfca7902fd5cb5d0e217bd8399637
Otherwise there is a circular reference and the engine is not destroyed
until the end of the request.
Change-Id: I9c98fe449c19d22e771e11d485e5516059c45329
Added a language library. Introduced functions which are easy and safe,
most of them already have parser function interfaces.
Change-Id: I4465150f3e16493a15a056f7ddb7787bdf3b0373
Allowing a module to call mw.makeProtectedEnvFuncs() lets it bypass the
allowEnvFuncs setting. It can also be used to manipulate the global
tables that other modules' sandboxes will be copied from.
And for paranoia's sake, let's tighten up what setfenv is allowed to
set. This requires changing a unit test, because it is no longer
sane to do something like
env.setfenv, env.getfenv = mw.makeProtectedEnvFuncs( { [env] = true }, {} )
Nothing real does this, it was only in the unit test.
Change-Id: I8e0d83bb0980ee869af3ac4413afd211717ca92f
The Lua manual says this:
For this function, a '^' at the start of a pattern does not work as an
anchor, as this would prevent the iteration.
I had interpreted that to mean that a pattern starting with '^' would
never match in gmatch. But further testing reveals that the '^' is just
treated as a literal character: string.gmatch( "foo ^bar baz", "^%a+" )
will match "^bar".
Change-Id: Id91d6ee2db753ce1d6a4f6ae27764691d9e9fdc4
Wikidata has already requested the ability to add libraries into Lua. We
do this in a simple way: add a $wgScribuntoExtraLibraries global, and
load whatever modules someone puts there.
Change-Id: I460b4e7b968eb02dd86620f1e4b50daf1be9e901
Fixed several accidental leaks to the global namespace due to missing
"local" declaration. Removed extension of the string table by mw.uri,
same justification as I5d0ddb70.
Change-Id: Iba1bf8e651d4ce05812e4a9a7a074cb6679297a0
The point of putting the unicode library in mw.ustring instead of
ustring was to avoid conflicts with future upstream work, and with other
libraries. It rather defeats the purpose if you then modify the global
string table during module startup.
Users can always set up local aliases if they feel "mw.ustring" is too
much to type.
Change-Id: I5d0ddb70d999aeb6e36e6ddbcdb19922d0274a39
This is a reimplementation of Lua's string library with support for
UTF-8.
The entire ustring library is implemented in pure Lua. PHP callbacks are
also available for overrides: in LuaSandbox these are used for almost
all functions, while in LuaStandalone they are used only for the pattern
matching. Also, ustring.upper and ustring.lower are overridden using
mw.language's .uc and .lc if available.
It also includes a bunch of unit tests.
Note that if you download the normalization tests, they may fail under
LuaSandbox if you have PHP's intl extension installed and libicu on your
system is too old.
Change-Id: Ie76fdf8d3a85d0a3d2a41b0d3b7afe433f247af0
Our loader for lua files distributed with the extension doesn't work
like Lua's built-in loaders. Fix that.
Change-Id: I7576f0e173c10a589f7ebf2c121230ed66b538fe
To allow Lua libraries to mark functions as expensive, add an
incrementExpensiveFunctionCount() method to Scribunto_LuaEngine that
will call the corresponding Parser method and throw an error if the
limit is exceeded.
Also allow libraries to do the same thing from Lua by calling
mw.incrementExpensiveFunctionCount().
Change-Id: I56fded32b1077eff3980371e9abc9b3b7581f7b5
Adds a base class for libraries with some utility functions in PHP, and a
Lua library with utility functions for use from Lua.
Change-Id: I3d67b1de8bc50488fe3a722e4e2de5849285d127
The listing of the standard modules in package.loaded seems to have been
removed to avoid leaking information to loaded modules. However, since
the *entire* environment is cloned, *including* package.loaded itself,
this does not seem to actually be a problem. But for good measure, also
add a unit test to verify that the version of the standard module tables
referenced from package.loaded is the same as that in _G.
This change also cleans up some unused local variables and an unused
local function from the package module.
Change-Id: I7ec8227b3273059e8f65ad735c215bfd0c623e64
Lua 5.2 introduces a nice feature where a metatable can override the
standard behavior of the pairs() and ipairs() functions. That would be
very useful in allowing a more standard syntax for our frame.args, and
it's very easy to do both in C and in Lua.
Change-Id: I37efc59a0c8876ee16184807e15fafbc07e2d288
Built-in modules (e.g. the upcoming ustring) should be able to extend
the string metatable, but user modules (and the debug console) should
not be able to.
But currently built-in modules cannot extend the string metatable in
LuaStandalone, while in LuaSandbox the string metatable can be extended
in the console. Fix this and add unit tests.
Change-Id: I15f5598fed318f2fe26b08ec47e16053dddc13c4
Currently, the only way for PHP to pass a function to Lua is to pass
back a function that it received from Lua. This means, for example, that
PHP cannot implement a Lua iterator function except by registering a
library holding the function or by using loadString.
This changeset adds Scribunto_LuaInterpreter::wrapPhpFunction (and
implements it for both LuaSandbox and LuaStandalone), which takes a PHP
callable and returns a Lua function wrapping it.
Note that fallback code is included so this does not depend on
I2e552799.
Change-Id: Ic0a98eec7cc17ef4b1acee032c0f42d617b998d2
The package module is loaded into the "base" environment but not
correctly initialized, so interface modules and the console cannot
actually load anything.
Change-Id: I92a47d318ccadd7361edb1ac3b0e4bb304ff8a9c
In the debug console, "=unpack( { 1, 2, 3 } )" prints only "1". And
similarly, "mw.log( 1, 2, 3 )" logs only "1". Since Lua uses multiple
return values extensively, this is not particularly helpful.
Following the lead of the lua command-line client, change these to
output multiple values by converting each one using tostring() and then
concatenating them with tab as a separator.
Change-Id: I791d4c92415fc722bbd7c62d0f5f88752d31fe07
All of these were in getScriptTraceHtml, which used some magic ($msgOptions) which is no
longer that easy when using the Message class. As only inContentLanguage ('content') was
used, I documented that, and added the relevant code paths.
I tried to keep the code as readable and brief as possible and also removed an unused
local variable ($linedefined).
Change-Id: I38e1ce0bf90d9aa462e88ca7c795fcc848c4f118