mediawiki-extensions-Scribunto/common/Base.php

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<?php
/**
* Wikitext scripting infrastructure for MediaWiki: base classes.
* Copyright (C) 2012 Victor Vasiliev <vasilvv@gmail.com> et al
* http://www.mediawiki.org/
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
* http://www.gnu.org/copyleft/gpl.html
*/
/**
2012-04-06 05:04:30 +00:00
* Base class for all script engines. Includes all code
* not related to particular modules, like tracking links between
* modules or loading module texts.
*/
2012-04-06 05:04:30 +00:00
abstract class ScribuntoEngineBase {
// Flags for ScribuntoEngineBase::getResourceUsage()
const CPU_SECONDS = 1;
const MEM_PEAK_BYTES = 2;
/**
* @var Title
*/
protected $title;
/**
* @var array
*/
protected $options;
/**
* @var ScribuntoModuleBase[]
*/
protected $modules = [];
/**
* @var Parser
*/
protected $parser;
/**
* Creates a new module object within this engine
*
* @param string $text
* @param string|bool $chunkName
* @return ScribuntoModuleBase
*/
* Removed scriptlinks table. It just seemed the same as templatelinks to me, and tl_namespace can be used if you want to separate out modules. * Used Parser::fetchTemplateAndTitle() to get modules and register them in templatelinks. Most of the logic was previously duplicated. * Changed the configuration and factory functions to allow for the possibility of multiple engines coexisting on the one wiki. * Made the $parser parameter optional, to improve debugging in the case where a parser is needed but parsing has not started. Removed all $wgParser references. * Renamed Scripting::getEngine() to getParserEngine() and resetEngine() to resetParserEngine() * Removed setOptions() and updateOptions(). If you want to change the options, you can always make a new instance. * Renamed getModule() to fetchModuleFromParser() * Simplified module constructor parameters and member variable list * Fixed spelling error langauge -> language * Renamed a few variables for clarity: $module -> $moduleName, $function -> $functionName * Renamed getLimitsReport() to getLimitReport() as it is in Parser * Use an accessor for getting LuaSandboxEngineModule::$contents * Renamed configuration variable maxCPU to cpuLimit * Include the full message name as a parameter to ScriptingException. This makes it easier to find messages in the i18n file, and it makes it easier to find invocation points when a translator wants to know how a message is used. Adding the message name as a comment on the same line seems like a waste of space when you can just make it an actual parameter. * Reduce the number of formal parameters to ScriptingException::__construct(), since there is already too many and we may want to add more things later, such as backtraces with hyperlinks and other such stuff. * Include the code location as $2 unconditionally so that there is less chance of getting the parameters wrong * Shortened some message names. Wrote English text for messages without it.
2012-04-05 07:58:02 +00:00
abstract protected function newModule( $text, $chunkName );
/**
* Run an interactive console request
*
* @param array $params Associative array. Options are:
* - title: The title object for the module being debugged
* - content: The text content of the module
* - prevQuestions: An array of previous "questions" used to establish the state
* - question: The current "question", a string script
*
* @return array containing:
* - print: The resulting print buffer
* - return: The resulting return value
*/
abstract function runConsole( array $params );
/**
* Get software information for Special:Version
* @param array &$software
*/
abstract public function getSoftwareInfo( array &$software );
/**
* @param array $options Associative array of options:
* Removed scriptlinks table. It just seemed the same as templatelinks to me, and tl_namespace can be used if you want to separate out modules. * Used Parser::fetchTemplateAndTitle() to get modules and register them in templatelinks. Most of the logic was previously duplicated. * Changed the configuration and factory functions to allow for the possibility of multiple engines coexisting on the one wiki. * Made the $parser parameter optional, to improve debugging in the case where a parser is needed but parsing has not started. Removed all $wgParser references. * Renamed Scripting::getEngine() to getParserEngine() and resetEngine() to resetParserEngine() * Removed setOptions() and updateOptions(). If you want to change the options, you can always make a new instance. * Renamed getModule() to fetchModuleFromParser() * Simplified module constructor parameters and member variable list * Fixed spelling error langauge -> language * Renamed a few variables for clarity: $module -> $moduleName, $function -> $functionName * Renamed getLimitsReport() to getLimitReport() as it is in Parser * Use an accessor for getting LuaSandboxEngineModule::$contents * Renamed configuration variable maxCPU to cpuLimit * Include the full message name as a parameter to ScriptingException. This makes it easier to find messages in the i18n file, and it makes it easier to find invocation points when a translator wants to know how a message is used. Adding the message name as a comment on the same line seems like a waste of space when you can just make it an actual parameter. * Reduce the number of formal parameters to ScriptingException::__construct(), since there is already too many and we may want to add more things later, such as backtraces with hyperlinks and other such stuff. * Include the code location as $2 unconditionally so that there is less chance of getting the parameters wrong * Shortened some message names. Wrote English text for messages without it.
2012-04-05 07:58:02 +00:00
* - parser: A Parser object
*/
public function __construct( array $options ) {
* Removed scriptlinks table. It just seemed the same as templatelinks to me, and tl_namespace can be used if you want to separate out modules. * Used Parser::fetchTemplateAndTitle() to get modules and register them in templatelinks. Most of the logic was previously duplicated. * Changed the configuration and factory functions to allow for the possibility of multiple engines coexisting on the one wiki. * Made the $parser parameter optional, to improve debugging in the case where a parser is needed but parsing has not started. Removed all $wgParser references. * Renamed Scripting::getEngine() to getParserEngine() and resetEngine() to resetParserEngine() * Removed setOptions() and updateOptions(). If you want to change the options, you can always make a new instance. * Renamed getModule() to fetchModuleFromParser() * Simplified module constructor parameters and member variable list * Fixed spelling error langauge -> language * Renamed a few variables for clarity: $module -> $moduleName, $function -> $functionName * Renamed getLimitsReport() to getLimitReport() as it is in Parser * Use an accessor for getting LuaSandboxEngineModule::$contents * Renamed configuration variable maxCPU to cpuLimit * Include the full message name as a parameter to ScriptingException. This makes it easier to find messages in the i18n file, and it makes it easier to find invocation points when a translator wants to know how a message is used. Adding the message name as a comment on the same line seems like a waste of space when you can just make it an actual parameter. * Reduce the number of formal parameters to ScriptingException::__construct(), since there is already too many and we may want to add more things later, such as backtraces with hyperlinks and other such stuff. * Include the code location as $2 unconditionally so that there is less chance of getting the parameters wrong * Shortened some message names. Wrote English text for messages without it.
2012-04-05 07:58:02 +00:00
$this->options = $options;
if ( isset( $options['parser'] ) ) {
$this->parser = $options['parser'];
}
if ( isset( $options['title'] ) ) {
$this->title = $options['title'];
}
}
public function __destruct() {
$this->destroy();
}
public function destroy() {
// Break reference cycles
$this->parser = null;
$this->title = null;
$this->modules = null;
}
/**
* @param Title $title
*/
public function setTitle( $title ) {
$this->title = $title;
}
/**
* @return Title
*/
public function getTitle() {
return $this->title;
}
/**
* Get an element from the configuration array
*
* @param string $optionName
* @return mixed
*/
public function getOption( $optionName ) {
return isset( $this->options[$optionName] )
? $this->options[$optionName] : null;
}
/**
* @param string $message
* @param array $params
* @return ScribuntoException
*/
public function newException( $message, array $params = [] ) {
return new ScribuntoException( $message, $this->getDefaultExceptionParams() + $params );
}
/**
* @return array
*/
public function getDefaultExceptionParams() {
$params = [];
if ( $this->title ) {
$params['title'] = $this->title;
}
return $params;
}
/**
* Load a module from some parser-defined template loading mechanism and
* Removed scriptlinks table. It just seemed the same as templatelinks to me, and tl_namespace can be used if you want to separate out modules. * Used Parser::fetchTemplateAndTitle() to get modules and register them in templatelinks. Most of the logic was previously duplicated. * Changed the configuration and factory functions to allow for the possibility of multiple engines coexisting on the one wiki. * Made the $parser parameter optional, to improve debugging in the case where a parser is needed but parsing has not started. Removed all $wgParser references. * Renamed Scripting::getEngine() to getParserEngine() and resetEngine() to resetParserEngine() * Removed setOptions() and updateOptions(). If you want to change the options, you can always make a new instance. * Renamed getModule() to fetchModuleFromParser() * Simplified module constructor parameters and member variable list * Fixed spelling error langauge -> language * Renamed a few variables for clarity: $module -> $moduleName, $function -> $functionName * Renamed getLimitsReport() to getLimitReport() as it is in Parser * Use an accessor for getting LuaSandboxEngineModule::$contents * Renamed configuration variable maxCPU to cpuLimit * Include the full message name as a parameter to ScriptingException. This makes it easier to find messages in the i18n file, and it makes it easier to find invocation points when a translator wants to know how a message is used. Adding the message name as a comment on the same line seems like a waste of space when you can just make it an actual parameter. * Reduce the number of formal parameters to ScriptingException::__construct(), since there is already too many and we may want to add more things later, such as backtraces with hyperlinks and other such stuff. * Include the code location as $2 unconditionally so that there is less chance of getting the parameters wrong * Shortened some message names. Wrote English text for messages without it.
2012-04-05 07:58:02 +00:00
* register a parser output dependency.
*
* Does not initialize the module, i.e. do not expect it to complain if the module
Added more Lua environment features Package library: * Added a simulation of the Lua 5.1 package library. * Removed mw.import(), replaced it with a package loader. Packages can be retrieved from the wiki, using require('Module:Foo'), or from files distributed with Scribunto, using require('foo'). The "Module:" prefix allows for source compatibility with existing Lua code. * Added a couple of libraries from LuaForge: luabit and stringtools. * Made fetchModuleFromParser() return null on error instead of throwing an exception, to more easily support the desired behaviour of the package loader, which needs to return null on error. * Renamed mw.setupEnvironment() to mw.setup() since it is setting up things other than the environment now. * In MWServer:handleRegisterLibrary(), remove the feature which interprets dots in library names, since LuaSandbox doesn't support this. Improved module isolation and related refactoring: * Expose restricted versions of getfenv() and setfenv() to user Lua code. Requires luasandbox r114952. * Don't cache the export list returned by module execution for later function calls. This breaks isolation of #invoke calls, since the local variables are persistent. * Removed ScribuntoFunctionBase and its children, since it doesn't really have a purpose if it can't cache anything. Instead, invoke functions using a module method called invoke(). * Removed Module::initialize(), replaced it with a validate() function. This is a more elegant interface and works better with the new module caching scheme. * Use a Status object for the return value of Engine::validate() instead of an array. Use the formatting facilities of the Status class. Other: * Removed "too many returns" error, doesn't fit in with Lua conventions. * Use the standalone engine by default, so that the extension will work without configuration for more people. * Added an accessor for $engine->interpreter * Fix mw.clone() to correctly clone metatables * If the standalone interpreter exits due to an error, there are some contexts where the initial error will be caught and ignored, and the user will see the error from checkValid() instead. In this case, rethrow the original error for a more informative message. * Load mw.lua into the initial standalone environment, to reduce code duplication between mw.lua and MWServer.lua. * Fixed a bug in Scribunto_LuaStandaloneInterpreter::handleCall() for functions that return no results. * Fixed a bug in encodeLuaVar() for strings with "\r". Added test case. * In MWServer.lua, don't call error() for internal errors, instead just print the error and exit. This avoids a protocol violation when an error is encountered from within handleCall(). * Added lots of documentation. Lua doc comments are in LuaDoc format. Change-Id: Ie2fd572c362bedf02f45d3fa5352a5280e034740
2012-04-18 03:46:18 +00:00
* text is garbage or has syntax error. Returns a module or null if it doesn't exist.
* Removed scriptlinks table. It just seemed the same as templatelinks to me, and tl_namespace can be used if you want to separate out modules. * Used Parser::fetchTemplateAndTitle() to get modules and register them in templatelinks. Most of the logic was previously duplicated. * Changed the configuration and factory functions to allow for the possibility of multiple engines coexisting on the one wiki. * Made the $parser parameter optional, to improve debugging in the case where a parser is needed but parsing has not started. Removed all $wgParser references. * Renamed Scripting::getEngine() to getParserEngine() and resetEngine() to resetParserEngine() * Removed setOptions() and updateOptions(). If you want to change the options, you can always make a new instance. * Renamed getModule() to fetchModuleFromParser() * Simplified module constructor parameters and member variable list * Fixed spelling error langauge -> language * Renamed a few variables for clarity: $module -> $moduleName, $function -> $functionName * Renamed getLimitsReport() to getLimitReport() as it is in Parser * Use an accessor for getting LuaSandboxEngineModule::$contents * Renamed configuration variable maxCPU to cpuLimit * Include the full message name as a parameter to ScriptingException. This makes it easier to find messages in the i18n file, and it makes it easier to find invocation points when a translator wants to know how a message is used. Adding the message name as a comment on the same line seems like a waste of space when you can just make it an actual parameter. * Reduce the number of formal parameters to ScriptingException::__construct(), since there is already too many and we may want to add more things later, such as backtraces with hyperlinks and other such stuff. * Include the code location as $2 unconditionally so that there is less chance of getting the parameters wrong * Shortened some message names. Wrote English text for messages without it.
2012-04-05 07:58:02 +00:00
*
* @param Title $title The title of the module
* @return ScribuntoEngineBase|null
*/
* Removed scriptlinks table. It just seemed the same as templatelinks to me, and tl_namespace can be used if you want to separate out modules. * Used Parser::fetchTemplateAndTitle() to get modules and register them in templatelinks. Most of the logic was previously duplicated. * Changed the configuration and factory functions to allow for the possibility of multiple engines coexisting on the one wiki. * Made the $parser parameter optional, to improve debugging in the case where a parser is needed but parsing has not started. Removed all $wgParser references. * Renamed Scripting::getEngine() to getParserEngine() and resetEngine() to resetParserEngine() * Removed setOptions() and updateOptions(). If you want to change the options, you can always make a new instance. * Renamed getModule() to fetchModuleFromParser() * Simplified module constructor parameters and member variable list * Fixed spelling error langauge -> language * Renamed a few variables for clarity: $module -> $moduleName, $function -> $functionName * Renamed getLimitsReport() to getLimitReport() as it is in Parser * Use an accessor for getting LuaSandboxEngineModule::$contents * Renamed configuration variable maxCPU to cpuLimit * Include the full message name as a parameter to ScriptingException. This makes it easier to find messages in the i18n file, and it makes it easier to find invocation points when a translator wants to know how a message is used. Adding the message name as a comment on the same line seems like a waste of space when you can just make it an actual parameter. * Reduce the number of formal parameters to ScriptingException::__construct(), since there is already too many and we may want to add more things later, such as backtraces with hyperlinks and other such stuff. * Include the code location as $2 unconditionally so that there is less chance of getting the parameters wrong * Shortened some message names. Wrote English text for messages without it.
2012-04-05 07:58:02 +00:00
function fetchModuleFromParser( Title $title ) {
$key = $title->getPrefixedDBkey();
if ( !array_key_exists( $key, $this->modules ) ) {
list( $text, $finalTitle ) = $this->parser->fetchTemplateAndTitle( $title );
if ( $text === false ) {
$this->modules[$key] = null;
return null;
}
$finalKey = $finalTitle->getPrefixedDBkey();
if ( !isset( $this->modules[$finalKey] ) ) {
$this->modules[$finalKey] = $this->newModule( $text, $finalKey );
}
// Almost certainly $key === $finalKey, but just in case...
$this->modules[$key] = $this->modules[$finalKey];
}
return $this->modules[$key];
}
/**
* Validates the script and returns a Status object containing the syntax
Added more Lua environment features Package library: * Added a simulation of the Lua 5.1 package library. * Removed mw.import(), replaced it with a package loader. Packages can be retrieved from the wiki, using require('Module:Foo'), or from files distributed with Scribunto, using require('foo'). The "Module:" prefix allows for source compatibility with existing Lua code. * Added a couple of libraries from LuaForge: luabit and stringtools. * Made fetchModuleFromParser() return null on error instead of throwing an exception, to more easily support the desired behaviour of the package loader, which needs to return null on error. * Renamed mw.setupEnvironment() to mw.setup() since it is setting up things other than the environment now. * In MWServer:handleRegisterLibrary(), remove the feature which interprets dots in library names, since LuaSandbox doesn't support this. Improved module isolation and related refactoring: * Expose restricted versions of getfenv() and setfenv() to user Lua code. Requires luasandbox r114952. * Don't cache the export list returned by module execution for later function calls. This breaks isolation of #invoke calls, since the local variables are persistent. * Removed ScribuntoFunctionBase and its children, since it doesn't really have a purpose if it can't cache anything. Instead, invoke functions using a module method called invoke(). * Removed Module::initialize(), replaced it with a validate() function. This is a more elegant interface and works better with the new module caching scheme. * Use a Status object for the return value of Engine::validate() instead of an array. Use the formatting facilities of the Status class. Other: * Removed "too many returns" error, doesn't fit in with Lua conventions. * Use the standalone engine by default, so that the extension will work without configuration for more people. * Added an accessor for $engine->interpreter * Fix mw.clone() to correctly clone metatables * If the standalone interpreter exits due to an error, there are some contexts where the initial error will be caught and ignored, and the user will see the error from checkValid() instead. In this case, rethrow the original error for a more informative message. * Load mw.lua into the initial standalone environment, to reduce code duplication between mw.lua and MWServer.lua. * Fixed a bug in Scribunto_LuaStandaloneInterpreter::handleCall() for functions that return no results. * Fixed a bug in encodeLuaVar() for strings with "\r". Added test case. * In MWServer.lua, don't call error() for internal errors, instead just print the error and exit. This avoids a protocol violation when an error is encountered from within handleCall(). * Added lots of documentation. Lua doc comments are in LuaDoc format. Change-Id: Ie2fd572c362bedf02f45d3fa5352a5280e034740
2012-04-18 03:46:18 +00:00
* errors for the given code.
*
* @param string $text
* @param string|bool $chunkName
Added more Lua environment features Package library: * Added a simulation of the Lua 5.1 package library. * Removed mw.import(), replaced it with a package loader. Packages can be retrieved from the wiki, using require('Module:Foo'), or from files distributed with Scribunto, using require('foo'). The "Module:" prefix allows for source compatibility with existing Lua code. * Added a couple of libraries from LuaForge: luabit and stringtools. * Made fetchModuleFromParser() return null on error instead of throwing an exception, to more easily support the desired behaviour of the package loader, which needs to return null on error. * Renamed mw.setupEnvironment() to mw.setup() since it is setting up things other than the environment now. * In MWServer:handleRegisterLibrary(), remove the feature which interprets dots in library names, since LuaSandbox doesn't support this. Improved module isolation and related refactoring: * Expose restricted versions of getfenv() and setfenv() to user Lua code. Requires luasandbox r114952. * Don't cache the export list returned by module execution for later function calls. This breaks isolation of #invoke calls, since the local variables are persistent. * Removed ScribuntoFunctionBase and its children, since it doesn't really have a purpose if it can't cache anything. Instead, invoke functions using a module method called invoke(). * Removed Module::initialize(), replaced it with a validate() function. This is a more elegant interface and works better with the new module caching scheme. * Use a Status object for the return value of Engine::validate() instead of an array. Use the formatting facilities of the Status class. Other: * Removed "too many returns" error, doesn't fit in with Lua conventions. * Use the standalone engine by default, so that the extension will work without configuration for more people. * Added an accessor for $engine->interpreter * Fix mw.clone() to correctly clone metatables * If the standalone interpreter exits due to an error, there are some contexts where the initial error will be caught and ignored, and the user will see the error from checkValid() instead. In this case, rethrow the original error for a more informative message. * Load mw.lua into the initial standalone environment, to reduce code duplication between mw.lua and MWServer.lua. * Fixed a bug in Scribunto_LuaStandaloneInterpreter::handleCall() for functions that return no results. * Fixed a bug in encodeLuaVar() for strings with "\r". Added test case. * In MWServer.lua, don't call error() for internal errors, instead just print the error and exit. This avoids a protocol violation when an error is encountered from within handleCall(). * Added lots of documentation. Lua doc comments are in LuaDoc format. Change-Id: Ie2fd572c362bedf02f45d3fa5352a5280e034740
2012-04-18 03:46:18 +00:00
* @return Status
*/
* Removed scriptlinks table. It just seemed the same as templatelinks to me, and tl_namespace can be used if you want to separate out modules. * Used Parser::fetchTemplateAndTitle() to get modules and register them in templatelinks. Most of the logic was previously duplicated. * Changed the configuration and factory functions to allow for the possibility of multiple engines coexisting on the one wiki. * Made the $parser parameter optional, to improve debugging in the case where a parser is needed but parsing has not started. Removed all $wgParser references. * Renamed Scripting::getEngine() to getParserEngine() and resetEngine() to resetParserEngine() * Removed setOptions() and updateOptions(). If you want to change the options, you can always make a new instance. * Renamed getModule() to fetchModuleFromParser() * Simplified module constructor parameters and member variable list * Fixed spelling error langauge -> language * Renamed a few variables for clarity: $module -> $moduleName, $function -> $functionName * Renamed getLimitsReport() to getLimitReport() as it is in Parser * Use an accessor for getting LuaSandboxEngineModule::$contents * Renamed configuration variable maxCPU to cpuLimit * Include the full message name as a parameter to ScriptingException. This makes it easier to find messages in the i18n file, and it makes it easier to find invocation points when a translator wants to know how a message is used. Adding the message name as a comment on the same line seems like a waste of space when you can just make it an actual parameter. * Reduce the number of formal parameters to ScriptingException::__construct(), since there is already too many and we may want to add more things later, such as backtraces with hyperlinks and other such stuff. * Include the code location as $2 unconditionally so that there is less chance of getting the parameters wrong * Shortened some message names. Wrote English text for messages without it.
2012-04-05 07:58:02 +00:00
function validate( $text, $chunkName = false ) {
$module = $this->newModule( $text, $chunkName );
Added more Lua environment features Package library: * Added a simulation of the Lua 5.1 package library. * Removed mw.import(), replaced it with a package loader. Packages can be retrieved from the wiki, using require('Module:Foo'), or from files distributed with Scribunto, using require('foo'). The "Module:" prefix allows for source compatibility with existing Lua code. * Added a couple of libraries from LuaForge: luabit and stringtools. * Made fetchModuleFromParser() return null on error instead of throwing an exception, to more easily support the desired behaviour of the package loader, which needs to return null on error. * Renamed mw.setupEnvironment() to mw.setup() since it is setting up things other than the environment now. * In MWServer:handleRegisterLibrary(), remove the feature which interprets dots in library names, since LuaSandbox doesn't support this. Improved module isolation and related refactoring: * Expose restricted versions of getfenv() and setfenv() to user Lua code. Requires luasandbox r114952. * Don't cache the export list returned by module execution for later function calls. This breaks isolation of #invoke calls, since the local variables are persistent. * Removed ScribuntoFunctionBase and its children, since it doesn't really have a purpose if it can't cache anything. Instead, invoke functions using a module method called invoke(). * Removed Module::initialize(), replaced it with a validate() function. This is a more elegant interface and works better with the new module caching scheme. * Use a Status object for the return value of Engine::validate() instead of an array. Use the formatting facilities of the Status class. Other: * Removed "too many returns" error, doesn't fit in with Lua conventions. * Use the standalone engine by default, so that the extension will work without configuration for more people. * Added an accessor for $engine->interpreter * Fix mw.clone() to correctly clone metatables * If the standalone interpreter exits due to an error, there are some contexts where the initial error will be caught and ignored, and the user will see the error from checkValid() instead. In this case, rethrow the original error for a more informative message. * Load mw.lua into the initial standalone environment, to reduce code duplication between mw.lua and MWServer.lua. * Fixed a bug in Scribunto_LuaStandaloneInterpreter::handleCall() for functions that return no results. * Fixed a bug in encodeLuaVar() for strings with "\r". Added test case. * In MWServer.lua, don't call error() for internal errors, instead just print the error and exit. This avoids a protocol violation when an error is encountered from within handleCall(). * Added lots of documentation. Lua doc comments are in LuaDoc format. Change-Id: Ie2fd572c362bedf02f45d3fa5352a5280e034740
2012-04-18 03:46:18 +00:00
return $module->validate();
}
/**
* Get CPU and memory usage information, if the script engine
* provides it.
*
* If the script engine is capable of reporting CPU and memory usage
* data, it should override this implementation.
*
* @param int $resource One of ScribuntoEngineBase::CPU_SECONDS
* or ScribuntoEngineBase::MEM_PEAK_BYTES.
* @return float|false Resource usage for the specified resource
* or false if not available.
*/
public function getResourceUsage( $resource ) {
return false;
}
/**
* Get the language for GeSHi syntax highlighter.
* @return string|false
*/
* Removed scriptlinks table. It just seemed the same as templatelinks to me, and tl_namespace can be used if you want to separate out modules. * Used Parser::fetchTemplateAndTitle() to get modules and register them in templatelinks. Most of the logic was previously duplicated. * Changed the configuration and factory functions to allow for the possibility of multiple engines coexisting on the one wiki. * Made the $parser parameter optional, to improve debugging in the case where a parser is needed but parsing has not started. Removed all $wgParser references. * Renamed Scripting::getEngine() to getParserEngine() and resetEngine() to resetParserEngine() * Removed setOptions() and updateOptions(). If you want to change the options, you can always make a new instance. * Renamed getModule() to fetchModuleFromParser() * Simplified module constructor parameters and member variable list * Fixed spelling error langauge -> language * Renamed a few variables for clarity: $module -> $moduleName, $function -> $functionName * Renamed getLimitsReport() to getLimitReport() as it is in Parser * Use an accessor for getting LuaSandboxEngineModule::$contents * Renamed configuration variable maxCPU to cpuLimit * Include the full message name as a parameter to ScriptingException. This makes it easier to find messages in the i18n file, and it makes it easier to find invocation points when a translator wants to know how a message is used. Adding the message name as a comment on the same line seems like a waste of space when you can just make it an actual parameter. * Reduce the number of formal parameters to ScriptingException::__construct(), since there is already too many and we may want to add more things later, such as backtraces with hyperlinks and other such stuff. * Include the code location as $2 unconditionally so that there is less chance of getting the parameters wrong * Shortened some message names. Wrote English text for messages without it.
2012-04-05 07:58:02 +00:00
function getGeSHiLanguage() {
return false;
}
/**
* Removed scriptlinks table. It just seemed the same as templatelinks to me, and tl_namespace can be used if you want to separate out modules. * Used Parser::fetchTemplateAndTitle() to get modules and register them in templatelinks. Most of the logic was previously duplicated. * Changed the configuration and factory functions to allow for the possibility of multiple engines coexisting on the one wiki. * Made the $parser parameter optional, to improve debugging in the case where a parser is needed but parsing has not started. Removed all $wgParser references. * Renamed Scripting::getEngine() to getParserEngine() and resetEngine() to resetParserEngine() * Removed setOptions() and updateOptions(). If you want to change the options, you can always make a new instance. * Renamed getModule() to fetchModuleFromParser() * Simplified module constructor parameters and member variable list * Fixed spelling error langauge -> language * Renamed a few variables for clarity: $module -> $moduleName, $function -> $functionName * Renamed getLimitsReport() to getLimitReport() as it is in Parser * Use an accessor for getting LuaSandboxEngineModule::$contents * Renamed configuration variable maxCPU to cpuLimit * Include the full message name as a parameter to ScriptingException. This makes it easier to find messages in the i18n file, and it makes it easier to find invocation points when a translator wants to know how a message is used. Adding the message name as a comment on the same line seems like a waste of space when you can just make it an actual parameter. * Reduce the number of formal parameters to ScriptingException::__construct(), since there is already too many and we may want to add more things later, such as backtraces with hyperlinks and other such stuff. * Include the code location as $2 unconditionally so that there is less chance of getting the parameters wrong * Shortened some message names. Wrote English text for messages without it.
2012-04-05 07:58:02 +00:00
* Get the language for Ace code editor.
* @return string|false
*/
function getCodeEditorLanguage() {
return false;
}
/**
* @return Parser
*/
public function getParser() {
return $this->parser;
}
/**
* Load a list of all libraries supported by this engine
*
* The return value is an array with keys being the library name seen by
* the module and values being either a PHP class name or an array with the
* following elements:
* - class: (string) Class to load (required)
* - deferLoad: (bool) Library should not be loaded at startup; modules
* needing the library must request it (e.g. via 'require' in Lua)
*
* @param string $engine script engine we're using (eg: lua)
* @param array $coreLibraries Array of core libraries we support
* @return array
*/
protected function getLibraries( $engine, array $coreLibraries = [] ) {
$extraLibraries = [];
Hooks::run( 'ScribuntoExternalLibraries', [ $engine, &$extraLibraries ] );
return $coreLibraries + $extraLibraries;
}
/**
* Load a list of all paths libraries can be in for this engine
*
* @param string $engine script engine we're using (eg: lua)
* @param array $coreLibraryPaths Array of library paths to use by default
* @return array
*/
protected function getLibraryPaths( $engine, array $coreLibraryPaths = [] ) {
$extraLibraryPaths = [];
Hooks::run( 'ScribuntoExternalLibraryPaths', [ $engine, &$extraLibraryPaths ] );
return array_merge( $coreLibraryPaths, $extraLibraryPaths );
}
/**
* Add limit report data to a ParserOutput object
*
* @param ParserOutput $output ParserOutput object in which to add limit data
* @return null
*/
public function reportLimitData( ParserOutput $output ) {
}
/**
* Format limit report data
*
* @param string $key
* @param mixed &$value
* @param string &$report
* @param bool $isHTML
* @param bool $localize
* @return bool
*/
public function formatLimitData( $key, &$value, &$report, $isHTML, $localize ) {
return true;
}
}
/**
* Class that represents a module. Responsible for initial module parsing
* and maintaining the contents of the module.
*/
2012-04-06 05:04:30 +00:00
abstract class ScribuntoModuleBase {
/**
* @var ScribuntoEngineBase
*/
protected $engine;
/**
* @var string
*/
protected $code;
/**
* @var string|bool
*/
protected $chunkName;
/**
* @param ScribuntoEngineBase $engine
* @param string $code
* @param string|bool $chunkName
*/
public function __construct( ScribuntoEngineBase $engine, $code, $chunkName ) {
$this->engine = $engine;
$this->code = $code;
* Removed scriptlinks table. It just seemed the same as templatelinks to me, and tl_namespace can be used if you want to separate out modules. * Used Parser::fetchTemplateAndTitle() to get modules and register them in templatelinks. Most of the logic was previously duplicated. * Changed the configuration and factory functions to allow for the possibility of multiple engines coexisting on the one wiki. * Made the $parser parameter optional, to improve debugging in the case where a parser is needed but parsing has not started. Removed all $wgParser references. * Renamed Scripting::getEngine() to getParserEngine() and resetEngine() to resetParserEngine() * Removed setOptions() and updateOptions(). If you want to change the options, you can always make a new instance. * Renamed getModule() to fetchModuleFromParser() * Simplified module constructor parameters and member variable list * Fixed spelling error langauge -> language * Renamed a few variables for clarity: $module -> $moduleName, $function -> $functionName * Renamed getLimitsReport() to getLimitReport() as it is in Parser * Use an accessor for getting LuaSandboxEngineModule::$contents * Renamed configuration variable maxCPU to cpuLimit * Include the full message name as a parameter to ScriptingException. This makes it easier to find messages in the i18n file, and it makes it easier to find invocation points when a translator wants to know how a message is used. Adding the message name as a comment on the same line seems like a waste of space when you can just make it an actual parameter. * Reduce the number of formal parameters to ScriptingException::__construct(), since there is already too many and we may want to add more things later, such as backtraces with hyperlinks and other such stuff. * Include the code location as $2 unconditionally so that there is less chance of getting the parameters wrong * Shortened some message names. Wrote English text for messages without it.
2012-04-05 07:58:02 +00:00
$this->chunkName = $chunkName;
}
/**
* @return ScribuntoEngineBase
*/
public function getEngine() {
return $this->engine;
}
/**
* @return string
*/
public function getCode() {
return $this->code;
}
/**
* @return string|bool
*/
public function getChunkName() {
return $this->chunkName;
}
* Removed scriptlinks table. It just seemed the same as templatelinks to me, and tl_namespace can be used if you want to separate out modules. * Used Parser::fetchTemplateAndTitle() to get modules and register them in templatelinks. Most of the logic was previously duplicated. * Changed the configuration and factory functions to allow for the possibility of multiple engines coexisting on the one wiki. * Made the $parser parameter optional, to improve debugging in the case where a parser is needed but parsing has not started. Removed all $wgParser references. * Renamed Scripting::getEngine() to getParserEngine() and resetEngine() to resetParserEngine() * Removed setOptions() and updateOptions(). If you want to change the options, you can always make a new instance. * Renamed getModule() to fetchModuleFromParser() * Simplified module constructor parameters and member variable list * Fixed spelling error langauge -> language * Renamed a few variables for clarity: $module -> $moduleName, $function -> $functionName * Renamed getLimitsReport() to getLimitReport() as it is in Parser * Use an accessor for getting LuaSandboxEngineModule::$contents * Renamed configuration variable maxCPU to cpuLimit * Include the full message name as a parameter to ScriptingException. This makes it easier to find messages in the i18n file, and it makes it easier to find invocation points when a translator wants to know how a message is used. Adding the message name as a comment on the same line seems like a waste of space when you can just make it an actual parameter. * Reduce the number of formal parameters to ScriptingException::__construct(), since there is already too many and we may want to add more things later, such as backtraces with hyperlinks and other such stuff. * Include the code location as $2 unconditionally so that there is less chance of getting the parameters wrong * Shortened some message names. Wrote English text for messages without it.
2012-04-05 07:58:02 +00:00
/**
* Validates the script and returns a Status object containing the syntax
Added more Lua environment features Package library: * Added a simulation of the Lua 5.1 package library. * Removed mw.import(), replaced it with a package loader. Packages can be retrieved from the wiki, using require('Module:Foo'), or from files distributed with Scribunto, using require('foo'). The "Module:" prefix allows for source compatibility with existing Lua code. * Added a couple of libraries from LuaForge: luabit and stringtools. * Made fetchModuleFromParser() return null on error instead of throwing an exception, to more easily support the desired behaviour of the package loader, which needs to return null on error. * Renamed mw.setupEnvironment() to mw.setup() since it is setting up things other than the environment now. * In MWServer:handleRegisterLibrary(), remove the feature which interprets dots in library names, since LuaSandbox doesn't support this. Improved module isolation and related refactoring: * Expose restricted versions of getfenv() and setfenv() to user Lua code. Requires luasandbox r114952. * Don't cache the export list returned by module execution for later function calls. This breaks isolation of #invoke calls, since the local variables are persistent. * Removed ScribuntoFunctionBase and its children, since it doesn't really have a purpose if it can't cache anything. Instead, invoke functions using a module method called invoke(). * Removed Module::initialize(), replaced it with a validate() function. This is a more elegant interface and works better with the new module caching scheme. * Use a Status object for the return value of Engine::validate() instead of an array. Use the formatting facilities of the Status class. Other: * Removed "too many returns" error, doesn't fit in with Lua conventions. * Use the standalone engine by default, so that the extension will work without configuration for more people. * Added an accessor for $engine->interpreter * Fix mw.clone() to correctly clone metatables * If the standalone interpreter exits due to an error, there are some contexts where the initial error will be caught and ignored, and the user will see the error from checkValid() instead. In this case, rethrow the original error for a more informative message. * Load mw.lua into the initial standalone environment, to reduce code duplication between mw.lua and MWServer.lua. * Fixed a bug in Scribunto_LuaStandaloneInterpreter::handleCall() for functions that return no results. * Fixed a bug in encodeLuaVar() for strings with "\r". Added test case. * In MWServer.lua, don't call error() for internal errors, instead just print the error and exit. This avoids a protocol violation when an error is encountered from within handleCall(). * Added lots of documentation. Lua doc comments are in LuaDoc format. Change-Id: Ie2fd572c362bedf02f45d3fa5352a5280e034740
2012-04-18 03:46:18 +00:00
* errors for the given code.
*
Added more Lua environment features Package library: * Added a simulation of the Lua 5.1 package library. * Removed mw.import(), replaced it with a package loader. Packages can be retrieved from the wiki, using require('Module:Foo'), or from files distributed with Scribunto, using require('foo'). The "Module:" prefix allows for source compatibility with existing Lua code. * Added a couple of libraries from LuaForge: luabit and stringtools. * Made fetchModuleFromParser() return null on error instead of throwing an exception, to more easily support the desired behaviour of the package loader, which needs to return null on error. * Renamed mw.setupEnvironment() to mw.setup() since it is setting up things other than the environment now. * In MWServer:handleRegisterLibrary(), remove the feature which interprets dots in library names, since LuaSandbox doesn't support this. Improved module isolation and related refactoring: * Expose restricted versions of getfenv() and setfenv() to user Lua code. Requires luasandbox r114952. * Don't cache the export list returned by module execution for later function calls. This breaks isolation of #invoke calls, since the local variables are persistent. * Removed ScribuntoFunctionBase and its children, since it doesn't really have a purpose if it can't cache anything. Instead, invoke functions using a module method called invoke(). * Removed Module::initialize(), replaced it with a validate() function. This is a more elegant interface and works better with the new module caching scheme. * Use a Status object for the return value of Engine::validate() instead of an array. Use the formatting facilities of the Status class. Other: * Removed "too many returns" error, doesn't fit in with Lua conventions. * Use the standalone engine by default, so that the extension will work without configuration for more people. * Added an accessor for $engine->interpreter * Fix mw.clone() to correctly clone metatables * If the standalone interpreter exits due to an error, there are some contexts where the initial error will be caught and ignored, and the user will see the error from checkValid() instead. In this case, rethrow the original error for a more informative message. * Load mw.lua into the initial standalone environment, to reduce code duplication between mw.lua and MWServer.lua. * Fixed a bug in Scribunto_LuaStandaloneInterpreter::handleCall() for functions that return no results. * Fixed a bug in encodeLuaVar() for strings with "\r". Added test case. * In MWServer.lua, don't call error() for internal errors, instead just print the error and exit. This avoids a protocol violation when an error is encountered from within handleCall(). * Added lots of documentation. Lua doc comments are in LuaDoc format. Change-Id: Ie2fd572c362bedf02f45d3fa5352a5280e034740
2012-04-18 03:46:18 +00:00
* @return Status
*/
Added more Lua environment features Package library: * Added a simulation of the Lua 5.1 package library. * Removed mw.import(), replaced it with a package loader. Packages can be retrieved from the wiki, using require('Module:Foo'), or from files distributed with Scribunto, using require('foo'). The "Module:" prefix allows for source compatibility with existing Lua code. * Added a couple of libraries from LuaForge: luabit and stringtools. * Made fetchModuleFromParser() return null on error instead of throwing an exception, to more easily support the desired behaviour of the package loader, which needs to return null on error. * Renamed mw.setupEnvironment() to mw.setup() since it is setting up things other than the environment now. * In MWServer:handleRegisterLibrary(), remove the feature which interprets dots in library names, since LuaSandbox doesn't support this. Improved module isolation and related refactoring: * Expose restricted versions of getfenv() and setfenv() to user Lua code. Requires luasandbox r114952. * Don't cache the export list returned by module execution for later function calls. This breaks isolation of #invoke calls, since the local variables are persistent. * Removed ScribuntoFunctionBase and its children, since it doesn't really have a purpose if it can't cache anything. Instead, invoke functions using a module method called invoke(). * Removed Module::initialize(), replaced it with a validate() function. This is a more elegant interface and works better with the new module caching scheme. * Use a Status object for the return value of Engine::validate() instead of an array. Use the formatting facilities of the Status class. Other: * Removed "too many returns" error, doesn't fit in with Lua conventions. * Use the standalone engine by default, so that the extension will work without configuration for more people. * Added an accessor for $engine->interpreter * Fix mw.clone() to correctly clone metatables * If the standalone interpreter exits due to an error, there are some contexts where the initial error will be caught and ignored, and the user will see the error from checkValid() instead. In this case, rethrow the original error for a more informative message. * Load mw.lua into the initial standalone environment, to reduce code duplication between mw.lua and MWServer.lua. * Fixed a bug in Scribunto_LuaStandaloneInterpreter::handleCall() for functions that return no results. * Fixed a bug in encodeLuaVar() for strings with "\r". Added test case. * In MWServer.lua, don't call error() for internal errors, instead just print the error and exit. This avoids a protocol violation when an error is encountered from within handleCall(). * Added lots of documentation. Lua doc comments are in LuaDoc format. Change-Id: Ie2fd572c362bedf02f45d3fa5352a5280e034740
2012-04-18 03:46:18 +00:00
abstract public function validate();
/**
Added more Lua environment features Package library: * Added a simulation of the Lua 5.1 package library. * Removed mw.import(), replaced it with a package loader. Packages can be retrieved from the wiki, using require('Module:Foo'), or from files distributed with Scribunto, using require('foo'). The "Module:" prefix allows for source compatibility with existing Lua code. * Added a couple of libraries from LuaForge: luabit and stringtools. * Made fetchModuleFromParser() return null on error instead of throwing an exception, to more easily support the desired behaviour of the package loader, which needs to return null on error. * Renamed mw.setupEnvironment() to mw.setup() since it is setting up things other than the environment now. * In MWServer:handleRegisterLibrary(), remove the feature which interprets dots in library names, since LuaSandbox doesn't support this. Improved module isolation and related refactoring: * Expose restricted versions of getfenv() and setfenv() to user Lua code. Requires luasandbox r114952. * Don't cache the export list returned by module execution for later function calls. This breaks isolation of #invoke calls, since the local variables are persistent. * Removed ScribuntoFunctionBase and its children, since it doesn't really have a purpose if it can't cache anything. Instead, invoke functions using a module method called invoke(). * Removed Module::initialize(), replaced it with a validate() function. This is a more elegant interface and works better with the new module caching scheme. * Use a Status object for the return value of Engine::validate() instead of an array. Use the formatting facilities of the Status class. Other: * Removed "too many returns" error, doesn't fit in with Lua conventions. * Use the standalone engine by default, so that the extension will work without configuration for more people. * Added an accessor for $engine->interpreter * Fix mw.clone() to correctly clone metatables * If the standalone interpreter exits due to an error, there are some contexts where the initial error will be caught and ignored, and the user will see the error from checkValid() instead. In this case, rethrow the original error for a more informative message. * Load mw.lua into the initial standalone environment, to reduce code duplication between mw.lua and MWServer.lua. * Fixed a bug in Scribunto_LuaStandaloneInterpreter::handleCall() for functions that return no results. * Fixed a bug in encodeLuaVar() for strings with "\r". Added test case. * In MWServer.lua, don't call error() for internal errors, instead just print the error and exit. This avoids a protocol violation when an error is encountered from within handleCall(). * Added lots of documentation. Lua doc comments are in LuaDoc format. Change-Id: Ie2fd572c362bedf02f45d3fa5352a5280e034740
2012-04-18 03:46:18 +00:00
* Invoke the function with the specified name.
*
* @param string $name
* @param PPFrame $frame
Added more Lua environment features Package library: * Added a simulation of the Lua 5.1 package library. * Removed mw.import(), replaced it with a package loader. Packages can be retrieved from the wiki, using require('Module:Foo'), or from files distributed with Scribunto, using require('foo'). The "Module:" prefix allows for source compatibility with existing Lua code. * Added a couple of libraries from LuaForge: luabit and stringtools. * Made fetchModuleFromParser() return null on error instead of throwing an exception, to more easily support the desired behaviour of the package loader, which needs to return null on error. * Renamed mw.setupEnvironment() to mw.setup() since it is setting up things other than the environment now. * In MWServer:handleRegisterLibrary(), remove the feature which interprets dots in library names, since LuaSandbox doesn't support this. Improved module isolation and related refactoring: * Expose restricted versions of getfenv() and setfenv() to user Lua code. Requires luasandbox r114952. * Don't cache the export list returned by module execution for later function calls. This breaks isolation of #invoke calls, since the local variables are persistent. * Removed ScribuntoFunctionBase and its children, since it doesn't really have a purpose if it can't cache anything. Instead, invoke functions using a module method called invoke(). * Removed Module::initialize(), replaced it with a validate() function. This is a more elegant interface and works better with the new module caching scheme. * Use a Status object for the return value of Engine::validate() instead of an array. Use the formatting facilities of the Status class. Other: * Removed "too many returns" error, doesn't fit in with Lua conventions. * Use the standalone engine by default, so that the extension will work without configuration for more people. * Added an accessor for $engine->interpreter * Fix mw.clone() to correctly clone metatables * If the standalone interpreter exits due to an error, there are some contexts where the initial error will be caught and ignored, and the user will see the error from checkValid() instead. In this case, rethrow the original error for a more informative message. * Load mw.lua into the initial standalone environment, to reduce code duplication between mw.lua and MWServer.lua. * Fixed a bug in Scribunto_LuaStandaloneInterpreter::handleCall() for functions that return no results. * Fixed a bug in encodeLuaVar() for strings with "\r". Added test case. * In MWServer.lua, don't call error() for internal errors, instead just print the error and exit. This avoids a protocol violation when an error is encountered from within handleCall(). * Added lots of documentation. Lua doc comments are in LuaDoc format. Change-Id: Ie2fd572c362bedf02f45d3fa5352a5280e034740
2012-04-18 03:46:18 +00:00
* @return string
*/
2012-05-22 03:56:07 +00:00
abstract public function invoke( $name, $frame );
}