mediawiki-extensions-Scribunto/engines/LuaCommon/lualib/mw.lua

186 lines
5.1 KiB
Lua
Raw Normal View History

mw = mw or {}
Added more Lua environment features Package library: * Added a simulation of the Lua 5.1 package library. * Removed mw.import(), replaced it with a package loader. Packages can be retrieved from the wiki, using require('Module:Foo'), or from files distributed with Scribunto, using require('foo'). The "Module:" prefix allows for source compatibility with existing Lua code. * Added a couple of libraries from LuaForge: luabit and stringtools. * Made fetchModuleFromParser() return null on error instead of throwing an exception, to more easily support the desired behaviour of the package loader, which needs to return null on error. * Renamed mw.setupEnvironment() to mw.setup() since it is setting up things other than the environment now. * In MWServer:handleRegisterLibrary(), remove the feature which interprets dots in library names, since LuaSandbox doesn't support this. Improved module isolation and related refactoring: * Expose restricted versions of getfenv() and setfenv() to user Lua code. Requires luasandbox r114952. * Don't cache the export list returned by module execution for later function calls. This breaks isolation of #invoke calls, since the local variables are persistent. * Removed ScribuntoFunctionBase and its children, since it doesn't really have a purpose if it can't cache anything. Instead, invoke functions using a module method called invoke(). * Removed Module::initialize(), replaced it with a validate() function. This is a more elegant interface and works better with the new module caching scheme. * Use a Status object for the return value of Engine::validate() instead of an array. Use the formatting facilities of the Status class. Other: * Removed "too many returns" error, doesn't fit in with Lua conventions. * Use the standalone engine by default, so that the extension will work without configuration for more people. * Added an accessor for $engine->interpreter * Fix mw.clone() to correctly clone metatables * If the standalone interpreter exits due to an error, there are some contexts where the initial error will be caught and ignored, and the user will see the error from checkValid() instead. In this case, rethrow the original error for a more informative message. * Load mw.lua into the initial standalone environment, to reduce code duplication between mw.lua and MWServer.lua. * Fixed a bug in Scribunto_LuaStandaloneInterpreter::handleCall() for functions that return no results. * Fixed a bug in encodeLuaVar() for strings with "\r". Added test case. * In MWServer.lua, don't call error() for internal errors, instead just print the error and exit. This avoids a protocol violation when an error is encountered from within handleCall(). * Added lots of documentation. Lua doc comments are in LuaDoc format. Change-Id: Ie2fd572c362bedf02f45d3fa5352a5280e034740
2012-04-18 03:46:18 +00:00
local packageCache
local packageModuleFunc
local internal
--- Put an isolation-friendly package module into the specified environment
-- table. The package module will have an empty cache, because caching of
-- module functions from other cloned environments would break module isolation.
--
-- @param env The cloned environment
local function makePackageModule( env )
-- Create the package globals in the given environment
setfenv( packageModuleFunc, env )()
-- Make a loader function
local function loadPackage( modName )
local init
if packageCache[modName] == 'missing' then
return nil
elseif packageCache[modName] == nil then
init = internal.loadPackage( modName )
if init == nil then
packageCache[modName] = 'missing'
return nil
end
packageCache[modName] = init
else
init = packageCache[modName]
end
setfenv( init, env )
return init
end
table.insert( env.package.loaders, loadPackage )
end
--- Set up the base environment. The PHP host calls this function after any
-- necessary host-side initialisation has been done.
function mw.setup()
-- Don't allow getmetatable() on a non-table, since if you can get the metatable,
-- you can set values in it, breaking isolation
local old_getmetatable = getmetatable
function getmetatable(obj)
if type(obj) == 'table' then
return old_getmetatable(obj)
else
return nil
end
end
-- Make mw_internal private
--
-- mw_internal.loadPackage() returns function values with their environment
-- set to the base environment, which would violate module isolation if they
-- were run from a cloned environment. We can only allow access to
-- mw_internal.loadPackage via our environment-setting wrapper.
--
internal = mw_internal
mw_internal = nil
packageModuleFunc = internal.loadPackage( 'package' )
packageCache = {}
end
--- Do a "deep copy" of a table or other value.
function mw.clone( val )
local tableRefs = {}
local function recursiveClone( val )
if type( val ) == 'table' then
-- Encode circular references correctly
if tableRefs[val] ~= nil then
return tableRefs[val]
end
local retVal
retVal = {}
tableRefs[val] = retVal
Added more Lua environment features Package library: * Added a simulation of the Lua 5.1 package library. * Removed mw.import(), replaced it with a package loader. Packages can be retrieved from the wiki, using require('Module:Foo'), or from files distributed with Scribunto, using require('foo'). The "Module:" prefix allows for source compatibility with existing Lua code. * Added a couple of libraries from LuaForge: luabit and stringtools. * Made fetchModuleFromParser() return null on error instead of throwing an exception, to more easily support the desired behaviour of the package loader, which needs to return null on error. * Renamed mw.setupEnvironment() to mw.setup() since it is setting up things other than the environment now. * In MWServer:handleRegisterLibrary(), remove the feature which interprets dots in library names, since LuaSandbox doesn't support this. Improved module isolation and related refactoring: * Expose restricted versions of getfenv() and setfenv() to user Lua code. Requires luasandbox r114952. * Don't cache the export list returned by module execution for later function calls. This breaks isolation of #invoke calls, since the local variables are persistent. * Removed ScribuntoFunctionBase and its children, since it doesn't really have a purpose if it can't cache anything. Instead, invoke functions using a module method called invoke(). * Removed Module::initialize(), replaced it with a validate() function. This is a more elegant interface and works better with the new module caching scheme. * Use a Status object for the return value of Engine::validate() instead of an array. Use the formatting facilities of the Status class. Other: * Removed "too many returns" error, doesn't fit in with Lua conventions. * Use the standalone engine by default, so that the extension will work without configuration for more people. * Added an accessor for $engine->interpreter * Fix mw.clone() to correctly clone metatables * If the standalone interpreter exits due to an error, there are some contexts where the initial error will be caught and ignored, and the user will see the error from checkValid() instead. In this case, rethrow the original error for a more informative message. * Load mw.lua into the initial standalone environment, to reduce code duplication between mw.lua and MWServer.lua. * Fixed a bug in Scribunto_LuaStandaloneInterpreter::handleCall() for functions that return no results. * Fixed a bug in encodeLuaVar() for strings with "\r". Added test case. * In MWServer.lua, don't call error() for internal errors, instead just print the error and exit. This avoids a protocol violation when an error is encountered from within handleCall(). * Added lots of documentation. Lua doc comments are in LuaDoc format. Change-Id: Ie2fd572c362bedf02f45d3fa5352a5280e034740
2012-04-18 03:46:18 +00:00
-- Copy metatable
if getmetatable( val ) then
setmetatable( retVal, recursiveClone( getmetatable( val ) ) )
Added more Lua environment features Package library: * Added a simulation of the Lua 5.1 package library. * Removed mw.import(), replaced it with a package loader. Packages can be retrieved from the wiki, using require('Module:Foo'), or from files distributed with Scribunto, using require('foo'). The "Module:" prefix allows for source compatibility with existing Lua code. * Added a couple of libraries from LuaForge: luabit and stringtools. * Made fetchModuleFromParser() return null on error instead of throwing an exception, to more easily support the desired behaviour of the package loader, which needs to return null on error. * Renamed mw.setupEnvironment() to mw.setup() since it is setting up things other than the environment now. * In MWServer:handleRegisterLibrary(), remove the feature which interprets dots in library names, since LuaSandbox doesn't support this. Improved module isolation and related refactoring: * Expose restricted versions of getfenv() and setfenv() to user Lua code. Requires luasandbox r114952. * Don't cache the export list returned by module execution for later function calls. This breaks isolation of #invoke calls, since the local variables are persistent. * Removed ScribuntoFunctionBase and its children, since it doesn't really have a purpose if it can't cache anything. Instead, invoke functions using a module method called invoke(). * Removed Module::initialize(), replaced it with a validate() function. This is a more elegant interface and works better with the new module caching scheme. * Use a Status object for the return value of Engine::validate() instead of an array. Use the formatting facilities of the Status class. Other: * Removed "too many returns" error, doesn't fit in with Lua conventions. * Use the standalone engine by default, so that the extension will work without configuration for more people. * Added an accessor for $engine->interpreter * Fix mw.clone() to correctly clone metatables * If the standalone interpreter exits due to an error, there are some contexts where the initial error will be caught and ignored, and the user will see the error from checkValid() instead. In this case, rethrow the original error for a more informative message. * Load mw.lua into the initial standalone environment, to reduce code duplication between mw.lua and MWServer.lua. * Fixed a bug in Scribunto_LuaStandaloneInterpreter::handleCall() for functions that return no results. * Fixed a bug in encodeLuaVar() for strings with "\r". Added test case. * In MWServer.lua, don't call error() for internal errors, instead just print the error and exit. This avoids a protocol violation when an error is encountered from within handleCall(). * Added lots of documentation. Lua doc comments are in LuaDoc format. Change-Id: Ie2fd572c362bedf02f45d3fa5352a5280e034740
2012-04-18 03:46:18 +00:00
end
for key, elt in pairs( val ) do
retVal[key] = recursiveClone( elt )
end
return retVal
else
return val
end
end
return recursiveClone( val )
end
Added more Lua environment features Package library: * Added a simulation of the Lua 5.1 package library. * Removed mw.import(), replaced it with a package loader. Packages can be retrieved from the wiki, using require('Module:Foo'), or from files distributed with Scribunto, using require('foo'). The "Module:" prefix allows for source compatibility with existing Lua code. * Added a couple of libraries from LuaForge: luabit and stringtools. * Made fetchModuleFromParser() return null on error instead of throwing an exception, to more easily support the desired behaviour of the package loader, which needs to return null on error. * Renamed mw.setupEnvironment() to mw.setup() since it is setting up things other than the environment now. * In MWServer:handleRegisterLibrary(), remove the feature which interprets dots in library names, since LuaSandbox doesn't support this. Improved module isolation and related refactoring: * Expose restricted versions of getfenv() and setfenv() to user Lua code. Requires luasandbox r114952. * Don't cache the export list returned by module execution for later function calls. This breaks isolation of #invoke calls, since the local variables are persistent. * Removed ScribuntoFunctionBase and its children, since it doesn't really have a purpose if it can't cache anything. Instead, invoke functions using a module method called invoke(). * Removed Module::initialize(), replaced it with a validate() function. This is a more elegant interface and works better with the new module caching scheme. * Use a Status object for the return value of Engine::validate() instead of an array. Use the formatting facilities of the Status class. Other: * Removed "too many returns" error, doesn't fit in with Lua conventions. * Use the standalone engine by default, so that the extension will work without configuration for more people. * Added an accessor for $engine->interpreter * Fix mw.clone() to correctly clone metatables * If the standalone interpreter exits due to an error, there are some contexts where the initial error will be caught and ignored, and the user will see the error from checkValid() instead. In this case, rethrow the original error for a more informative message. * Load mw.lua into the initial standalone environment, to reduce code duplication between mw.lua and MWServer.lua. * Fixed a bug in Scribunto_LuaStandaloneInterpreter::handleCall() for functions that return no results. * Fixed a bug in encodeLuaVar() for strings with "\r". Added test case. * In MWServer.lua, don't call error() for internal errors, instead just print the error and exit. This avoids a protocol violation when an error is encountered from within handleCall(). * Added lots of documentation. Lua doc comments are in LuaDoc format. Change-Id: Ie2fd572c362bedf02f45d3fa5352a5280e034740
2012-04-18 03:46:18 +00:00
--- Set up a cloned environment for execution of a module chunk, then execute
-- the module in that environment. This is called by the host to implement
-- {{#invoke}}.
--
-- @param chunk The module chunk
function mw.executeModule( chunk )
local env = mw.clone( _G )
Added more Lua environment features Package library: * Added a simulation of the Lua 5.1 package library. * Removed mw.import(), replaced it with a package loader. Packages can be retrieved from the wiki, using require('Module:Foo'), or from files distributed with Scribunto, using require('foo'). The "Module:" prefix allows for source compatibility with existing Lua code. * Added a couple of libraries from LuaForge: luabit and stringtools. * Made fetchModuleFromParser() return null on error instead of throwing an exception, to more easily support the desired behaviour of the package loader, which needs to return null on error. * Renamed mw.setupEnvironment() to mw.setup() since it is setting up things other than the environment now. * In MWServer:handleRegisterLibrary(), remove the feature which interprets dots in library names, since LuaSandbox doesn't support this. Improved module isolation and related refactoring: * Expose restricted versions of getfenv() and setfenv() to user Lua code. Requires luasandbox r114952. * Don't cache the export list returned by module execution for later function calls. This breaks isolation of #invoke calls, since the local variables are persistent. * Removed ScribuntoFunctionBase and its children, since it doesn't really have a purpose if it can't cache anything. Instead, invoke functions using a module method called invoke(). * Removed Module::initialize(), replaced it with a validate() function. This is a more elegant interface and works better with the new module caching scheme. * Use a Status object for the return value of Engine::validate() instead of an array. Use the formatting facilities of the Status class. Other: * Removed "too many returns" error, doesn't fit in with Lua conventions. * Use the standalone engine by default, so that the extension will work without configuration for more people. * Added an accessor for $engine->interpreter * Fix mw.clone() to correctly clone metatables * If the standalone interpreter exits due to an error, there are some contexts where the initial error will be caught and ignored, and the user will see the error from checkValid() instead. In this case, rethrow the original error for a more informative message. * Load mw.lua into the initial standalone environment, to reduce code duplication between mw.lua and MWServer.lua. * Fixed a bug in Scribunto_LuaStandaloneInterpreter::handleCall() for functions that return no results. * Fixed a bug in encodeLuaVar() for strings with "\r". Added test case. * In MWServer.lua, don't call error() for internal errors, instead just print the error and exit. This avoids a protocol violation when an error is encountered from within handleCall(). * Added lots of documentation. Lua doc comments are in LuaDoc format. Change-Id: Ie2fd572c362bedf02f45d3fa5352a5280e034740
2012-04-18 03:46:18 +00:00
makePackageModule( env )
env.setfenv, env.getfenv = mw.makeProtectedEnvFuncs( {[_G] = true}, {} )
setfenv( chunk, env )
return chunk()
end
Added more Lua environment features Package library: * Added a simulation of the Lua 5.1 package library. * Removed mw.import(), replaced it with a package loader. Packages can be retrieved from the wiki, using require('Module:Foo'), or from files distributed with Scribunto, using require('foo'). The "Module:" prefix allows for source compatibility with existing Lua code. * Added a couple of libraries from LuaForge: luabit and stringtools. * Made fetchModuleFromParser() return null on error instead of throwing an exception, to more easily support the desired behaviour of the package loader, which needs to return null on error. * Renamed mw.setupEnvironment() to mw.setup() since it is setting up things other than the environment now. * In MWServer:handleRegisterLibrary(), remove the feature which interprets dots in library names, since LuaSandbox doesn't support this. Improved module isolation and related refactoring: * Expose restricted versions of getfenv() and setfenv() to user Lua code. Requires luasandbox r114952. * Don't cache the export list returned by module execution for later function calls. This breaks isolation of #invoke calls, since the local variables are persistent. * Removed ScribuntoFunctionBase and its children, since it doesn't really have a purpose if it can't cache anything. Instead, invoke functions using a module method called invoke(). * Removed Module::initialize(), replaced it with a validate() function. This is a more elegant interface and works better with the new module caching scheme. * Use a Status object for the return value of Engine::validate() instead of an array. Use the formatting facilities of the Status class. Other: * Removed "too many returns" error, doesn't fit in with Lua conventions. * Use the standalone engine by default, so that the extension will work without configuration for more people. * Added an accessor for $engine->interpreter * Fix mw.clone() to correctly clone metatables * If the standalone interpreter exits due to an error, there are some contexts where the initial error will be caught and ignored, and the user will see the error from checkValid() instead. In this case, rethrow the original error for a more informative message. * Load mw.lua into the initial standalone environment, to reduce code duplication between mw.lua and MWServer.lua. * Fixed a bug in Scribunto_LuaStandaloneInterpreter::handleCall() for functions that return no results. * Fixed a bug in encodeLuaVar() for strings with "\r". Added test case. * In MWServer.lua, don't call error() for internal errors, instead just print the error and exit. This avoids a protocol violation when an error is encountered from within handleCall(). * Added lots of documentation. Lua doc comments are in LuaDoc format. Change-Id: Ie2fd572c362bedf02f45d3fa5352a5280e034740
2012-04-18 03:46:18 +00:00
--- Make isolation-safe setfenv and getfenv functions
--
-- @param protectedEnvironments A table where the keys are protected environment
-- tables. These environments cannot be accessed with getfenv(), and
-- functions with these environments cannot be modified or accessed using
-- integer indexes to setfenv(). However, functions with these environments
-- can have their environment set with setfenv() with a function value
-- argument.
--
-- @param protectedFunctions A table where the keys are protected functions,
-- which cannot have their environments set by setfenv() with a function
-- value argument.
--
-- @return setfenv
-- @return getfenv
function mw.makeProtectedEnvFuncs( protectedEnvironments, protectedFunctions )
local old_setfenv = setfenv
local old_getfenv = getfenv
local function my_setfenv( func, newEnv )
if type( func ) == 'number' then
local stackIndex = math.floor( func )
if stackIndex <= 0 then
error( "'setfenv' cannot set the global environment, it is protected", 2 )
end
if stackIndex > 10 then
error( "'setfenv' cannot set an environment at a level greater than 10", 2 )
Added more Lua environment features Package library: * Added a simulation of the Lua 5.1 package library. * Removed mw.import(), replaced it with a package loader. Packages can be retrieved from the wiki, using require('Module:Foo'), or from files distributed with Scribunto, using require('foo'). The "Module:" prefix allows for source compatibility with existing Lua code. * Added a couple of libraries from LuaForge: luabit and stringtools. * Made fetchModuleFromParser() return null on error instead of throwing an exception, to more easily support the desired behaviour of the package loader, which needs to return null on error. * Renamed mw.setupEnvironment() to mw.setup() since it is setting up things other than the environment now. * In MWServer:handleRegisterLibrary(), remove the feature which interprets dots in library names, since LuaSandbox doesn't support this. Improved module isolation and related refactoring: * Expose restricted versions of getfenv() and setfenv() to user Lua code. Requires luasandbox r114952. * Don't cache the export list returned by module execution for later function calls. This breaks isolation of #invoke calls, since the local variables are persistent. * Removed ScribuntoFunctionBase and its children, since it doesn't really have a purpose if it can't cache anything. Instead, invoke functions using a module method called invoke(). * Removed Module::initialize(), replaced it with a validate() function. This is a more elegant interface and works better with the new module caching scheme. * Use a Status object for the return value of Engine::validate() instead of an array. Use the formatting facilities of the Status class. Other: * Removed "too many returns" error, doesn't fit in with Lua conventions. * Use the standalone engine by default, so that the extension will work without configuration for more people. * Added an accessor for $engine->interpreter * Fix mw.clone() to correctly clone metatables * If the standalone interpreter exits due to an error, there are some contexts where the initial error will be caught and ignored, and the user will see the error from checkValid() instead. In this case, rethrow the original error for a more informative message. * Load mw.lua into the initial standalone environment, to reduce code duplication between mw.lua and MWServer.lua. * Fixed a bug in Scribunto_LuaStandaloneInterpreter::handleCall() for functions that return no results. * Fixed a bug in encodeLuaVar() for strings with "\r". Added test case. * In MWServer.lua, don't call error() for internal errors, instead just print the error and exit. This avoids a protocol violation when an error is encountered from within handleCall(). * Added lots of documentation. Lua doc comments are in LuaDoc format. Change-Id: Ie2fd572c362bedf02f45d3fa5352a5280e034740
2012-04-18 03:46:18 +00:00
end
-- Add one because we are still in Lua and 1 is right here
stackIndex = stackIndex + 1
local i
for i = 2, stackIndex do
local env = old_getfenv( i )
if env == nil or protectedEnvironments[ env ] then
Added more Lua environment features Package library: * Added a simulation of the Lua 5.1 package library. * Removed mw.import(), replaced it with a package loader. Packages can be retrieved from the wiki, using require('Module:Foo'), or from files distributed with Scribunto, using require('foo'). The "Module:" prefix allows for source compatibility with existing Lua code. * Added a couple of libraries from LuaForge: luabit and stringtools. * Made fetchModuleFromParser() return null on error instead of throwing an exception, to more easily support the desired behaviour of the package loader, which needs to return null on error. * Renamed mw.setupEnvironment() to mw.setup() since it is setting up things other than the environment now. * In MWServer:handleRegisterLibrary(), remove the feature which interprets dots in library names, since LuaSandbox doesn't support this. Improved module isolation and related refactoring: * Expose restricted versions of getfenv() and setfenv() to user Lua code. Requires luasandbox r114952. * Don't cache the export list returned by module execution for later function calls. This breaks isolation of #invoke calls, since the local variables are persistent. * Removed ScribuntoFunctionBase and its children, since it doesn't really have a purpose if it can't cache anything. Instead, invoke functions using a module method called invoke(). * Removed Module::initialize(), replaced it with a validate() function. This is a more elegant interface and works better with the new module caching scheme. * Use a Status object for the return value of Engine::validate() instead of an array. Use the formatting facilities of the Status class. Other: * Removed "too many returns" error, doesn't fit in with Lua conventions. * Use the standalone engine by default, so that the extension will work without configuration for more people. * Added an accessor for $engine->interpreter * Fix mw.clone() to correctly clone metatables * If the standalone interpreter exits due to an error, there are some contexts where the initial error will be caught and ignored, and the user will see the error from checkValid() instead. In this case, rethrow the original error for a more informative message. * Load mw.lua into the initial standalone environment, to reduce code duplication between mw.lua and MWServer.lua. * Fixed a bug in Scribunto_LuaStandaloneInterpreter::handleCall() for functions that return no results. * Fixed a bug in encodeLuaVar() for strings with "\r". Added test case. * In MWServer.lua, don't call error() for internal errors, instead just print the error and exit. This avoids a protocol violation when an error is encountered from within handleCall(). * Added lots of documentation. Lua doc comments are in LuaDoc format. Change-Id: Ie2fd572c362bedf02f45d3fa5352a5280e034740
2012-04-18 03:46:18 +00:00
error( "'setfenv' cannot set the requested environment, it is protected", 2 )
end
end
func = old_setfenv( stackIndex, newEnv )
elseif type( func ) == 'function' then
if protectedFunctions[func] then
error( "'setfenv' cannot be called on a protected function", 2 )
end
old_setfenv( func, newEnv )
else
error( "'setfenv' can only be called with a function or integer as the first argument", 2 )
end
return func
end
local function my_getfenv( func )
local env
if type( func ) == 'number' then
if func <= 0 then
error( "'getfenv' cannot get the global environment" )
end
env = old_getfenv( func + 1 )
elseif type( func ) == 'function' then
env = old_getfenv( func )
else
error( "'getfenv' cannot get the global environment" )
end
Added more Lua environment features Package library: * Added a simulation of the Lua 5.1 package library. * Removed mw.import(), replaced it with a package loader. Packages can be retrieved from the wiki, using require('Module:Foo'), or from files distributed with Scribunto, using require('foo'). The "Module:" prefix allows for source compatibility with existing Lua code. * Added a couple of libraries from LuaForge: luabit and stringtools. * Made fetchModuleFromParser() return null on error instead of throwing an exception, to more easily support the desired behaviour of the package loader, which needs to return null on error. * Renamed mw.setupEnvironment() to mw.setup() since it is setting up things other than the environment now. * In MWServer:handleRegisterLibrary(), remove the feature which interprets dots in library names, since LuaSandbox doesn't support this. Improved module isolation and related refactoring: * Expose restricted versions of getfenv() and setfenv() to user Lua code. Requires luasandbox r114952. * Don't cache the export list returned by module execution for later function calls. This breaks isolation of #invoke calls, since the local variables are persistent. * Removed ScribuntoFunctionBase and its children, since it doesn't really have a purpose if it can't cache anything. Instead, invoke functions using a module method called invoke(). * Removed Module::initialize(), replaced it with a validate() function. This is a more elegant interface and works better with the new module caching scheme. * Use a Status object for the return value of Engine::validate() instead of an array. Use the formatting facilities of the Status class. Other: * Removed "too many returns" error, doesn't fit in with Lua conventions. * Use the standalone engine by default, so that the extension will work without configuration for more people. * Added an accessor for $engine->interpreter * Fix mw.clone() to correctly clone metatables * If the standalone interpreter exits due to an error, there are some contexts where the initial error will be caught and ignored, and the user will see the error from checkValid() instead. In this case, rethrow the original error for a more informative message. * Load mw.lua into the initial standalone environment, to reduce code duplication between mw.lua and MWServer.lua. * Fixed a bug in Scribunto_LuaStandaloneInterpreter::handleCall() for functions that return no results. * Fixed a bug in encodeLuaVar() for strings with "\r". Added test case. * In MWServer.lua, don't call error() for internal errors, instead just print the error and exit. This avoids a protocol violation when an error is encountered from within handleCall(). * Added lots of documentation. Lua doc comments are in LuaDoc format. Change-Id: Ie2fd572c362bedf02f45d3fa5352a5280e034740
2012-04-18 03:46:18 +00:00
if protectedEnvironments[env] then
return nil
else
return env
end
end
return my_setfenv, my_getfenv
end
return mw