2012-04-13 10:38:12 +00:00
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The Lua standalone engine has a message-based protocol for communicating between
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PHP and Lua.
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Messages start with a 16 byte header. The first 8 bytes are the body length in
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hexadecimal. The second 8 bytes are (length * 2 - 1) also in hexadecimal.
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For messages passed from PHP to Lua, the body is encoded as a Lua expression.
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The expression may reference a table in a variable called "chunks", which
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contains an array of functions.
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Messages passed from Lua to PHP have their body encoded in PHP serialize() format.
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They may include instances of function objects which have an "id" member for
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passing back to Lua as an index in the chunk table.
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The expressions encoded into the message bodies are associative arrays. The "op"
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member of the array gives the operation to be performed by the message.
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Every request message demands exactly one response message in reply. When a
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request message is sent, the responder does not need to send the corresponding
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response message as its next message. It may instead send its own request
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message. In this way, a stack of pending requests can be accumulated. This
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mechanism allows re-entrant and recursive calls.
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All numerically-indexed arrays should start from index 1 unless otherwise
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specified.
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== Request messages sent from PHP to Lua ==
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=== loadString ===
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Load some executable Lua code (a "chunk") and return the resulting function ID.
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Message parameters:
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* op: "loadString"
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* text: The string to load
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* chunkName: The name of the string, for use in error messages
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On success, the response message is:
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* op: "return"
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* values: An array with a single element with the ID in it
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On failure, the response message is:
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* op: "error"
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* value: The error message
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=== call ===
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Call a Lua function.
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Message parameters:
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* op: "call"
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* id: The chunk ID
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* args: The argument array
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On success, the response message is:
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* op: "return"
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* values: All return values as an array
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On failure, the response message is:
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* op: "error"
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* value: The value given to error(), usually an error message
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2012-04-23 11:36:13 +00:00
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* trace: A table giving a backtrace of the stack as it was when error() was
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called, in a similar format to the one used by debug.getinfo(). Element 1 of
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the table is the function that called error(), element 2 is the function that
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called that, and so on.
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2012-04-13 10:38:12 +00:00
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=== registerLibrary ===
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Register a set of functions in the sandbox environment.
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Message parameters:
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* op: "registerLibrary"
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* name: The global variable name to register. May contain "." characters to
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specify a global variable subtable.
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* functions: An associative array mapping function name to ID
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On success, the response message is:
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* op: "return"
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* values: An empty array
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On failure the response message is:
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* op: "error"
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* value: The error message
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=== getStatus ===
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Get status information about the Lua process.
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Message parameters:
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* op: "getStatus"
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On success, the response message is:
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* op: "return"
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* values: An array with a single element, which is an associative array mapping
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status key to value. The status keys are:
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** pid: The process identifier
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** time: The amount of user and system time spent by the process, measured in clock ticks
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** vsize: The virtual memory size in bytes
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** rss: The resident set size in bytes
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On failure, the response message is:
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* op: "return"
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* values: An empty array
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Added tests and fixed bugs
* Added unit tests for the two Lua interpreter classes
* Fixed a bug in checkType()
* Have Scribunto_LuaSandboxInterpreter throw an exception on construct
when the extension doesn't exist, to match the standalone behaviour.
* In Scribunto_LuaSandboxInterpreter, removed debugging statements
accidentally left in.
* Convert LuaSandboxTimeoutError to the appropriate common error
message.
* Moved the option munging from the sandbox engine to the interpreter,
so that the interpreter can be unit tested separately.
* Use /bin/sh instead of bash for lua_ulimit.sh, since dash is smaller
and still supports ulimit.
* Use exec to run the lua binary, so that the vsize of the shell doesn't
add to the memory limit.
* Added a quit function to the standalone interpreter. Unused at present.
* Don't add a comma after the last element of a table in a Lua
expression.
* Make the SIGXCPU detection work: proc_open() runs the command via a
shell, which reports signals in the child via the exit status, so
proc_get_status() will never return a valid termsig element.
* In MWServer:call(), fixed a bug causing the return values to be
wrapped in an array.
* Fixed a misunderstanding of what select() does.
* In MWServer:getStatus(), fixed indexes so that vsize will be correct.
Removed RSS, since it wasn't used anyway and turns out to be measured
in multiples of the page size, and I couldn't be bothered trying to
fetch that from getconf. Return the PID and vsize as numbers rather
than strings.
* Added a simple table dump feature to MWServer:debug().
* Fixed brackets in MWServer:tostring().
* Added missing Linux 32-bit binary.
Change-Id: Ibf5f4656b1c0a9f81287d363184c3fe9d2abdafd
2012-04-16 04:41:08 +00:00
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=== quit ===
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Request graceful shutdown.
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Message parameters:
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* op: "quit"
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No return message will be sent.
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2012-04-13 10:38:12 +00:00
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== Request messages sent from Lua to PHP ==
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=== call ===
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Call a PHP function.
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Message parameters:
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* op: "call"
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* id: The function ID given by registerLibrary
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* args: An array giving the function arguments
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On success, the response message is:
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* op: "return"
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* values: All return values as an array
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On failure the response message is:
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* op: "error"
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* value: The error message
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