mediawiki-extensions-Scribunto/engines/LuaCommon/lualib/mw.lua

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mw = mw or {}
Added more Lua environment features Package library: * Added a simulation of the Lua 5.1 package library. * Removed mw.import(), replaced it with a package loader. Packages can be retrieved from the wiki, using require('Module:Foo'), or from files distributed with Scribunto, using require('foo'). The "Module:" prefix allows for source compatibility with existing Lua code. * Added a couple of libraries from LuaForge: luabit and stringtools. * Made fetchModuleFromParser() return null on error instead of throwing an exception, to more easily support the desired behaviour of the package loader, which needs to return null on error. * Renamed mw.setupEnvironment() to mw.setup() since it is setting up things other than the environment now. * In MWServer:handleRegisterLibrary(), remove the feature which interprets dots in library names, since LuaSandbox doesn't support this. Improved module isolation and related refactoring: * Expose restricted versions of getfenv() and setfenv() to user Lua code. Requires luasandbox r114952. * Don't cache the export list returned by module execution for later function calls. This breaks isolation of #invoke calls, since the local variables are persistent. * Removed ScribuntoFunctionBase and its children, since it doesn't really have a purpose if it can't cache anything. Instead, invoke functions using a module method called invoke(). * Removed Module::initialize(), replaced it with a validate() function. This is a more elegant interface and works better with the new module caching scheme. * Use a Status object for the return value of Engine::validate() instead of an array. Use the formatting facilities of the Status class. Other: * Removed "too many returns" error, doesn't fit in with Lua conventions. * Use the standalone engine by default, so that the extension will work without configuration for more people. * Added an accessor for $engine->interpreter * Fix mw.clone() to correctly clone metatables * If the standalone interpreter exits due to an error, there are some contexts where the initial error will be caught and ignored, and the user will see the error from checkValid() instead. In this case, rethrow the original error for a more informative message. * Load mw.lua into the initial standalone environment, to reduce code duplication between mw.lua and MWServer.lua. * Fixed a bug in Scribunto_LuaStandaloneInterpreter::handleCall() for functions that return no results. * Fixed a bug in encodeLuaVar() for strings with "\r". Added test case. * In MWServer.lua, don't call error() for internal errors, instead just print the error and exit. This avoids a protocol violation when an error is encountered from within handleCall(). * Added lots of documentation. Lua doc comments are in LuaDoc format. Change-Id: Ie2fd572c362bedf02f45d3fa5352a5280e034740
2012-04-18 03:46:18 +00:00
local packageCache
local packageModuleFunc
2012-05-22 03:56:07 +00:00
local php
local allowEnvFuncs = false
local logBuffer = ''
local currentFrame
local loadedData = {}
local executeFunctionDepth = 0
Added more Lua environment features Package library: * Added a simulation of the Lua 5.1 package library. * Removed mw.import(), replaced it with a package loader. Packages can be retrieved from the wiki, using require('Module:Foo'), or from files distributed with Scribunto, using require('foo'). The "Module:" prefix allows for source compatibility with existing Lua code. * Added a couple of libraries from LuaForge: luabit and stringtools. * Made fetchModuleFromParser() return null on error instead of throwing an exception, to more easily support the desired behaviour of the package loader, which needs to return null on error. * Renamed mw.setupEnvironment() to mw.setup() since it is setting up things other than the environment now. * In MWServer:handleRegisterLibrary(), remove the feature which interprets dots in library names, since LuaSandbox doesn't support this. Improved module isolation and related refactoring: * Expose restricted versions of getfenv() and setfenv() to user Lua code. Requires luasandbox r114952. * Don't cache the export list returned by module execution for later function calls. This breaks isolation of #invoke calls, since the local variables are persistent. * Removed ScribuntoFunctionBase and its children, since it doesn't really have a purpose if it can't cache anything. Instead, invoke functions using a module method called invoke(). * Removed Module::initialize(), replaced it with a validate() function. This is a more elegant interface and works better with the new module caching scheme. * Use a Status object for the return value of Engine::validate() instead of an array. Use the formatting facilities of the Status class. Other: * Removed "too many returns" error, doesn't fit in with Lua conventions. * Use the standalone engine by default, so that the extension will work without configuration for more people. * Added an accessor for $engine->interpreter * Fix mw.clone() to correctly clone metatables * If the standalone interpreter exits due to an error, there are some contexts where the initial error will be caught and ignored, and the user will see the error from checkValid() instead. In this case, rethrow the original error for a more informative message. * Load mw.lua into the initial standalone environment, to reduce code duplication between mw.lua and MWServer.lua. * Fixed a bug in Scribunto_LuaStandaloneInterpreter::handleCall() for functions that return no results. * Fixed a bug in encodeLuaVar() for strings with "\r". Added test case. * In MWServer.lua, don't call error() for internal errors, instead just print the error and exit. This avoids a protocol violation when an error is encountered from within handleCall(). * Added lots of documentation. Lua doc comments are in LuaDoc format. Change-Id: Ie2fd572c362bedf02f45d3fa5352a5280e034740
2012-04-18 03:46:18 +00:00
-- Extend pairs and ipairs to recognize __pairs and __ipairs, if they don't already
do
local t = {}
setmetatable( t, { __pairs = function() return 1, 2, 3 end } )
local f = pairs( t )
if f ~= 1 then
local old_pairs = pairs
pairs = function ( t )
local mt = getmetatable( t )
local f, s, var = ( mt and mt.__pairs or old_pairs )( t )
return f, s, var
end
local old_ipairs = ipairs
ipairs = function ( t )
local mt = getmetatable( t )
local f, s, var = ( mt and mt.__ipairs or old_ipairs )( t )
return f, s, var
end
end
end
Added more Lua environment features Package library: * Added a simulation of the Lua 5.1 package library. * Removed mw.import(), replaced it with a package loader. Packages can be retrieved from the wiki, using require('Module:Foo'), or from files distributed with Scribunto, using require('foo'). The "Module:" prefix allows for source compatibility with existing Lua code. * Added a couple of libraries from LuaForge: luabit and stringtools. * Made fetchModuleFromParser() return null on error instead of throwing an exception, to more easily support the desired behaviour of the package loader, which needs to return null on error. * Renamed mw.setupEnvironment() to mw.setup() since it is setting up things other than the environment now. * In MWServer:handleRegisterLibrary(), remove the feature which interprets dots in library names, since LuaSandbox doesn't support this. Improved module isolation and related refactoring: * Expose restricted versions of getfenv() and setfenv() to user Lua code. Requires luasandbox r114952. * Don't cache the export list returned by module execution for later function calls. This breaks isolation of #invoke calls, since the local variables are persistent. * Removed ScribuntoFunctionBase and its children, since it doesn't really have a purpose if it can't cache anything. Instead, invoke functions using a module method called invoke(). * Removed Module::initialize(), replaced it with a validate() function. This is a more elegant interface and works better with the new module caching scheme. * Use a Status object for the return value of Engine::validate() instead of an array. Use the formatting facilities of the Status class. Other: * Removed "too many returns" error, doesn't fit in with Lua conventions. * Use the standalone engine by default, so that the extension will work without configuration for more people. * Added an accessor for $engine->interpreter * Fix mw.clone() to correctly clone metatables * If the standalone interpreter exits due to an error, there are some contexts where the initial error will be caught and ignored, and the user will see the error from checkValid() instead. In this case, rethrow the original error for a more informative message. * Load mw.lua into the initial standalone environment, to reduce code duplication between mw.lua and MWServer.lua. * Fixed a bug in Scribunto_LuaStandaloneInterpreter::handleCall() for functions that return no results. * Fixed a bug in encodeLuaVar() for strings with "\r". Added test case. * In MWServer.lua, don't call error() for internal errors, instead just print the error and exit. This avoids a protocol violation when an error is encountered from within handleCall(). * Added lots of documentation. Lua doc comments are in LuaDoc format. Change-Id: Ie2fd572c362bedf02f45d3fa5352a5280e034740
2012-04-18 03:46:18 +00:00
--- Put an isolation-friendly package module into the specified environment
-- table. The package module will have an empty cache, because caching of
-- module functions from other cloned environments would break module isolation.
--
-- @param env The cloned environment
local function makePackageModule( env )
-- Remove loaders from env, we don't want it inheriting our loadPackage.
if env.package then
env.package.loaders = nil
end
Added more Lua environment features Package library: * Added a simulation of the Lua 5.1 package library. * Removed mw.import(), replaced it with a package loader. Packages can be retrieved from the wiki, using require('Module:Foo'), or from files distributed with Scribunto, using require('foo'). The "Module:" prefix allows for source compatibility with existing Lua code. * Added a couple of libraries from LuaForge: luabit and stringtools. * Made fetchModuleFromParser() return null on error instead of throwing an exception, to more easily support the desired behaviour of the package loader, which needs to return null on error. * Renamed mw.setupEnvironment() to mw.setup() since it is setting up things other than the environment now. * In MWServer:handleRegisterLibrary(), remove the feature which interprets dots in library names, since LuaSandbox doesn't support this. Improved module isolation and related refactoring: * Expose restricted versions of getfenv() and setfenv() to user Lua code. Requires luasandbox r114952. * Don't cache the export list returned by module execution for later function calls. This breaks isolation of #invoke calls, since the local variables are persistent. * Removed ScribuntoFunctionBase and its children, since it doesn't really have a purpose if it can't cache anything. Instead, invoke functions using a module method called invoke(). * Removed Module::initialize(), replaced it with a validate() function. This is a more elegant interface and works better with the new module caching scheme. * Use a Status object for the return value of Engine::validate() instead of an array. Use the formatting facilities of the Status class. Other: * Removed "too many returns" error, doesn't fit in with Lua conventions. * Use the standalone engine by default, so that the extension will work without configuration for more people. * Added an accessor for $engine->interpreter * Fix mw.clone() to correctly clone metatables * If the standalone interpreter exits due to an error, there are some contexts where the initial error will be caught and ignored, and the user will see the error from checkValid() instead. In this case, rethrow the original error for a more informative message. * Load mw.lua into the initial standalone environment, to reduce code duplication between mw.lua and MWServer.lua. * Fixed a bug in Scribunto_LuaStandaloneInterpreter::handleCall() for functions that return no results. * Fixed a bug in encodeLuaVar() for strings with "\r". Added test case. * In MWServer.lua, don't call error() for internal errors, instead just print the error and exit. This avoids a protocol violation when an error is encountered from within handleCall(). * Added lots of documentation. Lua doc comments are in LuaDoc format. Change-Id: Ie2fd572c362bedf02f45d3fa5352a5280e034740
2012-04-18 03:46:18 +00:00
-- Create the package globals in the given environment
setfenv( packageModuleFunc, env )()
-- Make a loader function
local function loadPackage( modName )
local init
if packageCache[modName] == 'missing' then
return nil
elseif packageCache[modName] == nil then
2012-05-22 03:56:07 +00:00
init = php.loadPackage( modName )
Added more Lua environment features Package library: * Added a simulation of the Lua 5.1 package library. * Removed mw.import(), replaced it with a package loader. Packages can be retrieved from the wiki, using require('Module:Foo'), or from files distributed with Scribunto, using require('foo'). The "Module:" prefix allows for source compatibility with existing Lua code. * Added a couple of libraries from LuaForge: luabit and stringtools. * Made fetchModuleFromParser() return null on error instead of throwing an exception, to more easily support the desired behaviour of the package loader, which needs to return null on error. * Renamed mw.setupEnvironment() to mw.setup() since it is setting up things other than the environment now. * In MWServer:handleRegisterLibrary(), remove the feature which interprets dots in library names, since LuaSandbox doesn't support this. Improved module isolation and related refactoring: * Expose restricted versions of getfenv() and setfenv() to user Lua code. Requires luasandbox r114952. * Don't cache the export list returned by module execution for later function calls. This breaks isolation of #invoke calls, since the local variables are persistent. * Removed ScribuntoFunctionBase and its children, since it doesn't really have a purpose if it can't cache anything. Instead, invoke functions using a module method called invoke(). * Removed Module::initialize(), replaced it with a validate() function. This is a more elegant interface and works better with the new module caching scheme. * Use a Status object for the return value of Engine::validate() instead of an array. Use the formatting facilities of the Status class. Other: * Removed "too many returns" error, doesn't fit in with Lua conventions. * Use the standalone engine by default, so that the extension will work without configuration for more people. * Added an accessor for $engine->interpreter * Fix mw.clone() to correctly clone metatables * If the standalone interpreter exits due to an error, there are some contexts where the initial error will be caught and ignored, and the user will see the error from checkValid() instead. In this case, rethrow the original error for a more informative message. * Load mw.lua into the initial standalone environment, to reduce code duplication between mw.lua and MWServer.lua. * Fixed a bug in Scribunto_LuaStandaloneInterpreter::handleCall() for functions that return no results. * Fixed a bug in encodeLuaVar() for strings with "\r". Added test case. * In MWServer.lua, don't call error() for internal errors, instead just print the error and exit. This avoids a protocol violation when an error is encountered from within handleCall(). * Added lots of documentation. Lua doc comments are in LuaDoc format. Change-Id: Ie2fd572c362bedf02f45d3fa5352a5280e034740
2012-04-18 03:46:18 +00:00
if init == nil then
packageCache[modName] = 'missing'
return nil
end
packageCache[modName] = init
else
init = packageCache[modName]
end
setfenv( init, env )
return init
end
table.insert( env.package.loaders, loadPackage )
end
--- Set up the base environment. The PHP host calls this function after any
-- necessary host-side initialisation has been done.
function mw.setupInterface( options )
-- Don't allow any more calls
mw.setupInterface = nil
2012-05-22 03:56:07 +00:00
Added more Lua environment features Package library: * Added a simulation of the Lua 5.1 package library. * Removed mw.import(), replaced it with a package loader. Packages can be retrieved from the wiki, using require('Module:Foo'), or from files distributed with Scribunto, using require('foo'). The "Module:" prefix allows for source compatibility with existing Lua code. * Added a couple of libraries from LuaForge: luabit and stringtools. * Made fetchModuleFromParser() return null on error instead of throwing an exception, to more easily support the desired behaviour of the package loader, which needs to return null on error. * Renamed mw.setupEnvironment() to mw.setup() since it is setting up things other than the environment now. * In MWServer:handleRegisterLibrary(), remove the feature which interprets dots in library names, since LuaSandbox doesn't support this. Improved module isolation and related refactoring: * Expose restricted versions of getfenv() and setfenv() to user Lua code. Requires luasandbox r114952. * Don't cache the export list returned by module execution for later function calls. This breaks isolation of #invoke calls, since the local variables are persistent. * Removed ScribuntoFunctionBase and its children, since it doesn't really have a purpose if it can't cache anything. Instead, invoke functions using a module method called invoke(). * Removed Module::initialize(), replaced it with a validate() function. This is a more elegant interface and works better with the new module caching scheme. * Use a Status object for the return value of Engine::validate() instead of an array. Use the formatting facilities of the Status class. Other: * Removed "too many returns" error, doesn't fit in with Lua conventions. * Use the standalone engine by default, so that the extension will work without configuration for more people. * Added an accessor for $engine->interpreter * Fix mw.clone() to correctly clone metatables * If the standalone interpreter exits due to an error, there are some contexts where the initial error will be caught and ignored, and the user will see the error from checkValid() instead. In this case, rethrow the original error for a more informative message. * Load mw.lua into the initial standalone environment, to reduce code duplication between mw.lua and MWServer.lua. * Fixed a bug in Scribunto_LuaStandaloneInterpreter::handleCall() for functions that return no results. * Fixed a bug in encodeLuaVar() for strings with "\r". Added test case. * In MWServer.lua, don't call error() for internal errors, instead just print the error and exit. This avoids a protocol violation when an error is encountered from within handleCall(). * Added lots of documentation. Lua doc comments are in LuaDoc format. Change-Id: Ie2fd572c362bedf02f45d3fa5352a5280e034740
2012-04-18 03:46:18 +00:00
-- Don't allow getmetatable() on a non-table, since if you can get the metatable,
-- you can set values in it, breaking isolation
local old_getmetatable = getmetatable
function getmetatable(obj)
if type(obj) == 'table' then
return old_getmetatable(obj)
else
return nil
end
end
if options.allowEnvFuncs then
allowEnvFuncs = true
end
-- Store the interface table
Added more Lua environment features Package library: * Added a simulation of the Lua 5.1 package library. * Removed mw.import(), replaced it with a package loader. Packages can be retrieved from the wiki, using require('Module:Foo'), or from files distributed with Scribunto, using require('foo'). The "Module:" prefix allows for source compatibility with existing Lua code. * Added a couple of libraries from LuaForge: luabit and stringtools. * Made fetchModuleFromParser() return null on error instead of throwing an exception, to more easily support the desired behaviour of the package loader, which needs to return null on error. * Renamed mw.setupEnvironment() to mw.setup() since it is setting up things other than the environment now. * In MWServer:handleRegisterLibrary(), remove the feature which interprets dots in library names, since LuaSandbox doesn't support this. Improved module isolation and related refactoring: * Expose restricted versions of getfenv() and setfenv() to user Lua code. Requires luasandbox r114952. * Don't cache the export list returned by module execution for later function calls. This breaks isolation of #invoke calls, since the local variables are persistent. * Removed ScribuntoFunctionBase and its children, since it doesn't really have a purpose if it can't cache anything. Instead, invoke functions using a module method called invoke(). * Removed Module::initialize(), replaced it with a validate() function. This is a more elegant interface and works better with the new module caching scheme. * Use a Status object for the return value of Engine::validate() instead of an array. Use the formatting facilities of the Status class. Other: * Removed "too many returns" error, doesn't fit in with Lua conventions. * Use the standalone engine by default, so that the extension will work without configuration for more people. * Added an accessor for $engine->interpreter * Fix mw.clone() to correctly clone metatables * If the standalone interpreter exits due to an error, there are some contexts where the initial error will be caught and ignored, and the user will see the error from checkValid() instead. In this case, rethrow the original error for a more informative message. * Load mw.lua into the initial standalone environment, to reduce code duplication between mw.lua and MWServer.lua. * Fixed a bug in Scribunto_LuaStandaloneInterpreter::handleCall() for functions that return no results. * Fixed a bug in encodeLuaVar() for strings with "\r". Added test case. * In MWServer.lua, don't call error() for internal errors, instead just print the error and exit. This avoids a protocol violation when an error is encountered from within handleCall(). * Added lots of documentation. Lua doc comments are in LuaDoc format. Change-Id: Ie2fd572c362bedf02f45d3fa5352a5280e034740
2012-04-18 03:46:18 +00:00
--
-- mw_interface.loadPackage() returns function values with their environment
Added more Lua environment features Package library: * Added a simulation of the Lua 5.1 package library. * Removed mw.import(), replaced it with a package loader. Packages can be retrieved from the wiki, using require('Module:Foo'), or from files distributed with Scribunto, using require('foo'). The "Module:" prefix allows for source compatibility with existing Lua code. * Added a couple of libraries from LuaForge: luabit and stringtools. * Made fetchModuleFromParser() return null on error instead of throwing an exception, to more easily support the desired behaviour of the package loader, which needs to return null on error. * Renamed mw.setupEnvironment() to mw.setup() since it is setting up things other than the environment now. * In MWServer:handleRegisterLibrary(), remove the feature which interprets dots in library names, since LuaSandbox doesn't support this. Improved module isolation and related refactoring: * Expose restricted versions of getfenv() and setfenv() to user Lua code. Requires luasandbox r114952. * Don't cache the export list returned by module execution for later function calls. This breaks isolation of #invoke calls, since the local variables are persistent. * Removed ScribuntoFunctionBase and its children, since it doesn't really have a purpose if it can't cache anything. Instead, invoke functions using a module method called invoke(). * Removed Module::initialize(), replaced it with a validate() function. This is a more elegant interface and works better with the new module caching scheme. * Use a Status object for the return value of Engine::validate() instead of an array. Use the formatting facilities of the Status class. Other: * Removed "too many returns" error, doesn't fit in with Lua conventions. * Use the standalone engine by default, so that the extension will work without configuration for more people. * Added an accessor for $engine->interpreter * Fix mw.clone() to correctly clone metatables * If the standalone interpreter exits due to an error, there are some contexts where the initial error will be caught and ignored, and the user will see the error from checkValid() instead. In this case, rethrow the original error for a more informative message. * Load mw.lua into the initial standalone environment, to reduce code duplication between mw.lua and MWServer.lua. * Fixed a bug in Scribunto_LuaStandaloneInterpreter::handleCall() for functions that return no results. * Fixed a bug in encodeLuaVar() for strings with "\r". Added test case. * In MWServer.lua, don't call error() for internal errors, instead just print the error and exit. This avoids a protocol violation when an error is encountered from within handleCall(). * Added lots of documentation. Lua doc comments are in LuaDoc format. Change-Id: Ie2fd572c362bedf02f45d3fa5352a5280e034740
2012-04-18 03:46:18 +00:00
-- set to the base environment, which would violate module isolation if they
-- were run from a cloned environment. We can only allow access to
-- mw_interface.loadPackage via our environment-setting wrapper.
Added more Lua environment features Package library: * Added a simulation of the Lua 5.1 package library. * Removed mw.import(), replaced it with a package loader. Packages can be retrieved from the wiki, using require('Module:Foo'), or from files distributed with Scribunto, using require('foo'). The "Module:" prefix allows for source compatibility with existing Lua code. * Added a couple of libraries from LuaForge: luabit and stringtools. * Made fetchModuleFromParser() return null on error instead of throwing an exception, to more easily support the desired behaviour of the package loader, which needs to return null on error. * Renamed mw.setupEnvironment() to mw.setup() since it is setting up things other than the environment now. * In MWServer:handleRegisterLibrary(), remove the feature which interprets dots in library names, since LuaSandbox doesn't support this. Improved module isolation and related refactoring: * Expose restricted versions of getfenv() and setfenv() to user Lua code. Requires luasandbox r114952. * Don't cache the export list returned by module execution for later function calls. This breaks isolation of #invoke calls, since the local variables are persistent. * Removed ScribuntoFunctionBase and its children, since it doesn't really have a purpose if it can't cache anything. Instead, invoke functions using a module method called invoke(). * Removed Module::initialize(), replaced it with a validate() function. This is a more elegant interface and works better with the new module caching scheme. * Use a Status object for the return value of Engine::validate() instead of an array. Use the formatting facilities of the Status class. Other: * Removed "too many returns" error, doesn't fit in with Lua conventions. * Use the standalone engine by default, so that the extension will work without configuration for more people. * Added an accessor for $engine->interpreter * Fix mw.clone() to correctly clone metatables * If the standalone interpreter exits due to an error, there are some contexts where the initial error will be caught and ignored, and the user will see the error from checkValid() instead. In this case, rethrow the original error for a more informative message. * Load mw.lua into the initial standalone environment, to reduce code duplication between mw.lua and MWServer.lua. * Fixed a bug in Scribunto_LuaStandaloneInterpreter::handleCall() for functions that return no results. * Fixed a bug in encodeLuaVar() for strings with "\r". Added test case. * In MWServer.lua, don't call error() for internal errors, instead just print the error and exit. This avoids a protocol violation when an error is encountered from within handleCall(). * Added lots of documentation. Lua doc comments are in LuaDoc format. Change-Id: Ie2fd572c362bedf02f45d3fa5352a5280e034740
2012-04-18 03:46:18 +00:00
--
php = mw_interface
mw_interface = nil
Added more Lua environment features Package library: * Added a simulation of the Lua 5.1 package library. * Removed mw.import(), replaced it with a package loader. Packages can be retrieved from the wiki, using require('Module:Foo'), or from files distributed with Scribunto, using require('foo'). The "Module:" prefix allows for source compatibility with existing Lua code. * Added a couple of libraries from LuaForge: luabit and stringtools. * Made fetchModuleFromParser() return null on error instead of throwing an exception, to more easily support the desired behaviour of the package loader, which needs to return null on error. * Renamed mw.setupEnvironment() to mw.setup() since it is setting up things other than the environment now. * In MWServer:handleRegisterLibrary(), remove the feature which interprets dots in library names, since LuaSandbox doesn't support this. Improved module isolation and related refactoring: * Expose restricted versions of getfenv() and setfenv() to user Lua code. Requires luasandbox r114952. * Don't cache the export list returned by module execution for later function calls. This breaks isolation of #invoke calls, since the local variables are persistent. * Removed ScribuntoFunctionBase and its children, since it doesn't really have a purpose if it can't cache anything. Instead, invoke functions using a module method called invoke(). * Removed Module::initialize(), replaced it with a validate() function. This is a more elegant interface and works better with the new module caching scheme. * Use a Status object for the return value of Engine::validate() instead of an array. Use the formatting facilities of the Status class. Other: * Removed "too many returns" error, doesn't fit in with Lua conventions. * Use the standalone engine by default, so that the extension will work without configuration for more people. * Added an accessor for $engine->interpreter * Fix mw.clone() to correctly clone metatables * If the standalone interpreter exits due to an error, there are some contexts where the initial error will be caught and ignored, and the user will see the error from checkValid() instead. In this case, rethrow the original error for a more informative message. * Load mw.lua into the initial standalone environment, to reduce code duplication between mw.lua and MWServer.lua. * Fixed a bug in Scribunto_LuaStandaloneInterpreter::handleCall() for functions that return no results. * Fixed a bug in encodeLuaVar() for strings with "\r". Added test case. * In MWServer.lua, don't call error() for internal errors, instead just print the error and exit. This avoids a protocol violation when an error is encountered from within handleCall(). * Added lots of documentation. Lua doc comments are in LuaDoc format. Change-Id: Ie2fd572c362bedf02f45d3fa5352a5280e034740
2012-04-18 03:46:18 +00:00
2012-05-22 03:56:07 +00:00
packageModuleFunc = php.loadPackage( 'package' )
makePackageModule( _G )
package.loaded.mw = mw
Added more Lua environment features Package library: * Added a simulation of the Lua 5.1 package library. * Removed mw.import(), replaced it with a package loader. Packages can be retrieved from the wiki, using require('Module:Foo'), or from files distributed with Scribunto, using require('foo'). The "Module:" prefix allows for source compatibility with existing Lua code. * Added a couple of libraries from LuaForge: luabit and stringtools. * Made fetchModuleFromParser() return null on error instead of throwing an exception, to more easily support the desired behaviour of the package loader, which needs to return null on error. * Renamed mw.setupEnvironment() to mw.setup() since it is setting up things other than the environment now. * In MWServer:handleRegisterLibrary(), remove the feature which interprets dots in library names, since LuaSandbox doesn't support this. Improved module isolation and related refactoring: * Expose restricted versions of getfenv() and setfenv() to user Lua code. Requires luasandbox r114952. * Don't cache the export list returned by module execution for later function calls. This breaks isolation of #invoke calls, since the local variables are persistent. * Removed ScribuntoFunctionBase and its children, since it doesn't really have a purpose if it can't cache anything. Instead, invoke functions using a module method called invoke(). * Removed Module::initialize(), replaced it with a validate() function. This is a more elegant interface and works better with the new module caching scheme. * Use a Status object for the return value of Engine::validate() instead of an array. Use the formatting facilities of the Status class. Other: * Removed "too many returns" error, doesn't fit in with Lua conventions. * Use the standalone engine by default, so that the extension will work without configuration for more people. * Added an accessor for $engine->interpreter * Fix mw.clone() to correctly clone metatables * If the standalone interpreter exits due to an error, there are some contexts where the initial error will be caught and ignored, and the user will see the error from checkValid() instead. In this case, rethrow the original error for a more informative message. * Load mw.lua into the initial standalone environment, to reduce code duplication between mw.lua and MWServer.lua. * Fixed a bug in Scribunto_LuaStandaloneInterpreter::handleCall() for functions that return no results. * Fixed a bug in encodeLuaVar() for strings with "\r". Added test case. * In MWServer.lua, don't call error() for internal errors, instead just print the error and exit. This avoids a protocol violation when an error is encountered from within handleCall(). * Added lots of documentation. Lua doc comments are in LuaDoc format. Change-Id: Ie2fd572c362bedf02f45d3fa5352a5280e034740
2012-04-18 03:46:18 +00:00
packageCache = {}
end
--- Set up a cloned environment for execution of a module chunk, then execute
-- the module in that environment. This is called by the host to implement
-- {{#invoke}}.
--
-- @param chunk The module chunk
-- @param isConsole Whether this is the debug console
function mw.executeModule( chunk, isConsole )
local env = mw.clone( _G )
Added more Lua environment features Package library: * Added a simulation of the Lua 5.1 package library. * Removed mw.import(), replaced it with a package loader. Packages can be retrieved from the wiki, using require('Module:Foo'), or from files distributed with Scribunto, using require('foo'). The "Module:" prefix allows for source compatibility with existing Lua code. * Added a couple of libraries from LuaForge: luabit and stringtools. * Made fetchModuleFromParser() return null on error instead of throwing an exception, to more easily support the desired behaviour of the package loader, which needs to return null on error. * Renamed mw.setupEnvironment() to mw.setup() since it is setting up things other than the environment now. * In MWServer:handleRegisterLibrary(), remove the feature which interprets dots in library names, since LuaSandbox doesn't support this. Improved module isolation and related refactoring: * Expose restricted versions of getfenv() and setfenv() to user Lua code. Requires luasandbox r114952. * Don't cache the export list returned by module execution for later function calls. This breaks isolation of #invoke calls, since the local variables are persistent. * Removed ScribuntoFunctionBase and its children, since it doesn't really have a purpose if it can't cache anything. Instead, invoke functions using a module method called invoke(). * Removed Module::initialize(), replaced it with a validate() function. This is a more elegant interface and works better with the new module caching scheme. * Use a Status object for the return value of Engine::validate() instead of an array. Use the formatting facilities of the Status class. Other: * Removed "too many returns" error, doesn't fit in with Lua conventions. * Use the standalone engine by default, so that the extension will work without configuration for more people. * Added an accessor for $engine->interpreter * Fix mw.clone() to correctly clone metatables * If the standalone interpreter exits due to an error, there are some contexts where the initial error will be caught and ignored, and the user will see the error from checkValid() instead. In this case, rethrow the original error for a more informative message. * Load mw.lua into the initial standalone environment, to reduce code duplication between mw.lua and MWServer.lua. * Fixed a bug in Scribunto_LuaStandaloneInterpreter::handleCall() for functions that return no results. * Fixed a bug in encodeLuaVar() for strings with "\r". Added test case. * In MWServer.lua, don't call error() for internal errors, instead just print the error and exit. This avoids a protocol violation when an error is encountered from within handleCall(). * Added lots of documentation. Lua doc comments are in LuaDoc format. Change-Id: Ie2fd572c362bedf02f45d3fa5352a5280e034740
2012-04-18 03:46:18 +00:00
makePackageModule( env )
-- These are unsafe
env.mw.makeProtectedEnvFuncs = nil
env.mw.executeModule = nil
if not isConsole then
env.mw.getLogBuffer = nil
env.mw.clearLogBuffer = nil
end
if allowEnvFuncs then
env.setfenv, env.getfenv = mw.makeProtectedEnvFuncs( {[_G] = true}, {} )
else
env.setfenv = nil
env.getfenv = nil
end
setfenv( chunk, env )
return chunk()
end
local function newFrame( frameId, ... )
if not php.frameExists( frameId ) then
return nil
end
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local frame = {}
local parentFrameIds = { ... }
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local argCache = {}
local argNames
local args_mt = {}
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local function checkSelf( self, method )
if self ~= frame then
error( "frame:" .. method .. ": invalid frame object. " ..
"Did you call " .. method .. " with a dot instead of a colon, i.e. " ..
"frame." .. method .. "() instead of frame:" .. method .. "()?",
3 )
end
end
-- Getter for args
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local function getExpandedArgument( dummy, name )
name = tostring( name )
if argCache[name] == nil then
local arg = php.getExpandedArgument( frameId, name )
if arg == nil then
argCache[name] = false
else
argCache[name] = arg
end
end
if argCache[name] == false then
return nil
else
return argCache[name]
end
end
args_mt.__index = getExpandedArgument
-- pairs handler for args
args_mt.__pairs = function ()
if not argNames then
local arguments = php.getAllExpandedArguments( frameId )
argNames = {}
for name, value in pairs( arguments ) do
table.insert( argNames, name )
argCache[name] = value
end
end
local index = 0
return function ()
index = index + 1
if argNames[index] then
return argNames[index], argCache[argNames[index]]
end
end
end
-- ipairs 'next' function for args
local function argsInext( dummy, i )
local value = getExpandedArgument( dummy, i + 1 )
if value then
return i + 1, value
end
end
args_mt.__ipairs = function () return argsInext, nil, 0 end
frame.args = {}
setmetatable( frame.args, args_mt )
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local function newCallbackParserValue( callback )
local value = {}
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local cache
function value:expand()
if not cache then
cache = callback()
end
return cache
end
return value
end
function frame:getArgument( opt )
checkSelf( self, 'getArgument' )
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local name
if type( opt ) == 'table' then
name = opt.name
else
name = opt
end
return newCallbackParserValue(
function ()
return getExpandedArgument( nil, name )
end
)
end
function frame:getParent()
checkSelf( self, 'getParent' )
return newFrame( unpack( parentFrameIds ) )
end
function frame:newChild( opt )
checkSelf( self, 'newChild' )
if type( opt ) ~= 'table' then
error( "frame:newChild: the first parameter must be a table", 2 )
end
local title, args
if opt.title == nil then
title = false
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else
title = tostring( opt.title )
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end
if opt.args == nil then
args = {}
elseif type( opt.args ) ~= 'table' then
error( "frame:newChild: args must be a table", 2 )
else
args = {}
for k, v in pairs( opt.args ) do
local tp = type( k )
if tp ~= 'string' and tp ~= 'number' then
error( "frame:newChild: arg keys must be strings or numbers, " .. tp .. " given", 2 )
end
local tp = type( v )
if tp == 'boolean' then
args[k] = v and '1' or ''
elseif tp == 'string' or tp == 'number' then
args[k] = tostring( v )
else
error( "frame:newChild: invalid type " .. tp .. " for arg '" .. k .. "'", 2 )
end
end
end
local newFrameId = php.newChildFrame( frameId, title, args )
return newFrame( newFrameId, frameId, unpack( parentFrameIds ) )
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end
function frame:expandTemplate( opt )
checkSelf( self, 'expandTemplate' )
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local title
if type( opt ) ~= 'table' then
error( "frame:expandTemplate: the first parameter must be a table" )
end
if opt.title == nil then
error( "frame:expandTemplate: a title is required" )
else
if type( opt.title ) == 'table' and opt.title.namespace == 0 then
title = ':' .. tostring( opt.title )
else
title = tostring( opt.title )
end
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end
local args
if opt.args == nil then
args = {}
elseif type( opt.args ) ~= 'table' then
error( "frame:expandTemplate: args must be a table" )
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else
args = opt.args
end
return php.expandTemplate( frameId, title, args )
end
function frame:callParserFunction( name, args, ... )
checkSelf( self, 'callParserFunction' )
if type( name ) == 'table' then
name, args = name.name, name.args
if type( args ) ~= 'table' then
args = { args }
end
elseif type( args ) ~= 'table' then
args = { args, ... }
end
if name == nil then
error( "frame:callParserFunction: a function name is required", 2 )
elseif type( name ) == 'string' or type( name ) == 'number' then
name = tostring( name )
else
error( "frame:callParserFunction: function name must be a string or number", 2 )
end
for k, v in pairs( args ) do
if type( k ) ~= 'string' and type( k ) ~= 'number' then
error( "frame:callParserFunction: arg keys must be strings or numbers", 2 )
end
if type( v ) == 'number' then
args[k] = tostring( v )
elseif type( v ) ~= 'string' then
error( "frame:callParserFunction: args must be strings or numbers", 2 )
end
end
return php.callParserFunction( frameId, name, args )
end
function frame:extensionTag( name, content, args )
checkSelf( self, 'extensionTag' )
if type( name ) == 'table' then
name, content, args = name.name, name.content, name.args
end
if name == nil then
error( "frame:extensionTag: a function name is required", 2 )
elseif type( name ) == 'string' or type( name ) == 'number' then
name = tostring( name )
else
error( "frame:extensionTag: tag name must be a string or number", 2 )
end
if content == nil then
content = ''
elseif type( content ) == 'string' or type( content ) == 'number' then
content = tostring( content )
else
error( "frame:extensionTag: content must be a string or number", 2 )
end
if args == nil then
args = { content }
elseif type( args ) == 'string' or type( args ) == 'number' then
args = { content, args }
elseif type( args ) == 'table' then
local tmp = args
args = {}
for k, v in pairs( tmp ) do
if type( k ) ~= 'string' and type( k ) ~= 'number' then
error( "frame:extensionTag: arg keys must be strings or numbers", 2 )
end
if type( v ) ~= 'string' and type( v ) ~= 'number' then
error( "frame:extensionTag: arg values must be strings or numbers", 2 )
end
args[k] = v
end
table.insert( args, 1, content )
else
error( "frame:extensionTag: args must be a string, number, or table", 2 )
end
return php.callParserFunction( frameId, '#tag:' .. name, args )
end
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function frame:preprocess( opt )
checkSelf( self, 'preprocess' )
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local text
if type( opt ) == 'table' then
text = opt.text
else
text = opt
end
text = tostring( text )
return php.preprocess( frameId, text )
end
function frame:newParserValue( opt )
checkSelf( self, 'newParserValue' )
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local text
if type( opt ) == 'table' then
text = opt.text
else
text = opt
end
return newCallbackParserValue(
function ()
return self:preprocess( text )
end
)
end
function frame:newTemplateParserValue( opt )
checkSelf( self, 'newTemplateParserValue' )
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if type( opt ) ~= 'table' then
error( "frame:newTemplateParserValue: the first parameter must be a table" )
end
if opt.title == nil then
error( "frame:newTemplateParserValue: a title is required" )
end
return newCallbackParserValue(
function ()
return self:expandTemplate( opt )
end
)
end
function frame:getTitle()
checkSelf( self, 'getTitle' )
return php.getFrameTitle( frameId )
end
-- For backwards compat
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function frame:argumentPairs()
checkSelf( self, 'argumentPairs' )
return pairs( self.args )
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end
return frame
end
function mw.executeFunction( chunk )
local frame = newFrame( 'current', 'parent' )
local oldFrame = currentFrame
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if executeFunctionDepth == 0 then
-- math.random is defined as using C's rand(), and C's rand() uses 1 as
-- a seed if not explicitly seeded. So reseed with 1 for each top-level
-- #invoke to avoid people passing state via the RNG.
math.randomseed( 1 )
end
executeFunctionDepth = executeFunctionDepth + 1
currentFrame = frame
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local results = { chunk( frame ) }
currentFrame = oldFrame
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local stringResults = {}
for i, result in ipairs( results ) do
stringResults[i] = tostring( result )
end
executeFunctionDepth = executeFunctionDepth - 1
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return table.concat( stringResults )
end
function mw.allToString( ... )
local t = { ... }
for i = 1, select( '#', ... ) do
t[i] = tostring( t[i] )
end
return table.concat( t, '\t' )
end
function mw.log( ... )
logBuffer = logBuffer .. mw.allToString( ... ) .. '\n'
end
function mw.logObject( object, prefix )
local doneTable = {}
local doneObj = {}
local ct = {}
local function sorter( a, b )
local ta, tb = type( a ), type( b )
if ta ~= tb then
return ta < tb
end
if ta == 'string' or ta == 'number' then
return a < b
end
if ta == 'boolean' then
return tostring( a ) < tostring( b )
end
return false -- Incomparable
end
local function _logObject( object, indent, expandTable )
local tp = type( object )
if tp == 'number' or tp == 'nil' or tp == 'boolean' then
return tostring( object )
elseif tp == 'string' then
return string.format( "%q", object )
elseif tp == 'table' then
if not doneObj[object] then
local s = tostring( object )
if s == 'table' then
ct[tp] = ( ct[tp] or 0 ) + 1
doneObj[object] = 'table#' .. ct[tp]
else
doneObj[object] = s
doneTable[object] = true
end
end
if doneTable[object] or not expandTable then
return doneObj[object]
end
doneTable[object] = true
local ret = { doneObj[object], ' {\n' }
local mt = getmetatable( object )
if mt then
ret[#ret + 1] = string.rep( " ", indent + 2 )
ret[#ret + 1] = 'metatable = '
ret[#ret + 1] = _logObject( mt, indent + 2, false )
ret[#ret + 1] = "\n"
end
local doneKeys = {}
for key, value in ipairs( object ) do
doneKeys[key] = true
ret[#ret + 1] = string.rep( " ", indent + 2 )
ret[#ret + 1] = _logObject( value, indent + 2, true )
ret[#ret + 1] = ',\n'
end
local keys = {}
for key in pairs( object ) do
if not doneKeys[key] then
keys[#keys + 1] = key
end
end
table.sort( keys, sorter )
for i = 1, #keys do
local key = keys[i]
ret[#ret + 1] = string.rep( " ", indent + 2 )
ret[#ret + 1] = '['
ret[#ret + 1] = _logObject( key, indent + 3, false )
ret[#ret + 1] = '] = '
ret[#ret + 1] = _logObject( object[key], indent + 2, true )
ret[#ret + 1] = ",\n"
end
ret[#ret + 1] = string.rep( " ", indent )
ret[#ret + 1] = '}'
return table.concat( ret )
else
if not doneObj[object] then
ct[tp] = ( ct[tp] or 0 ) + 1
doneObj[object] = tostring( object ) .. '#' .. ct[tp]
end
return doneObj[object]
end
end
if prefix and prefix ~= '' then
logBuffer = logBuffer .. prefix .. ' = '
end
logBuffer = logBuffer .. _logObject( object, 0, true ) .. '\n'
end
function mw.clearLogBuffer()
logBuffer = ''
end
function mw.getLogBuffer()
return logBuffer
end
function mw.getCurrentFrame()
if not currentFrame then
currentFrame = newFrame( 'current', 'parent' )
end
return currentFrame
end
function mw.isSubsting()
return php.isSubsting()
end
function mw.incrementExpensiveFunctionCount()
php.incrementExpensiveFunctionCount()
end
---
-- Wrapper for mw.loadData. This creates the read-only dummy table for
-- accessing the real data.
--
-- @param data table Data to access
-- @param seen table|nil Table of already-seen tables.
-- @return table
local function dataWrapper( data, seen )
local t = {}
seen = seen or { [data] = t }
local function pairsfunc( s, k )
k = next( data, k )
if k ~= nil then
return k, t[k]
end
return nil
end
local function ipairsfunc( s, i )
i = i + 1
if data[i] ~= nil then
return i, t[i]
end
return -- no nil to match default ipairs()
end
local mt = {
__index = function ( tt, k )
assert( t == tt )
local v = data[k]
if type( v ) == 'table' then
seen[v] = seen[v] or dataWrapper( v, seen )
return seen[v]
end
return v
end,
__newindex = function ( t, k, v )
error( "table from mw.loadData is read-only", 2 )
end,
__pairs = function ( tt )
assert( t == tt )
return pairsfunc, t, nil
end,
__ipairs = function ( tt )
assert( t == tt )
return ipairsfunc, t, 0
end,
}
-- This is just to make setmetatable() fail
mt.__metatable = mt
return setmetatable( t, mt )
end
---
-- Validator for mw.loadData. This scans through the data looking for things
-- that are not supported, e.g. functions (which may be closures).
--
-- @param d table Data to access.
-- @param seen table|nil Table of already-seen tables.
-- @return string|nil Error message, if any
local function validateData( d, seen )
seen = seen or {}
local tp = type( d )
if tp == 'nil' or tp == 'boolean' or tp == 'number' or tp == 'string' then
return nil
elseif tp == 'table' then
if seen[d] then
return nil
end
seen[d] = true
if getmetatable( d ) ~= nil then
return "data for mw.loadData contains a table with a metatable"
end
for k, v in pairs( d ) do
if type( k ) == 'table' then
return "data for mw.loadData contains a table as a key"
end
local err = validateData( k, seen ) or validateData( v, seen )
if err then
return err
end
end
return nil
else
return "data for mw.loadData contains unsupported data type '" .. tp .. "'"
end
end
function mw.loadData( module )
local data = loadedData[module]
if type( data ) == 'string' then
-- No point in re-validating
error( data, 2 )
end
if not data then
-- The point of this is to load big data, so don't save it in package.loaded
-- where it will have to be copied for all future modules.
local l = package.loaded[module]
data = mw.executeModule( function() return require( module ) end )
package.loaded[module] = l
-- Validate data
local err
if type( data ) == 'table' then
err = validateData( data )
else
err = module .. ' returned ' .. type( data ) .. ', table expected'
end
if err then
loadedData[module] = err
error( err, 2 )
end
loadedData[module] = data
end
return dataWrapper( data )
end
return mw