The clip-path SVG property was conditionally set in thumbnail.js and
also conditionally set or removed in renderer.js. This patch refactors
the logic to occur in a single place, renderer.js.
The refactor was made with the following considerations:
• The one condition under which thumbnail.js would set clip-path was,
given a thumbnail exists, the thumbnail was not tall and clip-path
would be set to `url(#mwe-popups-mask)`. Otherwise, thumbnail.js would
not set clip-path.
• The logic in renderer.js for setting the attribute doesn't change
since overwriting the clip-path is equivalent to not having a
preexisting value. The case for removing the attribute itself is
replaced by inverting the condition, `flippedY`, and combining it with
the thumbnail.js condition, `!isTall`. The operation is only valid for
an existing thumbnail so the `hasThumbnail` remains unchanged.
This patch also clarifies that the "flipped" classes are exclusively set
by using an if / else chain instead of reconsidering all inputs for each
condition.
Bug: T190831
Change-Id: I4062ec7068dcadecbdbc4791447ea2ed1ce2a1de
This moves the footer icon into the ResourceLoaderImage module
providing us a consistent way of serving image assets.
This means we no longer need to provide PNGs for icons
However, given mw-ui-icon-large is not large enough for the given
use case we do have to wrestle with icon styles and override them
to get the desired result. I think this is a small price to pay given
icons are now discoverable
Change-Id: I38b62c01fd930dcbfb73b95e6128885cb483f86e
Use i18n close label in the settings dialog since we have it instead of
hardcoding English. A cross is shown instead of the text so this change
may not be visible in all browsers.
Change-Id: I66284b04fe905cc8e460ea10b56c88cacd66ed28
Replace Mustache.js templates with template literals. An effort was made
to minimize additional refactoring, so feel free to ask for more but it
ain't coming in this PS.
Bug: T165036
Change-Id: I4a6a1d93a2922c3a9ef3ae93c47da17a35c644f0