mediawiki-extensions-Multim.../resources/mmv/mmv.lightboxinterface.js
Derk-Jan Hartman f8fe9c0af3 Remove the thumbnail blurring
This removes the thumbnail blurring.

The initial page thumbnail is still in place.
This too can be slightly improved as sizing up to the MMV frame is
done via JS right now, and causes a noticeable change. But we can
simply do this with CSS immediately i think.

Bug: T71609
Bug: T65504
Change-Id: If2a92689be9ee7ecd64561dc224991f31274d58a
2024-05-25 00:56:35 +00:00

489 lines
14 KiB
JavaScript

/*
* This file is part of the MediaWiki extension MultimediaViewer.
*
* MultimediaViewer is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* MultimediaViewer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with MultimediaViewer. If not, see <http://www.gnu.org/licenses/>.
*/
const { Config } = require( 'mmv.bootstrap' );
const Canvas = require( './ui/mmv.ui.canvas.js' );
const CanvasButtons = require( './ui/mmv.ui.canvasButtons.js' );
const DownloadDialog = require( './ui/mmv.ui.download.dialog.js' );
const MetadataPanel = require( './ui/mmv.ui.metadataPanel.js' );
const OptionsDialog = require( './ui/mmv.ui.viewingOptions.js' );
const ReuseDialog = require( './ui/mmv.ui.reuse.dialog.js' );
const ThumbnailWidthCalculator = require( './mmv.ThumbnailWidthCalculator.js' );
const UiElement = require( './ui/mmv.ui.js' );
/**
* Represents the main interface of the lightbox
*/
class LightboxInterface extends UiElement {
constructor() {
const $wrapper = $( '<div>' )
.addClass( 'mw-mmv-wrapper' );
super( $wrapper );
this.$wrapper = $wrapper;
this.localStorage = mw.storage;
/** @property {Config} config - */
this.config = new Config(
mw.config.get( 'wgMultimediaViewer', {} ),
mw.config,
mw.user,
new mw.Api(),
this.localStorage
);
/**
* @property {ThumbnailWidthCalculator}
* @private
*/
this.thumbnailWidthCalculator = new ThumbnailWidthCalculator();
this.$main = $( '<div>' )
.addClass( 'mw-mmv-main' );
// I blame CSS for this
this.$innerWrapper = $( '<div>' )
.addClass( 'mw-mmv-image-inner-wrapper' );
this.$imageWrapper = $( '<div>' )
.addClass( 'mw-mmv-image-wrapper' )
.append( this.$innerWrapper );
this.$preDiv = $( '<div>' )
// The overlay has no-invert, so the interface overlaid
// on it must also have no-invert
.addClass( 'mw-mmv-pre-image mw-no-invert' );
this.$postDiv = $( '<div>' )
.addClass( 'mw-mmv-post-image' );
this.$aboveFold = $( '<div>' )
.addClass( 'mw-mmv-above-fold' );
this.$main.append(
this.$preDiv,
this.$imageWrapper,
this.$postDiv
);
this.$wrapper.append(
this.$main
);
this.setupCanvasButtons();
this.panel = new MetadataPanel( this.$postDiv, this.$aboveFold, this.localStorage, this.config );
this.buttons = new CanvasButtons( this.$preDiv, this.$closeButton, this.$fullscreenButton );
this.canvas = new Canvas( this.$innerWrapper, this.$imageWrapper, this.$wrapper );
this.fileReuse = new ReuseDialog( this.$innerWrapper, this.buttons.$reuse, this.config );
this.downloadDialog = new DownloadDialog( this.$innerWrapper, this.buttons.$download, this.config );
this.optionsDialog = new OptionsDialog( this.$innerWrapper, this.buttons.$options, this.config );
}
/**
* Sets up the file reuse data in the DOM
*
* @param {Image} image
* @param {Repo} repo
* @param {string} caption
* @param {string} alt
*/
setFileReuseData( image, repo, caption, alt ) {
this.buttons.set( image );
this.fileReuse.set( image, repo, caption, alt );
this.downloadDialog.set( image, repo );
}
/**
* Empties the interface.
*/
empty() {
this.panel.empty();
this.canvas.empty();
this.buttons.empty();
this.$main.addClass( 'metadata-panel-is-closed' )
.removeClass( 'metadata-panel-is-open' );
}
/**
* Opens the lightbox.
*/
open() {
this.empty();
this.attach();
}
/**
* Attaches the interface to the DOM.
*
* @param {string} [parentId] parent id where we want to attach the UI. Defaults to document
* element, override is mainly used for testing.
*/
attach( parentId ) {
// Advanced description needs to be below the fold when the lightbox opens
// regardless of what the scroll value was prior to opening the lightbox
// If the lightbox is already attached, it means we're doing prev/next, and
// we should avoid scrolling the panel
if ( !this.attached ) {
$( window ).scrollTop( 0 );
}
// Make sure that the metadata is going to be at the bottom when it appears
// 83 is the height of the top metadata area. Which can't be measured by
// reading the DOM at this point of the execution, unfortunately
this.$postDiv.css( 'top', `${ $( window ).height() - 83 }px` );
// Re-appending the same content can have nasty side-effects
// Such as the browser leaving fullscreen mode if the fullscreened element is part of it
if ( this.currentlyAttached ) {
return;
}
this.handleEvent( 'keyup', ( e ) => {
if ( e.keyCode === 27 && !( e.altKey || e.ctrlKey || e.shiftKey || e.metaKey ) ) {
// Escape button pressed
this.unattach();
}
} );
this.handleEvent( 'fullscreenchange.lip', () => {
this.fullscreenChange();
} );
this.handleEvent( 'keydown', ( e ) => {
this.keydown( e );
} );
this.handleEvent( 'touchstart', ( e ) => {
this.touchTap( e );
} );
// mousemove generates a ton of events, which is why we throttle it
this.handleEvent( 'mousemove.lip', mw.util.throttle( ( e ) => {
this.mousemove( e );
}, 250 ) );
this.handleEvent( 'mmv-faded-out', ( e ) => {
this.fadedOut( e );
} );
this.handleEvent( 'mmv-fade-stopped', ( e ) => {
this.fadeStopped( e );
} );
this.buttons.connect( this, {
next: [ 'emit', 'next' ],
prev: [ 'emit', 'prev' ]
} );
const $parent = $( parentId || document.body );
// Clean up fullscreen data left attached to the DOM
this.$main.removeClass( 'jq-fullscreened' );
this.isFullscreen = false;
$parent
.append(
this.$wrapper
);
this.currentlyAttached = true;
this.panel.attach();
this.canvas.attach();
// cross-communication between panel and canvas, sort of
this.$postDiv.on( 'mmv-metadata-open.lip', () => {
this.$main.addClass( 'metadata-panel-is-open' )
.removeClass( 'metadata-panel-is-closed' );
} ).on( 'mmv-metadata-close.lip', () => {
this.$main.removeClass( 'metadata-panel-is-open' )
.addClass( 'metadata-panel-is-closed' );
} );
this.$wrapper.on( 'mmv-panel-close-area-click.lip', () => {
this.panel.scroller.toggle( 'down' );
} );
// Buttons fading might not had been reset properly after a hard fullscreen exit
// This needs to happen after the parent attach() because the buttons need to be attached
// to the DOM for $.fn.stop() to work
this.buttons.stopFade();
this.buttons.attach();
this.fileReuse.attach();
this.downloadDialog.attach();
this.optionsDialog.attach();
// Reset the cursor fading
this.fadeStopped();
this.attached = true;
}
/**
* Detaches the interface from the DOM.
*
* @fires MultimediaViewer#mmv-close
*/
unattach() {
// We trigger this event on the document because unattach() can run
// when the interface is unattached
// We're calling this before cleaning up (below) the DOM, as that
// appears to have an impact on automatic scroll restoration (which
// might happen as a result of this being closed) in FF
$( document ).trigger( $.Event( 'mmv-close' ) )
.off( 'fullscreenchange.lip' );
// Has to happen first so that the scroller can freeze with visible elements
this.panel.unattach();
this.$wrapper.detach();
this.currentlyAttached = false;
this.buttons.unattach();
this.$postDiv.off( '.lip' );
this.$wrapper.off( 'mmv-panel-close-area-click.lip' );
this.fileReuse.unattach();
this.fileReuse.closeDialog();
this.downloadDialog.unattach();
this.downloadDialog.closeDialog();
this.optionsDialog.unattach();
this.optionsDialog.closeDialog();
// Canvas listens for events from dialogs, so should be unattached at the end
this.canvas.unattach();
this.clearEvents();
this.buttons.disconnect( this, {
next: [ 'emit', 'next' ],
prev: [ 'emit', 'prev' ]
} );
this.attached = false;
}
/**
* Exits fullscreen mode.
*/
exitFullscreen() {
this.fullscreenButtonJustPressed = true;
if ( this.$main.get( 0 ) === document.fullscreenElement ) {
if ( document.exitFullscreen ) {
document.exitFullscreen();
}
}
this.isFullscreen = false;
this.$main.removeClass( 'jq-fullscreened' );
}
/**
* Enters fullscreen mode.
*/
enterFullscreen() {
const el = this.$main.get( 0 );
if ( el.requestFullscreen ) {
el.requestFullscreen();
}
this.isFullscreen = true;
this.$main.addClass( 'jq-fullscreened' );
}
/**
* Setup for canvas navigation buttons
*/
setupCanvasButtons() {
this.$closeButton = $( '<button>' )
.text( ' ' )
.addClass( 'mw-mmv-close' )
.prop( 'title', mw.message( 'multimediaviewer-close-popup-text' ).text() )
.on( 'click', () => {
this.unattach();
} );
this.$fullscreenButton = $( '<button>' )
.text( ' ' )
.addClass( 'mw-mmv-fullscreen' )
.prop( 'title', mw.message( 'multimediaviewer-fullscreen-popup-text' ).text() )
.on( 'click', ( e ) => {
if ( this.isFullscreen ) {
this.exitFullscreen();
// mousemove is throttled and the mouse coordinates only
// register every 250ms, so there is a chance that we moved
// our mouse over one of the buttons but it didn't register,
// and a fadeOut is triggered; when we're coming back from
// fullscreen, we'll want to make sure the mouse data is
// current so that the fadeOut behavior will not trigger
this.mousePosition = { x: e.pageX, y: e.pageY };
this.buttons.revealAndFade( this.mousePosition );
} else {
this.enterFullscreen();
}
} );
}
/**
* Handle a fullscreen change event.
*/
fullscreenChange() {
// eslint-disable-next-line compat/compat
this.isFullscreen = !!document.fullscreenElement;
if ( this.isFullscreen ) {
this.$fullscreenButton
.prop( 'title', mw.message( 'multimediaviewer-defullscreen-popup-text' ).text() )
.attr( 'alt', mw.message( 'multimediaviewer-defullscreen-popup-text' ).text() );
} else {
this.$fullscreenButton
.prop( 'title', mw.message( 'multimediaviewer-fullscreen-popup-text' ).text() )
.attr( 'alt', mw.message( 'multimediaviewer-fullscreen-popup-text' ).text() );
}
if ( !this.fullscreenButtonJustPressed && !this.isFullscreen ) {
// Close the interface all the way if the user pressed 'esc'
this.unattach();
} else if ( this.fullscreenButtonJustPressed ) {
this.fullscreenButtonJustPressed = false;
}
// Fullscreen change events can happen after unattach(), in which
// case we shouldn't do anything UI-related
if ( !this.currentlyAttached ) {
return;
}
if ( this.isFullscreen ) {
// When entering fullscreen without a mousemove, the browser
// still thinks that the cursor is where it was prior to entering
// fullscreen. I.e. on top of the fullscreen button
// Thus, we purposefully reset the saved position, so that
// the fade out really takes place (otherwise it's cancelled
// by updateControls which is called a few times when fullscreen opens)
this.mousePosition = { x: 0, y: 0 };
this.buttons.fadeOut();
}
// Some browsers only send resize events before toggling fullscreen, but not once the toggling is done
// This makes sure that the UI is properly resized after a fullscreen change
this.$main.trigger( $.Event( 'mmv-resize-end' ) );
}
/**
* Handles keydown events on the document
*
* @param {jQuery.Event} e The jQuery keypress event object
*/
keydown( e ) {
const isRtl = $( document.body ).hasClass( 'rtl' );
if ( e.altKey || e.shiftKey || e.ctrlKey || e.metaKey ) {
return;
}
if ( e.key === 'ArrowLeft' ) {
this.emit( isRtl ? 'next' : 'prev' );
e.preventDefault();
} else if ( e.key === 'ArrowRight' ) {
this.emit( isRtl ? 'prev' : 'next' );
e.preventDefault();
} else if ( e.key === 'Home' ) {
this.emit( 'first' );
e.preventDefault();
} else if ( e.key === 'End' ) {
this.emit( 'last' );
e.preventDefault();
}
}
/**
* Handles mousemove events on the document
*
* @param {jQuery.Event} e The mousemove event object
*/
mousemove( e ) {
// T77869 ignore fake mousemove events triggered by Chrome
if (
e &&
e.originalEvent &&
e.originalEvent.movementX === 0 &&
e.originalEvent.movementY === 0
) {
return;
}
if ( e ) {
// Saving the mouse position is useful whenever we need to
// run LIP.mousemove manually, such as when going to the next/prev
// element
this.mousePosition = { x: e.pageX, y: e.pageY };
}
if ( this.isFullscreen ) {
this.buttons.revealAndFade( this.mousePosition );
}
}
/**
* Called when the buttons have completely faded out and disappeared
*/
fadedOut() {
this.$main.addClass( 'cursor-hidden' );
}
/**
* Called when the buttons have stopped fading and are back into view
*/
fadeStopped() {
this.$main.removeClass( 'cursor-hidden' );
}
touchTap() {
if ( this.isFullscreen ) {
this.buttons.revealAndFade( this.mousePosition );
}
}
/**
* Updates the next and prev buttons
*
* @param {boolean} showPrevButton Whether the prev button should be revealed or not
* @param {boolean} showNextButton Whether the next button should be revealed or not
*/
updateControls( showPrevButton, showNextButton ) {
const prevNextTop = `${ ( this.$imageWrapper.height() / 2 ) - 60 }px`;
if ( this.isFullscreen ) {
this.$postDiv.css( 'top', '' );
} else {
this.$postDiv.css( 'top', this.$imageWrapper.height() );
}
this.buttons.setOffset( prevNextTop );
this.buttons.toggle( showPrevButton, showNextButton );
}
}
module.exports = LightboxInterface;