mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/MultimediaViewer
synced 2024-11-24 08:13:38 +00:00
67188f8c31
Change-Id: I416d0c951d18f2fb3b477695ab0913f75fb60a68
163 lines
6.1 KiB
JavaScript
163 lines
6.1 KiB
JavaScript
/*
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* This file is part of the MediaWiki extension MultimediaViewer.
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*
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* MultimediaViewer is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* MultimediaViewer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with MultimediaViewer. If not, see <http://www.gnu.org/licenses/>.
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*/
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const ThumbnailWidth = require( './model/mmv.model.ThumbnailWidth.js' );
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( function () {
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/**
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* A helper class for bucketing image sizes.
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* Bucketing helps to avoid cache fragmentation and thus speed up image loading:
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* instead of generating potentially hundreds of different thumbnail sizes, we restrict
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* ourselves to a short list of acceptable thumbnail widths, and only ever load thumbnails
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* of that size. Final size adjustment is done in a thumbnail.
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*
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* See also the [Standardized thumbnail sizes RFC][1].
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*
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* [1]: https://www.mediawiki.org/wiki/Talk:Requests_for_comment/Standardized_thumbnails_sizes
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*/
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class ThumbnailWidthCalculator {
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/**
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* @param {Object} [options]
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* @param {number[]} [options.widthBuckets] see {@link ThumbnailWidthCalculator#widthBuckets}
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* @param {number} [options.devicePixelRatio] see {@link ThumbnailWidthCalculator#devicePixelRatio};
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* will be autodetected if omitted
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*/
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constructor( options ) {
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options = Object.assign( {
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// default image widths
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widthBuckets: [
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320,
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800,
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1024,
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1280,
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1920,
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2560,
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2880
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],
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// screen pixel per CSS pixel
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devicePixelRatio: window.devicePixelRatio || 1
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}, options );
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if ( !options.widthBuckets.length ) {
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throw new Error( 'No buckets!' );
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}
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/**
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* List of thumbnail width bucket sizes, in pixels.
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*
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* @property {number[]}
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*/
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this.widthBuckets = options.widthBuckets;
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this.widthBuckets.sort( ( a, b ) => a - b );
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/**
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* Screen pixel count per CSS pixel.
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*
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* @property {number}
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*/
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this.devicePixelRatio = options.devicePixelRatio;
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}
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/**
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* Finds the smallest bucket which is large enough to hold the target size
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* (i. e. the smallest bucket whose size is equal to or greater than the target).
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* If none of the buckets are large enough, returns the largest bucket.
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*
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* @param {number} target
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* @return {number}
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*/
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findNextBucket( target ) {
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let bucket;
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const buckets = this.widthBuckets;
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for ( let i = 0; i < buckets.length; i++ ) {
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bucket = buckets[ i ];
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if ( bucket >= target ) {
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return bucket;
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}
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}
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// If we failed to find a high enough size...good luck
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return bucket;
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}
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/**
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* Finds the largest width for an image so that it will still fit into a given bounding box,
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* based on the size of a sample (some smaller version of the same image, like the thumbnail
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* shown in the article) which is used to calculate the ratio.
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*
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* This is for internal use, you should probably use calculateWidths() instead.
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*
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* @protected
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* @param {number} boundingWidth width of the bounding box
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* @param {number} boundingHeight height of the bounding box
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* @param {number} sampleWidth width of the sample image
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* @param {number} sampleHeight height of the sample image
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* @return {number} the largest width so that the scaled version of the sample image fits
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* into the bounding box (either horizontal or vertical edges touch on both sides).
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*/
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calculateFittingWidth( boundingWidth, boundingHeight, sampleWidth, sampleHeight ) {
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if ( ( boundingWidth / boundingHeight ) > ( sampleWidth / sampleHeight ) ) {
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// we are limited by height; we need to calculate the max width that fits
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return Math.round( ( sampleWidth / sampleHeight ) * boundingHeight );
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} else {
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// simple case, ratio tells us we're limited by width
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return boundingWidth;
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}
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}
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/**
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* Finds the largest width for an image so that it will still fit into a given bounding box,
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* based on the size of a sample (some smaller version of the same image, like the thumbnail
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* shown in the article) which is used to calculate the ratio.
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*
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* Returns two values, a CSS width which is the size in pixels that should be used so the image
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* fits exactly into the bounding box, and a real width which should be the size of the
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* downloaded image in pixels. The two will be different for two reasons:
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* - Images are bucketed for more efficient caching, so the real width will always be one of
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* the numbers in this.widthBuckets. The resulting thumbnail will be slightly larger than
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* the bounding box so that it takes roughly the same amount of bandwidth and
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* looks decent when resized by the browser.
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* - For devices with high pixel density (multiple actual pixels per CSS pixel) we want to use
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* a larger image so that there will be roughly one image pixel per physical display pixel.
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*
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* @param {number} boundingWidth width of the bounding box, in CSS pixels
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* @param {number} boundingHeight height of the bounding box, in CSS pixels
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* @param {number} sampleWidth width of the sample image (in whatever - only used for aspect ratio)
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* @param {number} sampleHeight height of the sample image (in whatever - only used for aspect ratio)
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* @return {ThumbnailWidth}
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*/
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calculateWidths( boundingWidth, boundingHeight, sampleWidth, sampleHeight ) {
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const ratio = sampleHeight / sampleWidth;
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const cssWidth = this.calculateFittingWidth( boundingWidth, boundingHeight, sampleWidth, sampleHeight );
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const cssHeight = Math.max( 1, Math.round( cssWidth * ratio ) );
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const screenPixelWidth = Math.max( 1, cssWidth * this.devicePixelRatio );
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const bucketedWidth = this.findNextBucket( screenPixelWidth );
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return new ThumbnailWidth( cssWidth, cssHeight, screenPixelWidth, bucketedWidth );
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}
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}
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module.exports = ThumbnailWidthCalculator;
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}() );
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