mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/MultimediaViewer
synced 2024-12-01 03:06:17 +00:00
a01266854d
Change-Id: Ie07b0239aa21f590ef969ac864f60e71848c4bcb
189 lines
4.9 KiB
JavaScript
189 lines
4.9 KiB
JavaScript
/*
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* This file is part of the MediaWiki extension MultimediaViewer.
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*
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* MultimediaViewer is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* MultimediaViewer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with MultimediaViewer. If not, see <http://www.gnu.org/licenses/>.
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*/
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( function ( mw, $ ) {
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var EP;
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/**
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* Represents a UI element.
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* @class mw.mmv.ui.Element
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* @abstract
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* @constructor
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* @param {jQuery} $container
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*/
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function Element( $container ) {
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/** @property {jQuery} $container The element that contains the UI element. */
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this.$container = $container;
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/** @property {Object.<string, string[]>} eventsRegistered Events that this element has registered with the DOM. */
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this.eventsRegistered = {};
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/**
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* @property {Object.<string, jQuery>} $inlineStyles a list of `<style>` elements in the head
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* which we use to manipulate pseudo-classes and pseudo-elements.
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*/
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this.$inlineStyles = [];
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/**
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* @private
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* Stores named timeouts. See setTimer().
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* @property {Object.<string, {timeout: Object, handler: function(), delay: number}>}
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*/
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this.timers = {};
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}
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EP = Element.prototype;
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/**
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* @abstract
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* Sets the data for the element.
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*/
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EP.set = function () {};
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/**
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* @abstract
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* Empties the element.
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*/
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EP.empty = function () {};
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/**
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* @abstract
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* Registers listeners.
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*/
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EP.attach = function() {};
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/**
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* @abstract
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* Clears listeners.
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*/
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EP.unattach = function() {
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this.clearEvents();
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};
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/**
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* Add event handler in a way that will be auto-cleared on lightbox close
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* @param {string} name Name of event, like 'keydown'
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* @param {Function} handler Callback for the event
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*
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* TODO: Unit tests
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*/
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EP.handleEvent = function ( name, handler ) {
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if ( this.eventsRegistered[name] === undefined ) {
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this.eventsRegistered[name] = [];
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}
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this.eventsRegistered[name].push( handler );
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$( document ).on( name, handler );
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};
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/**
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* Remove all events that have been registered on this element.
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*
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* TODO: Unit tests
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*/
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EP.clearEvents = function () {
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var i, handlers, thisevent,
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events = Object.keys( this.eventsRegistered );
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for ( i = 0; i < events.length; i++ ) {
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thisevent = events[i];
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handlers = this.eventsRegistered[thisevent];
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while ( handlers.length > 0 ) {
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$( document ).off( thisevent, handlers.pop() );
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}
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}
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};
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/**
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* Manipulate CSS directly. This is needed to set styles for pseudo-classes and pseudo-elements.
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* @param {string} key some name to identify the style
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* @param {string|null} style a CSS snippet (set to null to delete the given style)
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*/
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EP.setInlineStyle = function ( key, style ) {
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if ( !this.$inlineStyles ) {
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this.$inlineStyles = [];
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}
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if ( !this.$inlineStyles[key] ) {
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if ( !style ) {
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return;
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}
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this.$inlineStyles[key] = $( '<style type="text/css" />' ).appendTo( 'head' );
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}
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this.$inlineStyles[key].html( style || '' );
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};
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/**
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* Sets a timer. This is a shortcut to using the native setTimout and then storing
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* the reference, with some small differences for convenience:
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* - setting the same timer again clears the old one
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* - callbacks have the element as their context
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* Timers are local to the element.
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* See also clearTimer() and resetTimer().
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* @param {string} name
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* @param {function()} callback
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* @param {number} delay delay in milliseconds
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*/
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EP.setTimer = function ( name, callback, delay ) {
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var element = this;
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this.clearTimer( name );
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this.timers[name] = {
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timeout: null,
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handler: callback,
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delay: delay
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};
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this.timers[name].timeout = setTimeout( function () {
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delete element.timers[name];
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callback.call( element );
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}, delay );
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};
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/**
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* Clears a timer. See setTimer().
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* @param {string} name
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*/
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EP.clearTimer = function( name ) {
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if ( name in this.timers ) {
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clearTimeout( this.timers[name].timeout );
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delete this.timers[name];
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}
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};
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/**
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* Resets a timer, so that its delay will be relative to when resetTimer() was called, not when
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* the timer was created. Optionally changes the delay as well.
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* Resetting a timer that does not exist or has already fired has no effect.
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* See setTimer().
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* @param {string} name
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* @param {number} [delay] delay in milliseconds
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*/
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EP.resetTimer = function( name, delay ) {
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if ( name in this.timers ) {
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if ( delay === undefined ) {
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delay = this.timers[name].delay;
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}
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this.setTimer( name, this.timers[name].handler, delay );
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}
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};
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mw.mmv.ui = {};
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mw.mmv.ui.reuse = {};
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mw.mmv.ui.Element = Element;
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}( mediaWiki, jQuery ) );
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