mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/MultimediaViewer
synced 2024-11-17 04:43:18 +00:00
06cc6cca1a
* moves generic logic into ThumbnailSizeCalculator class * moves UI-specific logic into interface class * fixes bug where non-bucketed sizes were served on devices with non-standard pixel density * fixes bug where bucketed size was compared to css size instead of screen size for resizing Change-Id: I8ba3380b74fcc8fb0a6ecc3f3140627411851ad0 Mingle: https://wikimedia.mingle.thoughtworks.com/projects/multimedia/cards/196
387 lines
11 KiB
JavaScript
387 lines
11 KiB
JavaScript
/*
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* This file is part of the MediaWiki extension MultimediaViewer.
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*
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* MultimediaViewer is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* MultimediaViewer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with MultimediaViewer. If not, see <http://www.gnu.org/licenses/>.
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*/
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( function ( mw, $, oo, MLBInterface ) {
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var LIP;
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/**
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* @class mw.LightboxInterface
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* @extends mlb.LightboxInterface
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* Represents the main interface of the lightbox
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* @constructor
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*/
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function LightboxInterface( viewer ) {
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MLBInterface.call( this );
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this.viewer = viewer;
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this.eventsRegistered = {};
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/**
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* Copy of {@link mw.MultimediaViewer#thumbnailWidthCalculator}
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* @property {mw.mmv.ThumbnailWidthCalculator}
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*/
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this.thumbnailWidthCalculator = viewer.thumbnailWidthCalculator;
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this.initializeInterface();
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}
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oo.inheritClass( LightboxInterface, MLBInterface );
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LIP = LightboxInterface.prototype;
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LIP.empty = function () {
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this.clearEvents();
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this.panel.empty();
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this.$imageDiv.addClass( 'empty' );
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MLBInterface.prototype.empty.call( this );
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};
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/**
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* Add event handler in a way that will be auto-cleared on lightbox close
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* NOTE: If you're changing this method you should probably do it in the
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* mw.mmv.ui.Element version, which is where we'll be handling events
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* from now on.
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* @param {string} name Name of event, like 'keydown'
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* @param {Function} handler Callback for the event
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*/
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LIP.handleEvent = function ( name, handler ) {
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if ( this.eventsRegistered[name] === undefined ) {
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this.eventsRegistered[name] = [];
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}
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this.eventsRegistered[name].push( handler );
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$( document ).on( name, handler );
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};
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/**
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* Remove all events that have been registered.
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*/
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LIP.clearEvents = function () {
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var i, handlers, thisevent,
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events = Object.keys( this.eventsRegistered );
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for ( i = 0; i < events.length; i++ ) {
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thisevent = events[i];
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handlers = this.eventsRegistered[thisevent];
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while ( handlers.length > 0 ) {
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$( document ).off( thisevent, handlers.pop() );
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}
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}
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};
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LIP.attach = function ( parentId ) {
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// Advanced description needs to be below the fold when the lightbox opens
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// regardless of what the scroll value was prior to opening the lightbox
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// Only scroll and save the position if it's the first attach
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// Otherwise it could be an attach event happening because of prev/next
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if ( this.scrollTopBeforeAttach === undefined ) {
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// Save the scrollTop value because we want below to be back to where they were
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// before opening the lightbox
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this.scrollTopBeforeAttach = $.scrollTo().scrollTop();
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$.scrollTo( 0, 0 );
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}
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// Make sure that the metadata is going to be at the bottom when it appears
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// 83 is the height of the top metadata area. Which can't be measured by
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// reading the DOM at this point of the execution, unfortunately
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this.$postDiv.css( 'top', ( $( window ).height() - 83 ) + 'px' );
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MLBInterface.prototype.attach.call( this, parentId );
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// Buttons fading might not had been reset properly after a hard fullscreen exit
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// This needs to happen after the parent attach() because the buttons need to be attached
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// to the DOM for $.fn.stop() to work
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this.stopButtonsFade();
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};
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LIP.unattach = function () {
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MLBInterface.prototype.unattach.call( this );
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// Restore the scrollTop as it was before opening the lightbox
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if ( this.scrollTopBeforeAttach !== undefined ) {
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$.scrollTo( this.scrollTopBeforeAttach, 0 );
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this.scrollTopBeforeAttach = undefined;
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}
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};
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LIP.load = function ( image ) {
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var hashFragment = '#mediaviewer/' + this.viewer.currentImageFilename + '/' + this.viewer.lightbox.currentIndex,
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ui = this;
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this.viewer.ui = this;
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this.viewer.registerLogging();
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if ( !this.comingFromPopstate ) {
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history.pushState( {}, '', hashFragment );
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}
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this.handleEvent( 'keydown', function( e ) { ui.keydown( e ); } );
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// mousemove generates a ton of events, which is why we throttle it
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this.handleEvent( 'mousemove.lip', $.throttle( 250, function( e ) {
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ui.mousemove( e );
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} ) );
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MLBInterface.prototype.load.call( this, image );
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};
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LIP.initializeInterface = function () {
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this.panel = new mw.mmv.ui.MetadataPanel( this.$postDiv, this.$controlBar );
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this.initializeNavigation();
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this.initializeButtons();
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this.initializeImage();
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};
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LIP.initializeButtons = function () {
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// Note we aren't adding the fullscreen button here.
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// Fullscreen causes some funky issues with UI redraws,
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// and we aren't sure why, but it's not really necessary
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// with the new interface anyway - it's basically fullscreen
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// already!
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this.$buttons = this.$closeButton
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.add( this.$fullscreenButton )
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.add( this.$nextButton )
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.add( this.$prevButton )
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.appendTo( this.$imageWrapper );
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};
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LIP.initializeImage = function () {
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this.$imageDiv
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.addClass( 'empty' );
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};
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LIP.initializeNavigation = function () {
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var viewer = this.viewer;
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this.$nextButton = $( '<div>' )
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.addClass( 'mw-mlb-next-image disabled' )
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.html( ' ' )
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.click( function () {
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viewer.nextImage();
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} );
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this.$prevButton = $( '<div>' )
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.addClass( 'mw-mlb-prev-image disabled' )
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.html( ' ' )
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.click( function () {
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viewer.prevImage();
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} );
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};
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LIP.replaceImageWith = function ( imageEle ) {
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var $image = $( imageEle );
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this.currentImage.src = imageEle.src;
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this.$image.replaceWith( $image );
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this.$image = $image;
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this.$image.css( {
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maxHeight: $image.parent().height(),
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maxWidth: $image.parent().width()
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} );
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};
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LIP.fullscreenChange = function( e ) {
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MLBInterface.prototype.fullscreenChange.call( this, e );
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// Fullscreen change events can happen after unattach(), in which
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// case we shouldn't do anything UI-related
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if ( !this.currentlyAttached ) {
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return;
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}
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this.viewer.resize( this );
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if ( this.isFullscreen ) {
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// When entering fullscreen without a mousemove, the browser
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// still thinks that the cursor is where it was prior to entering
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// fullscreen. I.e. on top of the fullscreen button
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// Thus, we purposefully reset the saved position, so that
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// the fade out really takes place (otherwise it's cancelled
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// by updateControls which is called a few times when fullscreen opens)
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this.mousePosition = { x: 0, y: 0 };
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this.fadeOutButtons();
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}
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};
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/**
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* @method
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* Handles keydown events on the document
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* @param {jQuery.Event} e The jQuery keypress event object
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*/
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LIP.keydown = function ( e ) {
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var isRtl = $( document.body ).hasClass( 'rtl' );
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switch ( e.which ) {
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case 37:
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// Left arrow
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if ( isRtl ) {
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this.viewer.nextImage();
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} else {
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this.viewer.prevImage();
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}
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break;
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case 39:
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// Right arrow
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if ( isRtl ) {
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this.viewer.prevImage();
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} else {
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this.viewer.nextImage();
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}
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break;
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}
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};
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/**
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* @method
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* Handles mousemove events on the document
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*/
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LIP.mousemove = function ( e ) {
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if ( e ) {
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// Saving the mouse position is useful whenever we need to
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// run LIP.mousemove manually, such as when going to the next/prev
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// element
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this.mousePosition = { x: e.pageX, y: e.pageY};
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}
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this.revealButtonsAndFadeIfNeeded();
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};
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/**
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* @method
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* Reveals all active buttons and schedule a fade out if needed
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*/
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LIP.revealButtonsAndFadeIfNeeded = function () {
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// Only fullscreen mode sees its buttons fade out when not used
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if ( !this.isFullscreen ) {
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return;
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}
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if ( this.buttonsFadeTimeout ) {
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clearTimeout( this.buttonsFadeTimeout );
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}
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// Stop ongoing animations and make sure the buttons that need to be displayed are displayed
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this.stopButtonsFade();
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// this.mousePosition can be empty, for instance when we enter fullscreen and haven't
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// recorded a real mousemove event yet
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if ( !this.mousePosition
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|| !this.isAnyActiveButtonHovered( this.mousePosition.x, this.mousePosition.y ) ) {
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this.fadeOutButtons();
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}
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};
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/**
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* @method
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* Fades out the active buttons
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*/
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LIP.fadeOutButtons = function () {
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var ui = this;
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// We don't use animation chaining because delay() can't be stop()ed
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this.buttonsFadeTimeout = setTimeout( function() {
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ui.$buttons.not( '.disabled' ).animate( { opacity: 0 }, 1000 );
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}, 1500 );
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};
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/**
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* @method
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* Stops the fading animation of the buttons and cancel any opacity value
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*/
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LIP.stopButtonsFade = function () {
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this.$buttons
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.stop( true )
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.css( 'opacity', '' );
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};
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/**
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* @method
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* Checks if any active buttons are currently hovered, given a position
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* @param {number} x The horizontal coordinate of the position
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* @param {number} y The vertical coordinate of the position
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* @return bool
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*/
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LIP.isAnyActiveButtonHovered = function ( x, y ) {
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// We don't use mouseenter/mouseleave events because content is subject
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// to change underneath the cursor, eg. when entering fullscreen or
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// when going prev/next (the button can disappear when reaching ends)
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var hovered = false;
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this.$buttons.not( '.disabled' ).each( function( idx, e ) {
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var $e = $( e ),
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offset = $e.offset();
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if ( y >= offset.top
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&& y <= offset.top + $e.height()
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&& x >= offset.left
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&& x <= offset.left + $e.width() ) {
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hovered = true;
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}
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} );
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return hovered;
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};
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/**
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* @method
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* Updates the next and prev buttons
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* @param {boolean} showPrevButton Whether the prev button should be revealed or not
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* @param {boolean} showNextButton Whether the next button should be revealed or not
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*/
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LIP.updateControls = function ( showPrevButton, showNextButton ) {
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var prevNextTop = ( ( this.$imageWrapper.height() / 2 ) - 60 ) + 'px';
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if ( this.$main.data( 'isFullscreened' ) ) {
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this.$postDiv.css( 'top', '' );
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} else {
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this.$postDiv.css( 'top', this.$imageWrapper.height() );
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}
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this.$nextButton.add( this.$prevButton ).css( {
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top: prevNextTop
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} );
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this.$nextButton.toggleClass( 'disabled', !showPrevButton );
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this.$prevButton.toggleClass( 'disabled', !showNextButton );
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this.revealButtonsAndFadeIfNeeded();
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};
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/**
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* Gets the API arguments for various calls to the API to find sized thumbnails.
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* @returns {Object}
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* @returns {number} return.real The width that should be requested from the API
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* @returns {number} return.css The ideal width we would like to have - should be the width of the image element later.
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*/
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LIP.getImageSizeApiArgs = function () {
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var thumb = this.currentImage.thumbnail;
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return this.thumbnailWidthCalculator.calculateWidths(
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this.$imageWrapper.width(), this.$imageWrapper.height(), thumb.width, thumb.height );
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};
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mw.LightboxInterface = LightboxInterface;
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}( mediaWiki, jQuery, OO, window.LightboxInterface ) );
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