Commit graph

66 commits

Author SHA1 Message Date
Gergő Tisza c594a5610a Make max-height computation more stable
Instead of setting the parent's height as max height of the
<img> element, find the first parent which has a non-automatic
height (that would be .mw-mmv-image-wrapper).

With the old structure, the height of the parent element could
be determined by the height of the image, which would then be
written back into the max-height of the image, messing up the
aspect ratio. I did not see this in the wild, but it was easy
to reproduce by changing the timing of the resize handler (in
particular, I tried to call the resize handler before loading
the new resolution, to make the UI more responsive, and ran
into this problem). This cannot happen anymore now.

This also fix a bug on some browsers (IE 10, maybe iOS Safari)
where the size of the image could be slightly larger than the
available space, and the bottom of the image was obscured by
the metadata panel. I am still not sure how exactly that
happened, but it was related to the <img> parents with automatic
heights having incorrect height. After making sure the <img>
has a max-height derived from an element with non-automatic
height, I cannot reproduce the bug on IE 10 anymore.

Change-Id: I193aefc42e6d6072717643659a9e4c0c8b7c7e93
Mingle: https://wikimedia.mingle.thoughtworks.com/projects/multimedia/cards/698
Bug: 66244
2014-06-17 21:20:00 +00:00
Gergő Tisza ab7b339143 Revert "Minimal zoom implementation".
Per the design meeting, we are abandoning this feature for now - there is not enough time to ensure it is of acceptable quality.

This reverts commit 4329d453ec.

Change-Id: I27c113ffecb617d442557163722ea5181ed0b2f4
2014-05-15 20:40:41 +00:00
Gergő Tisza 4329d453ec Minimal zoom implementation
Just a link to the full-size file for now.

Since the link must be to a PNG/JPEG/GIF (so possibly a thumbnail),
and we want to cap the size, we might need to get the URL from the
API, but we need to open the new window right away to avoid popup
blockers, making this patch quite complicated.

Change-Id: I9ce9d2a2d27b75470eae2806d9f9ce2f95f4dac2
Mingle: https://wikimedia.mingle.thoughtworks.com/projects/multimedia/cards/588
2014-05-15 01:04:23 +00:00
Gilles Dubuc 7d5a82c571 Fix IE9 support
- Fix JS error on pushState
- Fix blur issue where blur(0px) filter would blur anyway
- Fix wrapper sizing issue where its size would be 0 when measured

Bug: 65225
Change-Id: If9279cd56f55f71f261ec54dda8228194988b9ae
Mingle: https://wikimedia.mingle.thoughtworks.com/projects/multimedia/cards/597
2014-05-14 12:06:27 +02:00
jenkins-bot 9e0df0dd4c Merge "Refactor progressbar & blur handling" 2014-05-01 23:12:22 +00:00
Gergő Tisza fec24e02f7 Refactor progressbar & blur handling
This tries to fix a number of related issues:
* the blurred thumbnail was visible for a split-second sometimes
  when switching back to an already-loaded image. (Presumably when
  JS was sluggish enough to take more than 10 ms to execute.) We
  now check whether the promise is pending before showing a placeholder.
  (More generally, a lot of unnecessary logic was executed when paging
  through already loaded images, like displaying the placeholder, so
  this might make the UI a bit more responsive.)
* the blur could get stuck sometimes - I have seen this a few times,
  but have never been able to reproduce it, so I'm only guessing, but
  maybe the timing was really unfortunate, and we switched back less
  than 10 ms before loading finished. We now remove the blur on every
  branch, just to be sure.
* adding a progress handler to a promise might not have any immediate
  effect, so when switching to an image which was loading, the progress
  bar reacted too late. We now store the progress state per thumbnail
  so it is always available immediately.
* the progress would animate from 0 to its actual state whenever we
  navigated to the image. The change on paging is now instant; the
  progress bar only animates when we are looking at it.
* switching quickly back and forthe between a loaded and a loading
  image resulted in the loading image becoming unblurred. This seems
  fixed now, I'm not sure why. Maybe the "skip on non-pending promise"
  logic affects it somehow.

Also removes some unused things / renames some things which were
confusing, and makes an unrelated fix in the image provider, which kept
amassing fail handlers.

Change-Id: I580becff246f197ec1bc65e82acd422620e35578
Mingle: https://wikimedia.mingle.thoughtworks.com/projects/multimedia/cards/489
2014-05-01 21:09:28 +00:00
jenkins-bot f3ce1b0aa6 Merge "Fix for jsduck 5.x, rearrange categories" 2014-04-29 18:35:22 +00:00
Mark Holmquist d137689b34 Fix for jsduck 5.x, rearrange categories
Should make for a nicer documentation experience.

Change-Id: I935cbab2b06c8cf482d3987905d2257d09bea3a3
2014-04-29 11:32:12 -07:00
Gergő Tisza 7ee0cf3fcd Make progress bar less erratic
Solves the bug, and makes the code slightly cleaner, but it
still does not inspire confidence (e.g. use of viewer flags
by a bunch of callbacks that can run for a background image).
Also, the tests seem underspecified.

I'll follow up with some more refactoring.

Change-Id: I2557abcec173691ffce21185bf1a939f1644ba8c
Mingle: https://wikimedia.mingle.thoughtworks.com/projects/multimedia/cards/489
2014-04-24 23:55:26 +00:00
Mark Holmquist 0ed174a306 Do not load too-big thumbnails for SVGs
Change-Id: Iae75105151bfcd0e974fc292794802c77eb26ea4
Mingle: https://wikimedia.mingle.thoughtworks.com/projects/multimedia/cards/448
2014-04-15 11:21:05 -07:00
Gergő Tisza f297de60bc Hide metadata top button texts
Also make sure that the reuse dialog is positioned right, no
matter where its button is.

Also fixes some minor documentation problem with mw.mmv.ui.canvas
which I noticed in the process.

Change-Id: I86feed07738ebef012e63861ed909f3449b85a53
2014-04-04 09:11:58 +02:00
Gergő Tisza 95111d2b73 Use mw-mmv CSS prefix consistently for all things
With apologies to anyone who gets a hundred merge conflicts
because of this :)

We had several different prefix styles (mlb-, mw-mlb-, mw-mmv-,
mw-mmv-mmv-, a few unprefixed), which was getting annoying,
and will be confusing to wiki editors who are trying to figure out
where a given style comes from. Such changes are better done before
going live because it breaks all local CSS tweaks on the wiki,
so I am renaming things now (also removing some stuff which wasnt
used anywhere).

Change-Id: I00447a25f0028e234169c6db941bedc99622eb8d
2014-03-31 21:33:12 +00:00
Gergő Tisza c7ae4a36ba Handle image loading rejections
Displays the rejection error message when loading something fails, so that the
user knows what's going on and can send meaningful error reports.

Needs non-crappy design.

Change-Id: I7d2914d89549b598bd1070ed40c6f1c9d45b55f0
Mingle: https://wikimedia.mingle.thoughtworks.com/projects/multimedia/cards/271
2014-03-19 18:51:01 +00:00
Gilles Dubuc 56f923ae21 Add share panel, replace reuse
Mingle: 147

Change-Id: I5678002ac84965a80f5e63635151032e6c293194
2014-03-19 02:06:21 +00:00
Aaron Arcos 6b7de4b129 Fix resize issues (Part III, Fin)
Last round of fixes and refactorings regarding resize issues
and the Canvas component:
  * Consolidate all the width calculation logic inside the Canvas component
  * Consolidate image resizing logic in the Canvas component
  * Fix size problem with SVG images
  * Clean up comments and tests

Change-Id: I0198cc1e3a45f7287b9a7494f73a8f158303f886
Bug: 56454
Mingle: 239
2014-03-05 00:14:54 +00:00
Aaron Arcos fedaa553b4 Fix resize issues (Part II)
I was going to stage this but better give you the whole enchilada,
it is not that bad, ;-). This is what I am doing:

- Delete  things that are not used anymore.
- Componentize image ui element (Canvas).

Bug: 56454
Change-Id: Ib5461639a86d9f8e0a150f6d9543a20058d31e00
Mingle: 239
2014-02-28 10:22:21 +01:00