Previously 'up' brought the panel up, and 'down' brought it down,
which might conflict with expectations on scrolling. Up/down keys
now move the metadata panel to the opposite state, no matter what
the current state was.
Mingle: https://wikimedia.mingle.thoughtworks.com/projects/multimedia/cards/697
Change-Id: I53079d81042afb86354bf44e9dfd662adf1576cb
The jQuery update broke onDomEvent('focus') in OOjs UI. This is a
workaround which fixes the issue by binding on the input/textarea
elements directly, instead of their parents.
This introduces the annoying side effect that the metadata panel jumps
a bit when the embed HTML text is selected. (Just for that one, yes.
Weird.) Still better for now than no selection at all.
Change-Id: Ifa4c0600d7b4c0c64487596cbcabd5b4f4a12a19
Mingle: https://wikimedia.mingle.thoughtworks.com/projects/multimedia/cards/638
http://foo.com/bar was making a request to some random server
responding with HTTP 500 Internal Server Error.
Change-Id: I17f2e0908b849455db5ab1790b15c2344337c24b
Has issues:
- needs dependency injection
- needs to be DRY
- should not load mw.eventLogging when we are not in sample
Due to urgency this will be fixed in another commit.
Change-Id: I0df067a619109a7c945f82c8d33fa2e621217f0b
Mingle: https://wikimedia.mingle.thoughtworks.com/projects/multimedia/cards/619
Per the design meeting, we are abandoning this feature for now - there is not enough time to ensure it is of acceptable quality.
This reverts commit 4329d453ec.
Change-Id: I27c113ffecb617d442557163722ea5181ed0b2f4
jQuery 1.9 changes how $.focus() calls are handled: instead of
directly calling the handlers, it just invokes the DOM element's
focus(), and leaves it to the browser's event handling to trigger
them. This can fail for several reasons (e.g. element is not
attached to document, element is already focused, browser bugs such
as http://bugs.jquery.com/ticket/13363 ), so we are using
triggerHandler('focus') instead, which calls the handlers directly
without simulating actual browser events. Since these are unit
tests verifying event handler attach/unattach behavior, not
acceptance tests verifying actual event handling behavior, that
should be okay.
Change-Id: I65ecda28ace4f380ad33d6212e12069e18001232
Just a link to the full-size file for now.
Since the link must be to a PNG/JPEG/GIF (so possibly a thumbnail),
and we want to cap the size, we might need to get the URL from the
API, but we need to open the new window right away to avoid popup
blockers, making this patch quite complicated.
Change-Id: I9ce9d2a2d27b75470eae2806d9f9ce2f95f4dac2
Mingle: https://wikimedia.mingle.thoughtworks.com/projects/multimedia/cards/588
- Fix JS error on pushState
- Fix blur issue where blur(0px) filter would blur anyway
- Fix wrapper sizing issue where its size would be 0 when measured
Bug: 65225
Change-Id: If9279cd56f55f71f261ec54dda8228194988b9ae
Mingle: https://wikimedia.mingle.thoughtworks.com/projects/multimedia/cards/597
Do not log metadata-open when panel is already fully open and the
user presses the open key. (Same with close).
Also a completely unrelated code simplification.
Change-Id: I1f26b8669aa496d68b61d9a432430bf0864e8533
Mingle: https://wikimedia.mingle.thoughtworks.com/projects/multimedia/cards/559
This tries to fix a number of related issues:
* the blurred thumbnail was visible for a split-second sometimes
when switching back to an already-loaded image. (Presumably when
JS was sluggish enough to take more than 10 ms to execute.) We
now check whether the promise is pending before showing a placeholder.
(More generally, a lot of unnecessary logic was executed when paging
through already loaded images, like displaying the placeholder, so
this might make the UI a bit more responsive.)
* the blur could get stuck sometimes - I have seen this a few times,
but have never been able to reproduce it, so I'm only guessing, but
maybe the timing was really unfortunate, and we switched back less
than 10 ms before loading finished. We now remove the blur on every
branch, just to be sure.
* adding a progress handler to a promise might not have any immediate
effect, so when switching to an image which was loading, the progress
bar reacted too late. We now store the progress state per thumbnail
so it is always available immediately.
* the progress would animate from 0 to its actual state whenever we
navigated to the image. The change on paging is now instant; the
progress bar only animates when we are looking at it.
* switching quickly back and forthe between a loaded and a loading
image resulted in the loading image becoming unblurred. This seems
fixed now, I'm not sure why. Maybe the "skip on non-pending promise"
logic affects it somehow.
Also removes some unused things / renames some things which were
confusing, and makes an unrelated fix in the image provider, which kept
amassing fail handlers.
Change-Id: I580becff246f197ec1bc65e82acd422620e35578
Mingle: https://wikimedia.mingle.thoughtworks.com/projects/multimedia/cards/489
Solves the bug, and makes the code slightly cleaner, but it
still does not inspire confidence (e.g. use of viewer flags
by a bunch of callbacks that can run for a background image).
Also, the tests seem underspecified.
I'll follow up with some more refactoring.
Change-Id: I2557abcec173691ffce21185bf1a939f1644ba8c
Mingle: https://wikimedia.mingle.thoughtworks.com/projects/multimedia/cards/489