Per the design meeting, we are abandoning this feature for now - there is not enough time to ensure it is of acceptable quality.
This reverts commit 4329d453ec.
Change-Id: I27c113ffecb617d442557163722ea5181ed0b2f4
Just a link to the full-size file for now.
Since the link must be to a PNG/JPEG/GIF (so possibly a thumbnail),
and we want to cap the size, we might need to get the URL from the
API, but we need to open the new window right away to avoid popup
blockers, making this patch quite complicated.
Change-Id: I9ce9d2a2d27b75470eae2806d9f9ce2f95f4dac2
Mingle: https://wikimedia.mingle.thoughtworks.com/projects/multimedia/cards/588
- Fix JS error on pushState
- Fix blur issue where blur(0px) filter would blur anyway
- Fix wrapper sizing issue where its size would be 0 when measured
Bug: 65225
Change-Id: If9279cd56f55f71f261ec54dda8228194988b9ae
Mingle: https://wikimedia.mingle.thoughtworks.com/projects/multimedia/cards/597
This tries to fix a number of related issues:
* the blurred thumbnail was visible for a split-second sometimes
when switching back to an already-loaded image. (Presumably when
JS was sluggish enough to take more than 10 ms to execute.) We
now check whether the promise is pending before showing a placeholder.
(More generally, a lot of unnecessary logic was executed when paging
through already loaded images, like displaying the placeholder, so
this might make the UI a bit more responsive.)
* the blur could get stuck sometimes - I have seen this a few times,
but have never been able to reproduce it, so I'm only guessing, but
maybe the timing was really unfortunate, and we switched back less
than 10 ms before loading finished. We now remove the blur on every
branch, just to be sure.
* adding a progress handler to a promise might not have any immediate
effect, so when switching to an image which was loading, the progress
bar reacted too late. We now store the progress state per thumbnail
so it is always available immediately.
* the progress would animate from 0 to its actual state whenever we
navigated to the image. The change on paging is now instant; the
progress bar only animates when we are looking at it.
* switching quickly back and forthe between a loaded and a loading
image resulted in the loading image becoming unblurred. This seems
fixed now, I'm not sure why. Maybe the "skip on non-pending promise"
logic affects it somehow.
Also removes some unused things / renames some things which were
confusing, and makes an unrelated fix in the image provider, which kept
amassing fail handlers.
Change-Id: I580becff246f197ec1bc65e82acd422620e35578
Mingle: https://wikimedia.mingle.thoughtworks.com/projects/multimedia/cards/489
Solves the bug, and makes the code slightly cleaner, but it
still does not inspire confidence (e.g. use of viewer flags
by a bunch of callbacks that can run for a background image).
Also, the tests seem underspecified.
I'll follow up with some more refactoring.
Change-Id: I2557abcec173691ffce21185bf1a939f1644ba8c
Mingle: https://wikimedia.mingle.thoughtworks.com/projects/multimedia/cards/489
Also make sure that the reuse dialog is positioned right, no
matter where its button is.
Also fixes some minor documentation problem with mw.mmv.ui.canvas
which I noticed in the process.
Change-Id: I86feed07738ebef012e63861ed909f3449b85a53
With apologies to anyone who gets a hundred merge conflicts
because of this :)
We had several different prefix styles (mlb-, mw-mlb-, mw-mmv-,
mw-mmv-mmv-, a few unprefixed), which was getting annoying,
and will be confusing to wiki editors who are trying to figure out
where a given style comes from. Such changes are better done before
going live because it breaks all local CSS tweaks on the wiki,
so I am renaming things now (also removing some stuff which wasnt
used anywhere).
Change-Id: I00447a25f0028e234169c6db941bedc99622eb8d
Displays the rejection error message when loading something fails, so that the
user knows what's going on and can send meaningful error reports.
Needs non-crappy design.
Change-Id: I7d2914d89549b598bd1070ed40c6f1c9d45b55f0
Mingle: https://wikimedia.mingle.thoughtworks.com/projects/multimedia/cards/271
Last round of fixes and refactorings regarding resize issues
and the Canvas component:
* Consolidate all the width calculation logic inside the Canvas component
* Consolidate image resizing logic in the Canvas component
* Fix size problem with SVG images
* Clean up comments and tests
Change-Id: I0198cc1e3a45f7287b9a7494f73a8f158303f886
Bug: 56454
Mingle: 239
I was going to stage this but better give you the whole enchilada,
it is not that bad, ;-). This is what I am doing:
- Delete things that are not used anymore.
- Componentize image ui element (Canvas).
Bug: 56454
Change-Id: Ib5461639a86d9f8e0a150f6d9543a20058d31e00
Mingle: 239