Just a link to the full-size file for now.
Since the link must be to a PNG/JPEG/GIF (so possibly a thumbnail),
and we want to cap the size, we might need to get the URL from the
API, but we need to open the new window right away to avoid popup
blockers, making this patch quite complicated.
Change-Id: I9ce9d2a2d27b75470eae2806d9f9ce2f95f4dac2
Mingle: https://wikimedia.mingle.thoughtworks.com/projects/multimedia/cards/588
- Fix JS error on pushState
- Fix blur issue where blur(0px) filter would blur anyway
- Fix wrapper sizing issue where its size would be 0 when measured
Bug: 65225
Change-Id: If9279cd56f55f71f261ec54dda8228194988b9ae
Mingle: https://wikimedia.mingle.thoughtworks.com/projects/multimedia/cards/597
Do not log metadata-open when panel is already fully open and the
user presses the open key. (Same with close).
Also a completely unrelated code simplification.
Change-Id: I1f26b8669aa496d68b61d9a432430bf0864e8533
Mingle: https://wikimedia.mingle.thoughtworks.com/projects/multimedia/cards/559
This tries to fix a number of related issues:
* the blurred thumbnail was visible for a split-second sometimes
when switching back to an already-loaded image. (Presumably when
JS was sluggish enough to take more than 10 ms to execute.) We
now check whether the promise is pending before showing a placeholder.
(More generally, a lot of unnecessary logic was executed when paging
through already loaded images, like displaying the placeholder, so
this might make the UI a bit more responsive.)
* the blur could get stuck sometimes - I have seen this a few times,
but have never been able to reproduce it, so I'm only guessing, but
maybe the timing was really unfortunate, and we switched back less
than 10 ms before loading finished. We now remove the blur on every
branch, just to be sure.
* adding a progress handler to a promise might not have any immediate
effect, so when switching to an image which was loading, the progress
bar reacted too late. We now store the progress state per thumbnail
so it is always available immediately.
* the progress would animate from 0 to its actual state whenever we
navigated to the image. The change on paging is now instant; the
progress bar only animates when we are looking at it.
* switching quickly back and forthe between a loaded and a loading
image resulted in the loading image becoming unblurred. This seems
fixed now, I'm not sure why. Maybe the "skip on non-pending promise"
logic affects it somehow.
Also removes some unused things / renames some things which were
confusing, and makes an unrelated fix in the image provider, which kept
amassing fail handlers.
Change-Id: I580becff246f197ec1bc65e82acd422620e35578
Mingle: https://wikimedia.mingle.thoughtworks.com/projects/multimedia/cards/489
- this avoids an issue where the arrow wouldn't point to what we
want when near the edge of the screen
- this avoids an RTL issue where the bubble would go outside of
the screen
Bug: 64258
Change-Id: I1cc9683af2743b093a45b19d7142fe7e5e66423f
Mingle: https://wikimedia.mingle.thoughtworks.com/projects/multimedia/cards/485