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Request maximum image resolution in the API call.
After checking all the code paths (phew !), it seems this simple change takes care of the resolution issue that surfaces mainly in iOS devices (see b/60388). Bug: 60388 Change-Id: I867dd18f782126fb71eb52ec637a2b90b910050d
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@ -278,7 +278,8 @@
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}
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return {
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requested: requestedWidth,
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// Factor in pixel ratio so we get as many pixels as the device supports, see b/60388
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requested: requestedWidth * $.devicePixelRatio(),
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target: calculatedMaxWidth || targetWidth
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};
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};
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@ -467,7 +467,7 @@
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widths = viewer.getImageSizeApiArgs(ui);
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assert.strictEqual(widths.target, 150/100*200, 'Correct target width was computed.');
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assert.strictEqual(widths.requested, 320, 'Correct requested width was computed.');
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assert.strictEqual(widths.requested, 320 * $.devicePixelRatio(), 'Correct requested width was computed.');
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// Fake viewport dimensions, width/height == 1.0, we are limited by width
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ui.$imageWrapper.height(600);
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@ -476,7 +476,7 @@
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widths = viewer.getImageSizeApiArgs(ui);
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assert.strictEqual(widths.target, 600, 'Correct target width was computed.');
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assert.strictEqual(widths.requested, 640, 'Correct requested width was computed.');
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assert.strictEqual(widths.requested, 640 * $.devicePixelRatio(), 'Correct requested width was computed.');
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ui.unattach();
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} );
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