mediawiki-extensions-Multim.../resources/mmv/ui/mmv.ui.js

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/*
* This file is part of the MediaWiki extension MultimediaViewer.
*
* MultimediaViewer is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* MultimediaViewer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with MultimediaViewer. If not, see <http://www.gnu.org/licenses/>.
*/
( function () {
var EP,
cachedRTL;
/**
* Represents a UI element.
*
* @class mw.mmv.ui.Element
* @abstract
* @constructor
* @param {jQuery} $container
*/
function Element( $container ) {
OO.EventEmitter.call( this );
/** @property {jQuery} $container The element that contains the UI element. */
this.$container = $container;
/** @property {Object.<string, string[]>} eventsRegistered Events that this element has registered with the DOM. */
this.eventsRegistered = {};
/**
* @property {Object.<string, jQuery>} $inlineStyles a list of `<style>` elements in the head
* which we use to manipulate pseudo-classes and pseudo-elements.
*/
this.$inlineStyles = [];
/**
* Stores named timeouts. See setTimer().
*
* @private
* @property {Object.<string, {timeout: Object, handler: function(), delay: number}>}
*/
this.timers = {};
}
OO.mixinClass( Element, OO.EventEmitter );
EP = Element.prototype;
/**
* Checks whether the document is RTL. Assumes it doesn't change.
*
* @return {boolean}
*/
EP.isRTL = function () {
if ( cachedRTL === undefined ) {
cachedRTL = $( document.body ).hasClass( 'rtl' );
}
return cachedRTL;
};
/**
* Sets the data for the element.
*
* @abstract
*/
EP.set = function () {};
/**
* Empties the element.
*
* @abstract
*/
EP.empty = function () {};
/**
* Registers listeners.
*
* @abstract
*/
EP.attach = function () {};
/**
* Clears listeners.
*
* @abstract
*/
EP.unattach = function () {
this.clearEvents();
};
/**
* Add event handler in a way that will be auto-cleared on lightbox close
*
* TODO: Unit tests
*
* @param {string} name Name of event, like 'keydown'
* @param {Function} handler Callback for the event
*/
EP.handleEvent = function ( name, handler ) {
if ( this.eventsRegistered[ name ] === undefined ) {
this.eventsRegistered[ name ] = [];
}
this.eventsRegistered[ name ].push( handler );
$( document ).on( name, handler );
};
/**
* Remove all events that have been registered on this element.
*
* TODO: Unit tests
*/
EP.clearEvents = function () {
var i, handlers, thisevent,
events = Object.keys( this.eventsRegistered );
for ( i = 0; i < events.length; i++ ) {
thisevent = events[ i ];
handlers = this.eventsRegistered[ thisevent ];
while ( handlers.length > 0 ) {
$( document ).off( thisevent, handlers.pop() );
}
}
};
/**
* Manipulate CSS directly. This is needed to set styles for pseudo-classes and pseudo-elements.
*
* @param {string} key some name to identify the style
* @param {string|null} style a CSS snippet (set to null to delete the given style)
*/
EP.setInlineStyle = function ( key, style ) {
if ( !this.$inlineStyles ) {
this.$inlineStyles = [];
}
if ( !this.$inlineStyles[ key ] ) {
if ( !style ) {
return;
}
this.$inlineStyles[ key ] = $( '<style>' ).attr( 'type', 'text/css' ).appendTo( 'head' );
}
this.$inlineStyles[ key ].html( style || '' );
};
/**
* Sets a timer. This is a shortcut to using the native setTimout and then storing
* the reference, with some small differences for convenience:
* - setting the same timer again clears the old one
* - callbacks have the element as their context
* Timers are local to the element.
* See also clearTimer() and resetTimer().
*
* @param {string} name
* @param {function()} callback
* @param {number} delay delay in milliseconds
*/
EP.setTimer = function ( name, callback, delay ) {
var element = this;
this.clearTimer( name );
this.timers[ name ] = {
timeout: null,
handler: callback,
delay: delay
};
this.timers[ name ].timeout = setTimeout( function () {
delete element.timers[ name ];
callback.call( element );
}, delay );
};
/**
* Clears a timer. See setTimer().
*
* @param {string} name
*/
EP.clearTimer = function ( name ) {
if ( name in this.timers ) {
clearTimeout( this.timers[ name ].timeout );
delete this.timers[ name ];
}
};
/**
* Resets a timer, so that its delay will be relative to when resetTimer() was called, not when
* the timer was created. Optionally changes the delay as well.
* Resetting a timer that does not exist or has already fired has no effect.
* See setTimer().
*
* @param {string} name
* @param {number} [delay] delay in milliseconds
*/
EP.resetTimer = function ( name, delay ) {
if ( name in this.timers ) {
if ( delay === undefined ) {
delay = this.timers[ name ].delay;
}
this.setTimer( name, this.timers[ name ].handler, delay );
}
};
/**
* Makes the entire input/textarea selected when focused.
* Invoked with that input/textarea as context.
*/
EP.selectAllOnEvent = function () {
try {
this.select();
} catch ( e ) {
// IE doesn't like when select() is called during the onfocus handler
}
};
/**
* Flips E (east) and W (west) directions in RTL documents.
*
* @param {string} keyword a keyword where the first 'e' or 'w' character means a direction (such as a
* tipsy gravity parameter)
* @return {string}
*/
EP.correctEW = function ( keyword ) {
if ( this.isRTL() ) {
keyword = keyword.replace( /[ew]/i, function ( dir ) {
if ( dir === 'e' ) {
return 'w';
} else if ( dir === 'E' ) {
return 'W';
} else if ( dir === 'w' ) {
return 'e';
} else if ( dir === 'W' ) {
return 'E';
}
} );
}
return keyword;
};
mw.mmv.ui = {};
mw.mmv.ui.reuse = {};
mw.mmv.ui.Element = Element;
}() );