mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/Math
synced 2024-12-21 03:42:46 +00:00
12a45cff1b
Uses nodejs to call phantomjs that renders the tex input using MathJax and returns a json object that includes both the SVG and the MathML representation. The project was forked from https://github.com/agrbin/svgtex. Co-Authored-By: Gabriel Wicke <gwicke@wikimedia.org> Co-Authored-By: Moritz Schubotz <wiki@physikerwelt.de> Change-Id: Ie5f24006c3aacd8f61f48ca275acd63a418d7529
135 lines
3.6 KiB
JavaScript
135 lines
3.6 KiB
JavaScript
// perfect singleton
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window.engine = (new (function() {
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this.Q = MathJax.Hub.queue;
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this.math = null;
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this.buffer = [];
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function toMathML(jax,callback) {
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var mml;
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try {
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mml = jax.root.toMathML('');
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} catch(err) {
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if (!err.restart) {throw err;} // an actual error
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return MathJax.Callback.After([toMathML,jax,callback],err.restart);
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}
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MathJax.Callback(callback)(mml);
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}
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// bind helper.
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this.bind = function(method) {
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var engine = this;
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return function() {
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return method.apply(engine, arguments);
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};
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};
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// initialize Engine, after MathJax is loaded, this.math will
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// point to our jax.
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this.init = function() {
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this.Q.Push(this.bind(function () {
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this.math = MathJax.Hub.getAllJax('math')[0];
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this.processBuffered();
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}));
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};
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// receives input latex string and invokes cb
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// function with svg result.
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this.processCB = function(latex, cb) {
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this.Q.Push(['Text', this.math, latex]);
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this.Q.Push(this.bind(function() {
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// then, this toSVG call will invoke cb(result).
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cb(document.getElementsByTagName('svg')[1].cloneNode(true));
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}));
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};
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// this is a helper for merge, who will want to decide
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// whether something went wrong while rendering latex.
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// the constant #C00 could be overriden by config!!
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this.TextIsError = function(txt) {
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return txt.getAttribute('fill') === '#C00' &&
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txt.getAttribute('stroke') === 'none';
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};
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// mathjax keeps parts of SVG symbols in one hidden svg at
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// the begining of the DOM, this function should take two
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// SVGs and return one stand-alone svg which could be
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// displayed like an image on some different page.
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this.merge = function(svg) {
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var uses,
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copied,
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k,
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id,
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texts,
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i,
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tmpDiv,
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defs = document.getElementById('MathJax_SVG_Hidden')
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.nextSibling.childNodes[0].cloneNode(false);
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// clone and copy all used paths into local defs.
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// xlink:href in uses FIX
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uses = svg.getElementsByTagName('use');
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copied = {};
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for ( k = 0; k < uses.length; ++k) {
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id = uses[k].getAttribute('href');
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if (id && copied[id]) {
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uses[k].setAttribute('xlink:href', id);
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// Already copied, skip
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continue;
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}
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defs.appendChild(
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document.getElementById(id.substr(1)).cloneNode(true)
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);
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uses[k].setAttribute('xlink:href', id);
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copied[id] = true;
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}
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// check for errors in svg.
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texts = document.getElementsByTagName('text', svg);
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for ( i = 0; i < texts.length; ++i) {
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if (this.TextIsError(texts[i])) {
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return [texts[i].textContent];
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}
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}
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svg.style.position = 'static';
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tmpDiv = document.createElement('div');
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tmpDiv.appendChild(svg);
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return tmpDiv.innerHTML;
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};
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// if someone calls process before init is complete,
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// that call will be stored into buffer. After the init
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// is complete, all buffer stuff will get resolved.
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this.processBuffered = function() {
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for (var i = 0; i < this.buffer.length; ++i) {
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this.process(this.buffer[i][0], this.buffer[i][1]);
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}
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this.buffer = [];
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};
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// callback will be invoked with array [original latex, SVG output]
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// if there is an error during the latex rendering then second
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// element (instead of SVG output) will be array again with
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// only one string element describing the error message.
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this.process = function(latex, cb) {
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if (this.math === null) {
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this.buffer.push( [latex, cb] );
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} else {
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try{
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this.processCB(latex, this.bind(function( ) {
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var jax = MathJax.Hub.getAllJax(),
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mergedSVG = this.merge(document.getElementsByTagName('svg')[1].cloneNode(true));
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toMathML(jax[0],function (mml) {
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cb([latex, mergedSVG, mml]);
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});
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}));
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} catch (err) {
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cb([latex, err.message, '-']);
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}
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}
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};
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this.init();
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})());
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