Currently the PNG and the LaTeXML rendering mode
use a common table in the database. If both rendering
modes are allowed in a wiki simultaneously this causes
problems, because the fields are continuously overwritten.
This change adds the method getMathTableName that will
allow renderers to access their specific table in the
database.
Change-Id: I8b11ffd0a39fadd7d3c8de1e94e74ff5f490430d
Currently the PNG and the LaTeXML rendering mode
use a common table in the database. If both rendering
modes are allowed in a wiki simultaneously this causes
problems, because the fields are continuously overwritten.
This change creates the new database table defined in step 1.
Bug: 65522
Change-Id: I5f125d36b83776ca6f75ff014dc9095d0a737a35
Currently the PNG and the LaTeXML rendering mode
use a common table in the database. If both rendering
modes are allowed in a wiki simultaneously this causes
problems, because the fields are continuously overwritten.
This change adds a new table for the LaTeXML rendering mode
to the database.
Bug: 65522
Change-Id: If5b887e908f22248789d478c34b03ea3c7da393a
new LaTeXML instance.
Sponsored by https://www.xsede.org/
Cherry-Pick from Id92ef141c7921a82528b3ba4384e026322499312
Change-Id: Idd1de9da348d473acc6cea8d2d1a855f1f6b07fa
These files were added in but the change was totally unrelated to the
AsciiMath issue mentioned there and moreover this commit bypassed review.
These entity references are useless for LaTeXML
(which does not generate entity names), for the client-side MathJax
(which does not use MathML input) and for mathoid (which uses
phantomjs=webkit and thus already parses the HTML5 entity names correctly).
Finally, these files are likely to disappear in future MathJax versions.
So let's remove these files until it is clear what the intention was.
Change-Id: Iee875632411b98d1e86d3bb10f69ae3797105de7
some files required for Mathoid were missing in the
modules/MahtJax folder
For example I15cb2d1cb0533a2fa0e21012198387501a3b42ea
requires AsciiMath and LaTeXML requires named entities
Change-Id: Ib7f2e4b8eb7250ea4fc24aac3cedf196211f38c2
If the LocalSettings.php has invalid settings
for $wgDefaultUserOptions['math']
and $wgValidMathModes the user prefrences
pages displays an error. This commit
catches this error and selects the first
rendering option availible.
Bug: 64844
Change-Id: I1e3c468c0dc92378f7dc7b7d81fb4693e70f6b6f
A performance issue was fixed in the shim(s) generated by
generateJsonI18n.php, so it needed to be updated.
Change-Id: Ib8069ac45f2db0436041287e4d4e5c6a684417f1
All live preview logic has been moved to ve.ui.MWLiveExtensionInspector so
so this can be simplified down to just static configuration.
Depends on I708c4cb012be in VE-MW.
Change-Id: I24b4788e97411eec18161709ca5d47c87d3f64da
As we can't access the view node we have to use stagin transactions
to apply changes to the real document node.
In all cases we can now bypass the parent teardown method as the
model has already been updated.
Depends on If1250402f266 being pulled through to the VE extension.
Bug: 63785
Change-Id: Ic42db8531a5119e8454fb26c80565cef656d3a80
Some simple math tags such as the rendering result of
$\mathcal{ABC}$
are converted to an HTML-div tag by LaTeXML if inline-mode
is used. This change
* makes the $wgMathDefaultLaTeXMLSetting easier to read
* improves the XML validation of the LaTeXML output.
Change-Id: I807dbfa3a45930deec8eb5615133be9a39f3f101
To adjust the selectable math rendering modes in user preferences $wgMathValidModes
is introduced.
* $wgUseLaTeXML becomes unnecessary use $wgMathValidModes[] = MW_MATH_LATEXML;
to enable the LaTeXML rendering mode
* add $wgMathValidModes[] = MW_MATH_MATHJAX; to enable MathJax
Currently, MathJax is bound to the MW_MATH_SOURCE rendering mode.
This change makes the base mode user configurable.
That means before MathJax is loaded the png fallback image could
be displayed.
ATTENTION: This change modifies global variables as follows:
* MW_MATH_MATHJAX is deprecated.
Bug: 57981
Change-Id: Ibf705cb66754d04e4c7eafd1e98608b25d7dbb94
mathchoice.js is necessary for the \mod command. This patch includes it
in the TeX module, so that it is included by ResourceLoader.
Bug: 63621
Change-Id: I624358baee04d396207e87ab81b47718573ea3b3
This brings us one step closer to solving the JS rendering bug. The
remaining issue is how to know that the enabler script needs to be
loaded.
Bug: 36060
Change-Id: I9cbd032afaf90a735c92f055c2bf82766e9acbe0