mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/Echo
synced 2024-11-14 11:16:16 +00:00
7b5cf41e37
Bug: T122646 Change-Id: I6cb6d121eb7e32737b1d73743061e1435e869c93
352 lines
11 KiB
JavaScript
352 lines
11 KiB
JavaScript
( function ( mw, $ ) {
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/**
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* Notification badge button widget for echo popup.
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*
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* @class
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* @extends OO.ui.ButtonWidget
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*
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* @constructor
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* @param {mw.echo.dm.NotificationsModel} model Notifications view model
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* @param {Object} [config] Configuration object
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* @cfg {number} [numItems=0] How many items are in the button display
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* @cfg {boolean} [hasUnseen=false] Whether there are unseen items
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* @cfg {boolean} [markReadWhenSeen=false] Mark all notifications as read on open
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* @cfg {number} [popupWidth=450] The width of the popup
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* @cfg {string|Object} [badgeIcon] The icons to use for this button.
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* If this is a string, it will be used as the icon regardless of the state.
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* If it is an object, it must include
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* the properties 'unseen' and 'seen' with icons attached to both. For example:
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* { badgeIcon: {
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* unseen: 'bellOn',
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* seen: 'bell'
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* } }
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* @cfg {string} [href] URL the badge links to
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* @cfg {jQuery} [$overlay] A jQuery element functioning as an overlay
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* for popups.
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*/
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mw.echo.ui.NotificationBadgeWidget = function MwEchoUiNotificationBadgeButtonPopupWidget( model, config ) {
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var buttonFlags, allNotificationsButton, preferencesButton, footerButtonGroupWidget, $footer;
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config = config || {};
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config.links = config.links || {};
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// Parent constructor
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mw.echo.ui.NotificationBadgeWidget.parent.call( this, config );
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// Mixin constructors
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OO.ui.mixin.PendingElement.call( this, config );
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this.$overlay = config.$overlay || this.$element;
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// Create a menu overlay
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this.$menuOverlay = $( '<div>' )
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.addClass( 'mw-echo-ui-NotificationBadgeWidget-overlay-menu' );
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this.$overlay.append( this.$menuOverlay );
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// View model
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this.notificationsModel = model;
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this.type = this.notificationsModel.getType();
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this.numItems = config.numItems || 0;
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this.markReadWhenSeen = !!config.markReadWhenSeen;
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this.badgeIcon = config.badgeIcon || {};
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this.hasRunFirstTime = false;
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this.currentUnreadCountInBadge = 0;
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buttonFlags = [ 'primary' ];
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if ( !!config.hasUnseen ) {
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buttonFlags.push( 'unseen' );
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}
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this.badgeButton = new mw.echo.ui.BadgeLinkWidget( {
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label: this.numItems,
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flags: buttonFlags,
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badgeIcon: config.badgeIcon,
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// The following messages can be used here:
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// tooltip-pt-notifications-alert
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// tooltip-pt-notifications-message
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title: mw.msg( 'tooltip-pt-notifications-' + this.type ),
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href: config.href
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} );
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// Notifications widget
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this.notificationsWidget = new mw.echo.ui.NotificationsWidget(
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this.notificationsModel,
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{
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type: this.type,
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$overlay: this.$menuOverlay,
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markReadWhenSeen: this.markReadWhenSeen
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}
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);
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// Footer
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allNotificationsButton = new OO.ui.ButtonWidget( {
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icon: 'next',
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label: mw.msg( 'echo-overlay-link' ),
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href: config.links.notifications,
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classes: [ 'mw-echo-ui-notificationBadgeButtonPopupWidget-footer-allnotifs' ]
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} );
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preferencesButton = new OO.ui.ButtonWidget( {
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icon: 'advanced',
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label: mw.msg( 'mypreferences' ),
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href: config.links.preferences,
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classes: [ 'mw-echo-ui-notificationBadgeButtonPopupWidget-footer-preferences' ]
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} );
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footerButtonGroupWidget = new OO.ui.ButtonGroupWidget( {
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items: [ allNotificationsButton, preferencesButton ]
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} );
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$footer = $( '<div>' )
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.addClass( 'mw-echo-ui-notificationBadgeButtonPopupWidget-footer' )
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.append( footerButtonGroupWidget.$element );
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this.popup = new OO.ui.PopupWidget( {
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$content: this.notificationsWidget.$element,
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$footer: $footer,
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width: config.popupWidth || 500,
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autoClose: true,
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// Also ignore clicks from the nested action menu items, that
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// actually exist in the overlay
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$autoCloseIgnore: this.$element.add( this.$menuOverlay ),
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head: true,
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// The following messages can be used here:
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// echo-notification-alert-text-only
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// echo-notification-message-text-only
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label: mw.msg( 'echo-notification-' + this.type + '-text-only' ),
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classes: [ 'mw-echo-ui-notificationBadgeButtonPopupWidget-popup' ]
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} );
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// HACK: Add an icon to the popup head label
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this.popupHeadIcon = new OO.ui.IconWidget();
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this.popup.$head.prepend( this.popupHeadIcon.$element );
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this.setPendingElement( this.popup.$head );
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this.updateIcon( !!config.hasUnseen );
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// Mark all as read button
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this.markAllReadButton = new OO.ui.ButtonWidget( {
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framed: false,
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label: mw.msg( 'echo-mark-all-as-read' ),
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classes: [ 'mw-echo-ui-notificationsWidget-markAllReadButton' ]
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} );
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// Hide the close button
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this.popup.closeButton.toggle( false );
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// Add the 'mark all as read' button to the header
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this.popup.$head.append( this.markAllReadButton.$element );
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this.markAllReadButton.toggle( false );
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// Events
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this.markAllReadButton.connect( this, { click: 'onMarkAllReadButtonClick' } );
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this.notificationsModel.connect( this, {
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updateSeenTime: 'updateBadge',
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add: 'updateBadge',
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unseenChange: 'updateBadge',
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unreadChange: 'updateBadge'
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} );
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this.popup.connect( this, { toggle: 'onPopupToggle' } );
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this.badgeButton.connect( this, {
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click: 'onBadgeButtonClick'
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} );
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this.$element
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.prop( 'id', 'pt-notifications-' + this.type )
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// The following classes can be used here:
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// mw-echo-ui-notificationBadgeButtonPopupWidget-alert
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// mw-echo-ui-notificationBadgeButtonPopupWidget-message
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.addClass(
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'mw-echo-ui-notificationBadgeButtonPopupWidget ' +
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'mw-echo-ui-notificationBadgeButtonPopupWidget-' + this.type
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)
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.append(
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this.badgeButton.$element,
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this.popup.$element
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);
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};
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/* Initialization */
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OO.inheritClass( mw.echo.ui.NotificationBadgeWidget, OO.ui.Widget );
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OO.mixinClass( mw.echo.ui.NotificationBadgeWidget, OO.ui.mixin.PendingElement );
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/* Static properties */
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mw.echo.ui.NotificationBadgeWidget.static.tagName = 'li';
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/* Events */
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/**
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* @event allRead
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* All notifications were marked as read
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*/
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/* Methods */
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/**
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* Respond to badge button click
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*/
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mw.echo.ui.NotificationBadgeWidget.prototype.onBadgeButtonClick = function () {
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this.popup.toggle();
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};
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/**
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* Update the badge icon with the read/unread versions if they exist.
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*
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* @param {boolean} hasUnseen Widget has unseen notifications
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*/
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mw.echo.ui.NotificationBadgeWidget.prototype.updateIcon = function ( hasUnseen ) {
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var icon = typeof this.badgeIcon === 'string' ?
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this.badgeIcon :
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this.badgeIcon[ hasUnseen ? 'unseen' : 'seen' ];
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this.badgeButton.setIcon( icon );
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this.popupHeadIcon.setIcon( icon );
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};
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/**
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* Update the badge state and label based on changes to the model
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*/
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mw.echo.ui.NotificationBadgeWidget.prototype.updateBadge = function () {
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var unseenCount = this.notificationsModel.getUnseenCount(),
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unreadCount = this.notificationsModel.getUnreadCount(),
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nonBundledUnreadCount = this.notificationsModel.getNonbundledUnreadCount();
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// Update numbers and seen/unseen state
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// If the popup is open, only allow a "demotion" of the badge
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// to grey; ignore change of color to 'unseen'
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if ( this.popup.isVisible() ) {
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if ( !unseenCount ) {
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this.badgeButton.setFlags( { unseen: false } );
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this.updateIcon( false );
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}
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} else {
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this.badgeButton.setFlags( { unseen: !!unseenCount } );
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this.updateIcon( !!unseenCount );
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}
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// Update badge count
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if ( !this.markReadWhenSeen || !this.popup.isVisible() || unreadCount < this.currentUnreadCountInBadge ) {
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this.badgeButton.setLabel( mw.language.convertNumber( unreadCount ) );
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}
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// Check if we need to display the 'mark all unread' button
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this.markAllReadButton.toggle( !this.markReadWhenSeen && nonBundledUnreadCount > 0 );
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this.currentUnreadCountInBadge = unreadCount;
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};
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/**
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* Respond to 'mark all as read' button click
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*/
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mw.echo.ui.NotificationBadgeWidget.prototype.onMarkAllReadButtonClick = function () {
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this.notificationsModel.markAllRead();
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};
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/**
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* Populate notifications from the API.
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*
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* @param {jQuery.Promise} [fetchingApiRequest] An existing promise for fetching
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* notifications from the API. This allows us to start fetching notifications
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* externally.
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* @return {jQuery.Promise} Promise that is resolved when the notifications populate
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*/
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mw.echo.ui.NotificationBadgeWidget.prototype.populateNotifications = function ( fetchingApiRequest ) {
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var widget = this;
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// The model retrieves the ongoing promise or returns the existing one that it
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// has. When the promise is completed successfuly, it nullifies itself so we can
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// request for it to be rebuilt and the request to the API resent.
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// However, in the case of an API failure, the promise does not nullify itself.
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// In that case we also want the model to rebuild the request, so in this condition
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// we must check both cases.
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if ( !this.notificationsModel.isFetchingNotifications() || this.notificationsModel.isFetchingErrorState() ) {
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this.pushPending();
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this.markAllReadButton.toggle( false );
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return this.notificationsModel.fetchNotifications( fetchingApiRequest )
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.then( function ( idArray ) {
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// Clip again
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widget.popup.clip();
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// Log impressions
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mw.echo.logger.logNotificationImpressions( this.type, idArray, mw.echo.Logger.static.context.popup );
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} )
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.always( function () {
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// Pop pending
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widget.popPending();
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// Nullify the promise; let the user fetch again
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widget.fetchNotificationsPromise = null;
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} );
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} else {
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return this.notificationsModel.getFetchNotificationPromise();
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}
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};
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/**
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* Extend the response to button click so we can also update the notification list.
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*/
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mw.echo.ui.NotificationBadgeWidget.prototype.onPopupToggle = function ( isVisible ) {
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var widget = this;
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if ( !isVisible ) {
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// If the popup is closing, remove "initiallyUnseen" and leave
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this.notificationsWidget.resetNotificationItems();
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return;
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}
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// Log the click event
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mw.echo.logger.logInteraction(
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'ui-badge-link-click',
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mw.echo.Logger.static.context.badge,
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null,
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this.type
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);
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if ( this.hasRunFirstTime ) {
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// HACK: Clippable doesn't resize the clippable area when
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// it calculates the new size. Since the popup contents changed
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// and the popup is "empty" now, we need to manually set its
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// size to 1px so the clip calculations will resize it properly.
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// See bug report: https://phabricator.wikimedia.org/T110759
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this.popup.$clippable.css( 'height', '1px' );
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this.popup.clip();
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}
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// Always populate on popup open. The model and widget should handle
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// the case where the promise is already underway.
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this.populateNotifications()
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.then( function () {
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var i,
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items = widget.notificationsWidget.getItems();
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if ( widget.popup.isVisible() ) {
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// Update seen time
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widget.notificationsModel.updateSeenTime();
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// Mark notifications as 'read' if markReadWhenSeen is set to true
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if ( widget.markReadWhenSeen ) {
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widget.notificationsModel.autoMarkAllRead();
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}
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// Log impressions
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for ( i = 0; i < items.length; i++ ) {
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if ( items[ i ].getModel ) {
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mw.echo.logger.logInteraction(
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mw.echo.Logger.static.actions.notificationImpression,
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mw.echo.Logger.static.context.popup,
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items[ i ].getModel().getId(),
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items[ i ].getModel().getCategory()
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);
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}
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}
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}
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} );
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this.hasRunFirstTime = true;
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};
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/**
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* Get the notifications model attached to this widget
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*
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* @return {mw.echo.dm.NotificationsModel} Notifications model
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*/
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mw.echo.ui.NotificationBadgeWidget.prototype.getModel = function () {
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return this.notificationsModel;
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};
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} )( mediaWiki, jQuery );
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