mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/Echo
synced 2024-11-30 18:45:07 +00:00
60748b0b25
Pass a relevant number of unread notifications to the messages 'echo-mark-all-as-read' and 'echo-mark-wiki-as-read' each time they are used, in order to facilitate the use of PLURAL in the messages. This allows translators to say e.g. "mark both as read" when there are two unread notifications, for instance. Bug: T321462 Change-Id: Ida65be2d7f2663d9802f71c7ea1eb588db8cd254
359 lines
12 KiB
JavaScript
359 lines
12 KiB
JavaScript
( function () {
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/**
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* Notification badge button widget for echo popup.
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*
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* @class
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* @extends OO.ui.ButtonWidget
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*
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* @constructor
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* @param {mw.echo.Controller} controller Echo notifications controller
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* @param {mw.echo.dm.ModelManager} manager Model manager
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* @param {Object} links Links object, containing 'notifications' and 'preferences' URLs
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* @param {Object} config Configuration object
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* @cfg {string|string[]} [type='message'] The type or array of types of
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* notifications that are in this model. They can be 'alert', 'message' or
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* an array of both. Defaults to 'message'
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* @cfg {number} [numItems=0] The number of items that are in the button display
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* @cfg {string} [convertedNumber] A converted version of the initial count
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* @cfg {string} [badgeLabel=0] The initial label for the badge. This is the
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* formatted version of the number of items in the badge.
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* @cfg {boolean} [hasUnseen=false] Whether there are unseen items
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* @cfg {number} [popupWidth=450] The width of the popup
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* @cfg {string} [badgeIcon] Icon to use for the popup header
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* @cfg {string} [href] URL the badge links to
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* @cfg {jQuery} [$overlay] A jQuery element functioning as an overlay
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* for popups.
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*/
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mw.echo.ui.NotificationBadgeWidget = function MwEchoUiNotificationBadgeButtonPopupWidget( controller, manager, links, config ) {
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var buttonFlags, allNotificationsButton, preferencesButton, footerButtonGroupWidget, $footer,
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adjustedTypeString;
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config = config || {};
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// Parent constructor
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mw.echo.ui.NotificationBadgeWidget.super.call( this, config );
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// Mixin constructors
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OO.ui.mixin.PendingElement.call( this, config );
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this.$overlay = config.$overlay || this.$element;
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// Create a menu overlay
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this.$menuOverlay = $( '<div>' )
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.addClass( 'mw-echo-ui-NotificationBadgeWidget-overlay-menu' );
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this.$overlay.append( this.$menuOverlay );
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// Controller
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this.controller = controller;
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this.manager = manager;
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adjustedTypeString = this.controller.getTypeString() === 'message' ? 'notice' : this.controller.getTypeString();
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// Properties
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this.types = this.manager.getTypes();
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this.numItems = config.numItems || 0;
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this.hasRunFirstTime = false;
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buttonFlags = [];
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if ( config.hasUnseen ) {
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buttonFlags.push( 'unseen' );
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}
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this.badgeButton = new mw.echo.ui.BadgeLinkWidget( {
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convertedNumber: config.convertedNumber,
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type: this.manager.getTypeString(),
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numItems: this.numItems,
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flags: buttonFlags,
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// The following messages can be used here:
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// * tooltip-pt-notifications-alert
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// * tooltip-pt-notifications-notice
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title: mw.msg( 'tooltip-pt-notifications-' + adjustedTypeString ),
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href: config.href
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} );
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// Notifications list widget
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this.notificationsWidget = new mw.echo.ui.NotificationsListWidget(
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this.controller,
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this.manager,
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{
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type: this.types,
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$overlay: this.$menuOverlay,
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animated: true
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}
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);
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// Footer
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allNotificationsButton = new OO.ui.ButtonWidget( {
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icon: 'next',
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label: mw.msg( 'echo-overlay-link' ),
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href: links.notifications,
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classes: [ 'mw-echo-ui-notificationBadgeButtonPopupWidget-footer-allnotifs' ]
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} );
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allNotificationsButton.$element.children().first().removeAttr( 'role' );
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preferencesButton = new OO.ui.ButtonWidget( {
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icon: 'settings',
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label: mw.msg( 'mypreferences' ),
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href: links.preferences,
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classes: [ 'mw-echo-ui-notificationBadgeButtonPopupWidget-footer-preferences' ]
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} );
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preferencesButton.$element.children().first().removeAttr( 'role' );
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var footerItems = [ allNotificationsButton ];
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if ( !mw.user.isTemp() ) {
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footerItems.push( preferencesButton );
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}
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footerButtonGroupWidget = new OO.ui.ButtonGroupWidget( {
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items: footerItems,
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classes: [ 'mw-echo-ui-notificationBadgeButtonPopupWidget-footer-buttons' ]
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} );
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$footer = $( '<div>' )
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.addClass( 'mw-echo-ui-notificationBadgeButtonPopupWidget-footer' )
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.append( footerButtonGroupWidget.$element );
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this.popup = new OO.ui.PopupWidget( {
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$content: this.notificationsWidget.$element,
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$footer: $footer,
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width: config.popupWidth || 500,
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hideWhenOutOfView: false,
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autoFlip: false,
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autoClose: true,
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containerPadding: 20,
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$floatableContainer: this.$element,
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// Also ignore clicks from the nested action menu items, that
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// actually exist in the overlay
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$autoCloseIgnore: this.$element.add( this.$menuOverlay ),
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head: true,
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// The following messages can be used here:
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// * echo-notification-alert-text-only
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// * echo-notification-notice-text-only
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label: mw.msg(
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'echo-notification-' + adjustedTypeString +
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'-text-only'
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),
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classes: [ 'mw-echo-ui-notificationBadgeButtonPopupWidget-popup' ]
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} );
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// Append the popup to the overlay
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this.$overlay.append( this.popup.$element );
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// HACK: Add an icon to the popup head label
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this.popupHeadIcon = new OO.ui.IconWidget( { icon: config.badgeIcon } );
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this.popup.$head.prepend( this.popupHeadIcon.$element );
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this.setPendingElement( this.popup.$head );
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// Mark all as read button
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this.markAllReadLabel = mw.msg( 'echo-mark-all-as-read', config.convertedNumber );
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this.markAllReadButton = new OO.ui.ButtonWidget( {
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framed: false,
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label: this.markAllReadLabel,
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classes: [ 'mw-echo-ui-notificationsWidget-markAllReadButton' ]
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} );
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// Hide the close button
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this.popup.closeButton.toggle( false );
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// Add the 'mark all as read' button to the header
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this.popup.$head.append( this.markAllReadButton.$element );
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this.markAllReadButton.toggle( false );
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// Events
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this.markAllReadButton.connect( this, { click: 'onMarkAllReadButtonClick' } );
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this.manager.connect( this, {
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update: 'updateBadge'
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} );
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this.manager.getSeenTimeModel().connect( this, { update: 'onSeenTimeModelUpdate' } );
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this.manager.getUnreadCounter().connect( this, { countChange: 'updateBadge' } );
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this.popup.connect( this, { toggle: 'onPopupToggle' } );
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this.badgeButton.connect( this, {
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click: 'onBadgeButtonClick'
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} );
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this.notificationsWidget.connect( this, { modified: 'onNotificationsListModified' } );
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this.$element
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.prop( 'id', 'pt-notifications-' + adjustedTypeString )
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// The following classes can be used here:
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// * mw-echo-ui-notificationBadgeButtonPopupWidget-alert
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// * mw-echo-ui-notificationBadgeButtonPopupWidget-message
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.addClass(
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'mw-echo-ui-notificationBadgeButtonPopupWidget ' +
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'mw-echo-ui-notificationBadgeButtonPopupWidget-' + adjustedTypeString
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)
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.append( this.badgeButton.$element );
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mw.hook( 'ext.echo.NotificationBadgeWidget.onInitialize' ).fire( this );
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};
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/* Initialization */
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OO.inheritClass( mw.echo.ui.NotificationBadgeWidget, OO.ui.Widget );
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OO.mixinClass( mw.echo.ui.NotificationBadgeWidget, OO.ui.mixin.PendingElement );
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/* Static properties */
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mw.echo.ui.NotificationBadgeWidget.static.tagName = 'li';
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/* Events */
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/**
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* @event allRead
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* All notifications were marked as read
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*/
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/**
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* @event finishLoading
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* Notifications have successfully finished being processed and are fully loaded
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*/
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/* Methods */
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/**
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* Respond to list widget modified event.
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*
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* This means the list's actual DOM was modified and we should make sure
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* that the popup resizes itself.
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*/
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mw.echo.ui.NotificationBadgeWidget.prototype.onNotificationsListModified = function () {
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this.popup.clip();
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};
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/**
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* Respond to badge button click
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*/
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mw.echo.ui.NotificationBadgeWidget.prototype.onBadgeButtonClick = function () {
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this.popup.toggle();
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};
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/**
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* Respond to SeenTime model update event
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*/
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mw.echo.ui.NotificationBadgeWidget.prototype.onSeenTimeModelUpdate = function () {
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this.updateBadgeSeenState( false );
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};
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/**
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* Update the badge style to match whether it contains unseen notifications.
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*
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* @param {boolean} [hasUnseen=false] There are unseen notifications
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*/
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mw.echo.ui.NotificationBadgeWidget.prototype.updateBadgeSeenState = function ( hasUnseen ) {
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hasUnseen = hasUnseen === undefined ? false : !!hasUnseen;
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this.badgeButton.setFlags( { unseen: !!hasUnseen } );
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};
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/**
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* Update the badge state and label based on changes to the model
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*/
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mw.echo.ui.NotificationBadgeWidget.prototype.updateBadge = function () {
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var unreadCount, cappedUnreadCount, badgeLabel, convertedCount;
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unreadCount = this.manager.getUnreadCounter().getCount();
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cappedUnreadCount = this.manager.getUnreadCounter().getCappedNotificationCount( unreadCount );
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convertedCount = mw.language.convertNumber( cappedUnreadCount );
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badgeLabel = mw.msg( 'echo-badge-count', convertedCount );
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this.markAllReadLabel = mw.msg( 'echo-mark-all-as-read', convertedCount );
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this.markAllReadButton.setLabel( this.markAllReadLabel );
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this.badgeButton.setLabel( badgeLabel );
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this.badgeButton.setCount( unreadCount, badgeLabel );
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// Update seen state only if the counter is 0
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// so we don't run into inconsistencies and have an unseen state
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// for the badge with 0 unread notifications
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if ( unreadCount === 0 ) {
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this.updateBadgeSeenState( false );
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}
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// Check if we need to display the 'mark all unread' button
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this.markAllReadButton.toggle( this.manager.hasLocalUnread() );
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};
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/**
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* Respond to 'mark all as read' button click
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*/
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mw.echo.ui.NotificationBadgeWidget.prototype.onMarkAllReadButtonClick = function () {
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// Log the click action
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mw.echo.logger.logInteraction(
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mw.echo.Logger.static.actions.markAllReadClick,
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mw.echo.Logger.static.context.popup,
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null, // Event id isn't relevant
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this.manager.getTypeString() // The type of the list
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);
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this.controller.markLocalNotificationsRead();
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};
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/**
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* Extend the response to button click so we can also update the notification list.
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*
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* @param {boolean} isVisible The popup is visible
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* @fires finishLoading
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*/
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mw.echo.ui.NotificationBadgeWidget.prototype.onPopupToggle = function ( isVisible ) {
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var widget = this;
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if ( this.promiseRunning ) {
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return;
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}
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if ( !isVisible ) {
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widget.notificationsWidget.resetInitiallyUnseenItems();
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return;
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}
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// Log the click event
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mw.echo.logger.logInteraction(
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'ui-badge-link-click',
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mw.echo.Logger.static.context.badge,
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null,
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this.controller.getTypeString()
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);
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if ( this.hasRunFirstTime ) {
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// HACK: Clippable doesn't resize the clippable area when
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// it calculates the new size. Since the popup contents changed
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// and the popup is "empty" now, we need to manually set its
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// size to 1px so the clip calculations will resize it properly.
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// See bug report: https://phabricator.wikimedia.org/T110759
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this.popup.$clippable.css( 'height', '1px' );
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this.popup.clip();
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}
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this.pushPending();
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this.markAllReadButton.toggle( false );
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this.promiseRunning = true;
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// Always populate on popup open. The model and widget should handle
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// the case where the promise is already underway.
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this.controller.fetchLocalNotifications( this.hasRunFirstTime )
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.then(
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// Success
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function () {
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if ( widget.popup.isVisible() ) {
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// Fire initialization hook
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mw.hook( 'ext.echo.popup.onInitialize' ).fire( widget.manager.getTypeString(), widget.controller );
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// Update seen time
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return widget.controller.updateSeenTime();
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}
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},
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// Failure
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function ( errorObj ) {
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if ( errorObj.errCode === 'notlogin-required' ) {
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// Login required message
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widget.notificationsWidget.resetLoadingOption( mw.msg( 'echo-notification-loginrequired' ) );
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} else {
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// Generic API failure message
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widget.notificationsWidget.resetLoadingOption( mw.msg( 'echo-api-failure' ) );
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}
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}
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)
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.then( this.emit.bind( this, 'finishLoading' ) )
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.always( function () {
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widget.popup.clip();
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// Pop pending
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widget.popPending();
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widget.promiseRunning = false;
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} );
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this.hasRunFirstTime = true;
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};
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}() );
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