mediawiki-extensions-Echo/modules/ui/mw.echo.ui.NotificationBadgeWidget.js
Jon Robson 2e58065ddf Echo should fire onInitialize event after rendering of badge
This allows skins to make modifications to the final output.
This will be used in Vector to make the Echo icon consistent with
other icons.

Bug: T257143
Change-Id: I9fe8c921956ede164d93cb1f42647cf4b80ca976
2022-09-22 08:49:44 -07:00

351 lines
11 KiB
JavaScript

( function () {
/**
* Notification badge button widget for echo popup.
*
* @class
* @extends OO.ui.ButtonWidget
*
* @constructor
* @param {mw.echo.Controller} controller Echo notifications controller
* @param {mw.echo.dm.ModelManager} manager Model manager
* @param {Object} links Links object, containing 'notifications' and 'preferences' URLs
* @param {Object} config Configuration object
* @cfg {string|string[]} [type='message'] The type or array of types of
* notifications that are in this model. They can be 'alert', 'message' or
* an array of both. Defaults to 'message'
* @cfg {number} [numItems=0] The number of items that are in the button display
* @cfg {string} [convertedNumber] A converted version of the initial count
* @cfg {string} [badgeLabel=0] The initial label for the badge. This is the
* formatted version of the number of items in the badge.
* @cfg {boolean} [hasUnseen=false] Whether there are unseen items
* @cfg {number} [popupWidth=450] The width of the popup
* @cfg {string} [badgeIcon] Icon to use for the popup header
* @cfg {string} [href] URL the badge links to
* @cfg {jQuery} [$overlay] A jQuery element functioning as an overlay
* for popups.
*/
mw.echo.ui.NotificationBadgeWidget = function MwEchoUiNotificationBadgeButtonPopupWidget( controller, manager, links, config ) {
var buttonFlags, allNotificationsButton, preferencesButton, footerButtonGroupWidget, $footer,
adjustedTypeString;
config = config || {};
// Parent constructor
mw.echo.ui.NotificationBadgeWidget.super.call( this, config );
// Mixin constructors
OO.ui.mixin.PendingElement.call( this, config );
this.$overlay = config.$overlay || this.$element;
// Create a menu overlay
this.$menuOverlay = $( '<div>' )
.addClass( 'mw-echo-ui-NotificationBadgeWidget-overlay-menu' );
this.$overlay.append( this.$menuOverlay );
// Controller
this.controller = controller;
this.manager = manager;
adjustedTypeString = this.controller.getTypeString() === 'message' ? 'notice' : this.controller.getTypeString();
// Properties
this.types = this.manager.getTypes();
this.numItems = config.numItems || 0;
this.hasRunFirstTime = false;
buttonFlags = [];
if ( config.hasUnseen ) {
buttonFlags.push( 'unseen' );
}
this.badgeButton = new mw.echo.ui.BadgeLinkWidget( {
convertedNumber: config.convertedNumber,
type: this.manager.getTypeString(),
numItems: this.numItems,
flags: buttonFlags,
// The following messages can be used here:
// * tooltip-pt-notifications-alert
// * tooltip-pt-notifications-notice
title: mw.msg( 'tooltip-pt-notifications-' + adjustedTypeString ),
href: config.href
} );
// Notifications list widget
this.notificationsWidget = new mw.echo.ui.NotificationsListWidget(
this.controller,
this.manager,
{
type: this.types,
$overlay: this.$menuOverlay,
animated: true
}
);
// Footer
allNotificationsButton = new OO.ui.ButtonWidget( {
icon: 'next',
label: mw.msg( 'echo-overlay-link' ),
href: links.notifications,
classes: [ 'mw-echo-ui-notificationBadgeButtonPopupWidget-footer-allnotifs' ]
} );
allNotificationsButton.$element.children().first().removeAttr( 'role' );
preferencesButton = new OO.ui.ButtonWidget( {
icon: 'settings',
label: mw.msg( 'mypreferences' ),
href: links.preferences,
classes: [ 'mw-echo-ui-notificationBadgeButtonPopupWidget-footer-preferences' ]
} );
preferencesButton.$element.children().first().removeAttr( 'role' );
footerButtonGroupWidget = new OO.ui.ButtonGroupWidget( {
items: [ allNotificationsButton, preferencesButton ],
classes: [ 'mw-echo-ui-notificationBadgeButtonPopupWidget-footer-buttons' ]
} );
$footer = $( '<div>' )
.addClass( 'mw-echo-ui-notificationBadgeButtonPopupWidget-footer' )
.append( footerButtonGroupWidget.$element );
this.popup = new OO.ui.PopupWidget( {
$content: this.notificationsWidget.$element,
$footer: $footer,
width: config.popupWidth || 500,
hideWhenOutOfView: false,
autoFlip: false,
autoClose: true,
containerPadding: 20,
$floatableContainer: this.$element,
// Also ignore clicks from the nested action menu items, that
// actually exist in the overlay
$autoCloseIgnore: this.$element.add( this.$menuOverlay ),
head: true,
// The following messages can be used here:
// * echo-notification-alert-text-only
// * echo-notification-notice-text-only
label: mw.msg(
'echo-notification-' + adjustedTypeString +
'-text-only'
),
classes: [ 'mw-echo-ui-notificationBadgeButtonPopupWidget-popup' ]
} );
// Append the popup to the overlay
this.$overlay.append( this.popup.$element );
// HACK: Add an icon to the popup head label
this.popupHeadIcon = new OO.ui.IconWidget( { icon: config.badgeIcon } );
this.popup.$head.prepend( this.popupHeadIcon.$element );
this.setPendingElement( this.popup.$head );
// Mark all as read button
this.markAllReadButton = new OO.ui.ButtonWidget( {
framed: false,
label: mw.msg( 'echo-mark-all-as-read' ),
classes: [ 'mw-echo-ui-notificationsWidget-markAllReadButton' ]
} );
// Hide the close button
this.popup.closeButton.toggle( false );
// Add the 'mark all as read' button to the header
this.popup.$head.append( this.markAllReadButton.$element );
this.markAllReadButton.toggle( false );
// Events
this.markAllReadButton.connect( this, { click: 'onMarkAllReadButtonClick' } );
this.manager.connect( this, {
update: 'updateBadge'
} );
this.manager.getSeenTimeModel().connect( this, { update: 'onSeenTimeModelUpdate' } );
this.manager.getUnreadCounter().connect( this, { countChange: 'updateBadge' } );
this.popup.connect( this, { toggle: 'onPopupToggle' } );
this.badgeButton.connect( this, {
click: 'onBadgeButtonClick'
} );
this.notificationsWidget.connect( this, { modified: 'onNotificationsListModified' } );
this.$element
.prop( 'id', 'pt-notifications-' + adjustedTypeString )
// The following classes can be used here:
// * mw-echo-ui-notificationBadgeButtonPopupWidget-alert
// * mw-echo-ui-notificationBadgeButtonPopupWidget-message
.addClass(
'mw-echo-ui-notificationBadgeButtonPopupWidget ' +
'mw-echo-ui-notificationBadgeButtonPopupWidget-' + adjustedTypeString
)
.append( this.badgeButton.$element );
mw.hook( 'ext.echo.NotificationBadgeWidget.onInitialize' ).fire( this );
};
/* Initialization */
OO.inheritClass( mw.echo.ui.NotificationBadgeWidget, OO.ui.Widget );
OO.mixinClass( mw.echo.ui.NotificationBadgeWidget, OO.ui.mixin.PendingElement );
/* Static properties */
mw.echo.ui.NotificationBadgeWidget.static.tagName = 'li';
/* Events */
/**
* @event allRead
* All notifications were marked as read
*/
/**
* @event finishLoading
* Notifications have successfully finished being processed and are fully loaded
*/
/* Methods */
/**
* Respond to list widget modified event.
*
* This means the list's actual DOM was modified and we should make sure
* that the popup resizes itself.
*/
mw.echo.ui.NotificationBadgeWidget.prototype.onNotificationsListModified = function () {
this.popup.clip();
};
/**
* Respond to badge button click
*/
mw.echo.ui.NotificationBadgeWidget.prototype.onBadgeButtonClick = function () {
this.popup.toggle();
};
/**
* Respond to SeenTime model update event
*/
mw.echo.ui.NotificationBadgeWidget.prototype.onSeenTimeModelUpdate = function () {
this.updateBadgeSeenState( false );
};
/**
* Update the badge style to match whether it contains unseen notifications.
*
* @param {boolean} [hasUnseen=false] There are unseen notifications
*/
mw.echo.ui.NotificationBadgeWidget.prototype.updateBadgeSeenState = function ( hasUnseen ) {
hasUnseen = hasUnseen === undefined ? false : !!hasUnseen;
this.badgeButton.setFlags( { unseen: !!hasUnseen } );
};
/**
* Update the badge state and label based on changes to the model
*/
mw.echo.ui.NotificationBadgeWidget.prototype.updateBadge = function () {
var unreadCount, cappedUnreadCount, badgeLabel;
unreadCount = this.manager.getUnreadCounter().getCount();
cappedUnreadCount = this.manager.getUnreadCounter().getCappedNotificationCount( unreadCount );
badgeLabel = mw.message( 'echo-badge-count', mw.language.convertNumber( cappedUnreadCount ) ).text();
this.badgeButton.setLabel( badgeLabel );
this.badgeButton.setCount( unreadCount, badgeLabel );
// Update seen state only if the counter is 0
// so we don't run into inconsistencies and have an unseen state
// for the badge with 0 unread notifications
if ( unreadCount === 0 ) {
this.updateBadgeSeenState( false );
}
// Check if we need to display the 'mark all unread' button
this.markAllReadButton.toggle( this.manager.hasLocalUnread() );
};
/**
* Respond to 'mark all as read' button click
*/
mw.echo.ui.NotificationBadgeWidget.prototype.onMarkAllReadButtonClick = function () {
// Log the click action
mw.echo.logger.logInteraction(
mw.echo.Logger.static.actions.markAllReadClick,
mw.echo.Logger.static.context.popup,
null, // Event id isn't relevant
this.manager.getTypeString() // The type of the list
);
this.controller.markLocalNotificationsRead();
};
/**
* Extend the response to button click so we can also update the notification list.
*
* @param {boolean} isVisible The popup is visible
* @fires finishLoading
*/
mw.echo.ui.NotificationBadgeWidget.prototype.onPopupToggle = function ( isVisible ) {
var widget = this;
if ( this.promiseRunning ) {
return;
}
if ( !isVisible ) {
widget.notificationsWidget.resetInitiallyUnseenItems();
return;
}
// Log the click event
mw.echo.logger.logInteraction(
'ui-badge-link-click',
mw.echo.Logger.static.context.badge,
null,
this.controller.getTypeString()
);
if ( this.hasRunFirstTime ) {
// HACK: Clippable doesn't resize the clippable area when
// it calculates the new size. Since the popup contents changed
// and the popup is "empty" now, we need to manually set its
// size to 1px so the clip calculations will resize it properly.
// See bug report: https://phabricator.wikimedia.org/T110759
this.popup.$clippable.css( 'height', '1px' );
this.popup.clip();
}
this.pushPending();
this.markAllReadButton.toggle( false );
this.promiseRunning = true;
// Always populate on popup open. The model and widget should handle
// the case where the promise is already underway.
this.controller.fetchLocalNotifications( this.hasRunFirstTime )
.then(
// Success
function () {
if ( widget.popup.isVisible() ) {
// Fire initialization hook
mw.hook( 'ext.echo.popup.onInitialize' ).fire( widget.manager.getTypeString(), widget.controller );
// Update seen time
return widget.controller.updateSeenTime();
}
},
// Failure
function ( errorObj ) {
if ( errorObj.errCode === 'notlogin-required' ) {
// Login required message
widget.notificationsWidget.resetLoadingOption( mw.msg( 'echo-notification-loginrequired' ) );
} else {
// Generic API failure message
widget.notificationsWidget.resetLoadingOption( mw.msg( 'echo-api-failure' ) );
}
}
)
.then( this.emit.bind( this, 'finishLoading' ) )
.always( function () {
widget.popup.clip();
// Pop pending
widget.popPending();
widget.promiseRunning = false;
} );
this.hasRunFirstTime = true;
};
}() );