mediawiki-extensions-Echo/modules/ui/mw.echo.ui.NotificationBadgeWidget.js
Moriel Schottlender 4b137b3208 Followup Ib7f4dc4ea: Bring back message tooltip with 'notice' text
The message for tooltip-pt-notifications-message was removed to comply
with the new naming. The problem is that in the back end, sections are
still defined as 'message' vs 'alerts' and the sections in the user
toolbar are defined with those terms. In no-JS mode (which is before
the user clicks any of the badges) this tooltip is created automatically
by MediaWiki based on class names.

It's easier to return the message key with different text for translation
and wait for the bigger tech debt to correct all instances of 'message'
to 'notice' (including in the API, which would require a much more
massive work)

Bug: T139520
Change-Id: I6368b63e38f64aa065f2580df812de1c63a93716
2016-07-07 17:09:18 -07:00

381 lines
12 KiB
JavaScript

( function ( mw, $ ) {
/**
* Notification badge button widget for echo popup.
*
* @class
* @extends OO.ui.ButtonWidget
*
* @constructor
* @param {mw.echo.Controller} controller Echo notifications controller
* @param {mw.echo.dm.ModelManager} manager Model manager
* @param {Object} [config] Configuration object
* @cfg {string|string[]} [type='message'] The type or array of types of
* notifications that are in this model. They can be 'alert', 'message' or
* an array of both. Defaults to 'message'
* @cfg {number} [numItems=0] How many items are in the button display
* @cfg {boolean} [hasUnseen=false] Whether there are unseen items
* @cfg {number} [popupWidth=450] The width of the popup
* @cfg {string|Object} [badgeIcon] The icons to use for this button.
* If this is a string, it will be used as the icon regardless of the state.
* If it is an object, it must include
* the properties 'unseen' and 'seen' with icons attached to both. For example:
* { badgeIcon: {
* unseen: 'bellOn',
* seen: 'bell'
* } }
* @cfg {string} [href] URL the badge links to
* @cfg {jQuery} [$overlay] A jQuery element functioning as an overlay
* for popups.
*/
mw.echo.ui.NotificationBadgeWidget = function MwEchoUiNotificationBadgeButtonPopupWidget( controller, manager, config ) {
var buttonFlags, allNotificationsButton, preferencesButton, footerButtonGroupWidget, $footer,
initialNotifCount, notice;
config = config || {};
config.links = config.links || {};
// Parent constructor
mw.echo.ui.NotificationBadgeWidget.parent.call( this, config );
// Mixin constructors
OO.ui.mixin.PendingElement.call( this, config );
this.$overlay = config.$overlay || this.$element;
// Create a menu overlay
this.$menuOverlay = $( '<div>' )
.addClass( 'mw-echo-ui-NotificationBadgeWidget-overlay-menu' );
this.$overlay.append( this.$menuOverlay );
// Controller
this.controller = controller;
this.manager = manager;
// Properties
this.types = this.manager.getTypes();
this.maxNotificationCount = mw.config.get( 'wgEchoMaxNotificationCount' );
this.numItems = config.numItems || 0;
this.badgeIcon = config.badgeIcon || {};
this.hasRunFirstTime = false;
buttonFlags = [ 'primary' ];
if ( !!config.hasUnseen ) {
buttonFlags.push( 'unseen' );
}
this.badgeButton = new mw.echo.ui.BadgeLinkWidget( {
label: this.numItems,
flags: buttonFlags,
badgeIcon: config.badgeIcon,
// The following messages can be used here:
// tooltip-pt-notifications-alert
// tooltip-pt-notifications-notice
title: mw.msg( 'tooltip-pt-notifications-' +
(
this.controller.getTypeString() === 'message' ? 'notice' : this.controller.getTypeString()
)
),
href: config.href
} );
// Notifications list widget
this.notificationsWidget = new mw.echo.ui.NotificationsListWidget(
this.controller,
this.manager,
{
type: this.types,
$overlay: this.$menuOverlay
}
);
// Footer
allNotificationsButton = new OO.ui.ButtonWidget( {
icon: 'next',
label: mw.msg( 'echo-overlay-link' ),
href: config.links.notifications,
classes: [ 'mw-echo-ui-notificationBadgeButtonPopupWidget-footer-allnotifs' ]
} );
preferencesButton = new OO.ui.ButtonWidget( {
icon: 'advanced',
label: mw.msg( 'mypreferences' ),
href: config.links.preferences,
classes: [ 'mw-echo-ui-notificationBadgeButtonPopupWidget-footer-preferences' ]
} );
footerButtonGroupWidget = new OO.ui.ButtonGroupWidget( {
items: [ allNotificationsButton, preferencesButton ],
classes: [ 'mw-echo-ui-notificationBadgeButtonPopupWidget-footer-buttons' ]
} );
$footer = $( '<div>' )
.addClass( 'mw-echo-ui-notificationBadgeButtonPopupWidget-footer' )
.append( footerButtonGroupWidget.$element );
// Footer notice
initialNotifCount = mw.config.get( 'wgEchoInitialNotifCount' );
initialNotifCount = this.types === 'all' ?
( initialNotifCount.alert + initialNotifCount.message ) :
initialNotifCount[ this.type ];
if (
mw.config.get( 'wgEchoShowBetaInvitation' ) &&
!mw.user.options.get( 'echo-dismiss-beta-invitation' )
) {
notice = new mw.echo.ui.FooterNoticeWidget( {
// This is probably not the right way of doing this
iconUrl: mw.config.get( 'wgExtensionAssetsPath' ) + '/Echo/modules/icons/feedback.svg',
url: mw.util.getUrl( 'Special:Preferences' ) + '#mw-prefsection-beta-features'
} );
// Event
notice.connect( this, { dismiss: 'onFooterNoticeDismiss' } );
// Prepend to the footer
$footer.prepend( notice.$element );
}
this.popup = new OO.ui.PopupWidget( {
$content: this.notificationsWidget.$element,
$footer: $footer,
width: config.popupWidth || 500,
autoClose: true,
// Also ignore clicks from the nested action menu items, that
// actually exist in the overlay
$autoCloseIgnore: this.$element.add( this.$menuOverlay ),
head: true,
// The following messages can be used here:
// echo-notification-alert-text-only
// echo-notification-message-text-only
label: mw.msg(
'echo-notification-' +
(
this.controller.getTypeString() === 'message' ?
'notice' :
this.controller.getTypeString()
) +
'-text-only'
),
classes: [ 'mw-echo-ui-notificationBadgeButtonPopupWidget-popup' ]
} );
// HACK: Add an icon to the popup head label
this.popupHeadIcon = new OO.ui.IconWidget();
this.popup.$head.prepend( this.popupHeadIcon.$element );
this.setPendingElement( this.popup.$head );
this.updateIcon( !!config.hasUnseen );
// Mark all as read button
this.markAllReadButton = new OO.ui.ButtonWidget( {
framed: false,
label: mw.msg( 'echo-mark-all-as-read' ),
classes: [ 'mw-echo-ui-notificationsWidget-markAllReadButton' ]
} );
// Hide the close button
this.popup.closeButton.toggle( false );
// Add the 'mark all as read' button to the header
this.popup.$head.append( this.markAllReadButton.$element );
this.markAllReadButton.toggle( false );
// Events
this.markAllReadButton.connect( this, { click: 'onMarkAllReadButtonClick' } );
this.manager.connect( this, {
update: 'updateBadge',
seen: [ 'updateBadgeSeenState', false ]
} );
this.manager.getUnreadCounter().connect( this, { countChange: 'updateBadge' } );
this.popup.connect( this, { toggle: 'onPopupToggle' } );
this.badgeButton.connect( this, {
click: 'onBadgeButtonClick'
} );
this.$element
.prop( 'id', 'pt-notifications-' + this.controller.getTypeString() )
// The following classes can be used here:
// mw-echo-ui-notificationBadgeButtonPopupWidget-alert
// mw-echo-ui-notificationBadgeButtonPopupWidget-message
.addClass(
'mw-echo-ui-notificationBadgeButtonPopupWidget ' +
'mw-echo-ui-notificationBadgeButtonPopupWidget-' + this.controller.getTypeString()
)
.append(
this.badgeButton.$element,
this.popup.$element
);
};
/* Initialization */
OO.inheritClass( mw.echo.ui.NotificationBadgeWidget, OO.ui.Widget );
OO.mixinClass( mw.echo.ui.NotificationBadgeWidget, OO.ui.mixin.PendingElement );
/* Static properties */
mw.echo.ui.NotificationBadgeWidget.static.tagName = 'li';
/* Events */
/**
* @event allRead
* All notifications were marked as read
*/
/**
* @event finishLoading
* Notifications have successfully finished being processed and are fully loaded
*/
/* Methods */
mw.echo.ui.NotificationBadgeWidget.prototype.onFooterNoticeDismiss = function () {
// Clip again to recalculate height
this.popup.clip();
// Save the preference in general
new mw.Api().saveOption( 'echo-dismiss-beta-invitation', 1 );
// Save the preference for this session
mw.user.options.set( 'echo-dismiss-beta-invitation', 1 );
};
/**
* Respond to badge button click
*/
mw.echo.ui.NotificationBadgeWidget.prototype.onBadgeButtonClick = function () {
this.popup.toggle();
};
/**
* Update the badge icon with the read/unread versions if they exist.
*
* @param {boolean} hasUnseen Widget has unseen notifications
*/
mw.echo.ui.NotificationBadgeWidget.prototype.updateIcon = function ( hasUnseen ) {
var icon = typeof this.badgeIcon === 'string' ?
this.badgeIcon :
this.badgeIcon[ hasUnseen ? 'unseen' : 'seen' ];
this.badgeButton.setIcon( icon );
this.popupHeadIcon.setIcon( icon );
};
// Client-side version of NotificationController::getCappedNotificationCount.
/**
* Gets the count to use for display
*
* @param {number} count Count before cap is applied
*
* @return {number} Count with cap applied
*/
mw.echo.ui.NotificationBadgeWidget.prototype.getCappedNotificationCount = function ( count ) {
if ( count <= this.maxNotificationCount ) {
return count;
} else {
return this.maxNotificationCount + 1;
}
};
/**
* Update the badge style to match whether it contains unseen notifications.
*
* @param {boolean} hasUnseen There are unseen notifications
*/
mw.echo.ui.NotificationBadgeWidget.prototype.updateBadgeSeenState = function ( hasUnseen ) {
this.badgeButton.setFlags( { unseen: !!hasUnseen } );
this.updateIcon( !!hasUnseen );
};
/**
* Update the badge state and label based on changes to the model
*/
mw.echo.ui.NotificationBadgeWidget.prototype.updateBadge = function () {
var unreadCount, cappedUnreadCount, badgeLabel;
unreadCount = this.manager.getUnreadCounter().getCount();
cappedUnreadCount = this.getCappedNotificationCount( unreadCount );
cappedUnreadCount = mw.language.convertNumber( cappedUnreadCount );
badgeLabel = mw.message( 'echo-badge-count', cappedUnreadCount ).text();
this.badgeButton.setLabel( badgeLabel );
// Update seen state only if the counter is 0
// so we don't run into inconsistencies and have an unseen state
// for the badge with 0 unread notifications
if ( unreadCount === 0 ) {
this.updateBadgeSeenState( false );
}
// Check if we need to display the 'mark all unread' button
this.markAllReadButton.toggle( this.manager.hasLocalUnread() );
};
/**
* Respond to 'mark all as read' button click
*/
mw.echo.ui.NotificationBadgeWidget.prototype.onMarkAllReadButtonClick = function () {
this.controller.markLocalNotificationsRead();
};
/**
* Extend the response to button click so we can also update the notification list.
*
* @fires finishLoading
*/
mw.echo.ui.NotificationBadgeWidget.prototype.onPopupToggle = function ( isVisible ) {
var widget = this;
if ( this.promiseRunning ) {
return;
}
if ( !isVisible ) {
widget.notificationsWidget.resetInitiallyUnseenItems();
return;
}
// Log the click event
mw.echo.logger.logInteraction(
'ui-badge-link-click',
mw.echo.Logger.static.context.badge,
null,
this.controller.getTypeString()
);
if ( this.hasRunFirstTime ) {
// HACK: Clippable doesn't resize the clippable area when
// it calculates the new size. Since the popup contents changed
// and the popup is "empty" now, we need to manually set its
// size to 1px so the clip calculations will resize it properly.
// See bug report: https://phabricator.wikimedia.org/T110759
this.popup.$clippable.css( 'height', '1px' );
this.popup.clip();
}
this.pushPending();
this.markAllReadButton.toggle( false );
this.promiseRunning = true;
// Always populate on popup open. The model and widget should handle
// the case where the promise is already underway.
this.controller.fetchLocalNotifications( this.hasRunFirstTime )
.then(
// Success
function () {
if ( widget.popup.isVisible() ) {
widget.popup.clip();
// Update seen time
return widget.controller.updateLocalSeenTime();
}
},
// Failure
function () {
widget.notificationsWidget.resetLoadingOption( mw.msg( 'echo-api-failure' ) );
}
)
.then( this.emit.bind( this, 'finishLoading' ) )
.always( function () {
// Pop pending
widget.popPending();
widget.promiseRunning = false;
} );
this.hasRunFirstTime = true;
};
} )( mediaWiki, jQuery );