mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/Echo
synced 2024-11-30 18:45:07 +00:00
f4765cdd25
Completely remove the EchoMail and EchoInteraction instruments, supporting code, and config variables. Note well that the EchoEventLoggingSchemas config included an entry for the already-decommissioned Echo instrument so remove that too. Bug: T344167 Change-Id: Ic0c44737d2c4a78ec19e67b8b8cd4e6cfb8e14fa
343 lines
11 KiB
JavaScript
343 lines
11 KiB
JavaScript
( function () {
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/**
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* Notification badge button widget for echo popup.
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*
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* @class
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* @extends OO.ui.ButtonWidget
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*
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* @constructor
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* @param {mw.echo.Controller} controller Echo notifications controller
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* @param {mw.echo.dm.ModelManager} manager Model manager
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* @param {Object} links Links object, containing 'notifications' and 'preferences' URLs
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* @param {Object} config Configuration object
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* @cfg {string|string[]} [type='message'] The type or array of types of
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* notifications that are in this model. They can be 'alert', 'message' or
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* an array of both. Defaults to 'message'
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* @cfg {number} [numItems=0] The number of items that are in the button display
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* @cfg {string} [convertedNumber] A converted version of the initial count
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* @cfg {string} [badgeLabel=0] The initial label for the badge. This is the
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* formatted version of the number of items in the badge.
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* @cfg {boolean} [hasUnseen=false] Whether there are unseen items
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* @cfg {number} [popupWidth=450] The width of the popup
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* @cfg {string} [badgeIcon] Icon to use for the popup header
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* @cfg {string} [href] URL the badge links to
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* @cfg {jQuery} [$overlay] A jQuery element functioning as an overlay
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* for popups.
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*/
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mw.echo.ui.NotificationBadgeWidget = function MwEchoUiNotificationBadgeButtonPopupWidget( controller, manager, links, config ) {
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var buttonFlags, allNotificationsButton, preferencesButton, footerButtonGroupWidget, $footer,
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adjustedTypeString;
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config = config || {};
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// Parent constructor
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mw.echo.ui.NotificationBadgeWidget.super.call( this, config );
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// Mixin constructors
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OO.ui.mixin.PendingElement.call( this, config );
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this.$overlay = config.$overlay || this.$element;
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// Create a menu overlay
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this.$menuOverlay = $( '<div>' )
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.addClass( 'mw-echo-ui-NotificationBadgeWidget-overlay-menu' );
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this.$overlay.append( this.$menuOverlay );
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// Controller
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this.controller = controller;
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this.manager = manager;
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adjustedTypeString = this.controller.getTypeString() === 'message' ? 'notice' : this.controller.getTypeString();
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// Properties
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this.types = this.manager.getTypes();
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this.numItems = config.numItems || 0;
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this.hasRunFirstTime = false;
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buttonFlags = [];
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if ( config.hasUnseen ) {
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buttonFlags.push( 'unseen' );
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}
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this.badgeButton = new mw.echo.ui.BadgeLinkWidget( {
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convertedNumber: config.convertedNumber,
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type: this.manager.getTypeString(),
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numItems: this.numItems,
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flags: buttonFlags,
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// The following messages can be used here:
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// * tooltip-pt-notifications-alert
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// * tooltip-pt-notifications-notice
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title: mw.msg( 'tooltip-pt-notifications-' + adjustedTypeString ),
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href: config.href
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} );
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// Notifications list widget
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this.notificationsWidget = new mw.echo.ui.NotificationsListWidget(
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this.controller,
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this.manager,
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{
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type: this.types,
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$overlay: this.$menuOverlay,
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animated: true
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}
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);
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// Footer
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allNotificationsButton = new OO.ui.ButtonWidget( {
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icon: 'next',
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label: mw.msg( 'echo-overlay-link' ),
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href: links.notifications,
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classes: [ 'mw-echo-ui-notificationBadgeButtonPopupWidget-footer-allnotifs' ]
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} );
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allNotificationsButton.$element.children().first().removeAttr( 'role' );
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preferencesButton = new OO.ui.ButtonWidget( {
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icon: 'settings',
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label: mw.msg( 'mypreferences' ),
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href: links.preferences,
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classes: [ 'mw-echo-ui-notificationBadgeButtonPopupWidget-footer-preferences' ]
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} );
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preferencesButton.$element.children().first().removeAttr( 'role' );
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var footerItems = [ allNotificationsButton ];
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if ( !mw.user.isTemp() ) {
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footerItems.push( preferencesButton );
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}
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footerButtonGroupWidget = new OO.ui.ButtonGroupWidget( {
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items: footerItems,
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classes: [ 'mw-echo-ui-notificationBadgeButtonPopupWidget-footer-buttons' ]
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} );
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$footer = $( '<div>' )
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.addClass( 'mw-echo-ui-notificationBadgeButtonPopupWidget-footer' )
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.append( footerButtonGroupWidget.$element );
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this.popup = new OO.ui.PopupWidget( {
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$content: this.notificationsWidget.$element,
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$footer: $footer,
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width: config.popupWidth || 500,
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hideWhenOutOfView: false,
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autoFlip: false,
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autoClose: true,
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containerPadding: 20,
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$floatableContainer: this.$element,
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// Also ignore clicks from the nested action menu items, that
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// actually exist in the overlay
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$autoCloseIgnore: this.$element.add( this.$menuOverlay ),
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head: true,
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// The following messages can be used here:
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// * echo-notification-alert-text-only
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// * echo-notification-notice-text-only
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label: mw.msg(
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'echo-notification-' + adjustedTypeString +
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'-text-only'
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),
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classes: [ 'mw-echo-ui-notificationBadgeButtonPopupWidget-popup' ]
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} );
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// Append the popup to the overlay
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this.$overlay.append( this.popup.$element );
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// HACK: Add an icon to the popup head label
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this.popupHeadIcon = new OO.ui.IconWidget( { icon: config.badgeIcon } );
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this.popup.$head.prepend( this.popupHeadIcon.$element );
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this.setPendingElement( this.popup.$head );
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// Mark all as read button
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this.markAllReadLabel = mw.msg( 'echo-mark-all-as-read', config.convertedNumber );
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this.markAllReadButton = new OO.ui.ButtonWidget( {
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framed: false,
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label: this.markAllReadLabel,
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classes: [ 'mw-echo-ui-notificationsWidget-markAllReadButton' ]
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} );
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// Hide the close button
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this.popup.closeButton.toggle( false );
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// Add the 'mark all as read' button to the header
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this.popup.$head.append( this.markAllReadButton.$element );
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this.markAllReadButton.toggle( false );
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// Events
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this.markAllReadButton.connect( this, { click: 'onMarkAllReadButtonClick' } );
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this.manager.connect( this, {
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update: 'updateBadge'
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} );
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this.manager.getSeenTimeModel().connect( this, { update: 'onSeenTimeModelUpdate' } );
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this.manager.getUnreadCounter().connect( this, { countChange: 'updateBadge' } );
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this.popup.connect( this, { toggle: 'onPopupToggle' } );
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this.badgeButton.connect( this, {
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click: 'onBadgeButtonClick'
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} );
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this.notificationsWidget.connect( this, { modified: 'onNotificationsListModified' } );
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this.$element
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.prop( 'id', 'pt-notifications-' + adjustedTypeString )
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// The following classes can be used here:
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// * mw-echo-ui-notificationBadgeButtonPopupWidget-alert
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// * mw-echo-ui-notificationBadgeButtonPopupWidget-message
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.addClass(
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'mw-echo-ui-notificationBadgeButtonPopupWidget ' +
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'mw-echo-ui-notificationBadgeButtonPopupWidget-' + adjustedTypeString
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)
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.append( this.badgeButton.$element );
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mw.hook( 'ext.echo.NotificationBadgeWidget.onInitialize' ).fire( this );
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};
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/* Initialization */
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OO.inheritClass( mw.echo.ui.NotificationBadgeWidget, OO.ui.Widget );
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OO.mixinClass( mw.echo.ui.NotificationBadgeWidget, OO.ui.mixin.PendingElement );
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/* Static properties */
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mw.echo.ui.NotificationBadgeWidget.static.tagName = 'li';
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/* Events */
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/**
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* @event allRead
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* All notifications were marked as read
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*/
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/**
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* @event finishLoading
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* Notifications have successfully finished being processed and are fully loaded
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*/
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/* Methods */
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/**
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* Respond to list widget modified event.
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*
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* This means the list's actual DOM was modified and we should make sure
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* that the popup resizes itself.
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*/
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mw.echo.ui.NotificationBadgeWidget.prototype.onNotificationsListModified = function () {
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this.popup.clip();
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};
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/**
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* Respond to badge button click
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*/
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mw.echo.ui.NotificationBadgeWidget.prototype.onBadgeButtonClick = function () {
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this.popup.toggle();
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};
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/**
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* Respond to SeenTime model update event
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*/
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mw.echo.ui.NotificationBadgeWidget.prototype.onSeenTimeModelUpdate = function () {
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this.updateBadgeSeenState( false );
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};
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/**
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* Update the badge style to match whether it contains unseen notifications.
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*
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* @param {boolean} [hasUnseen=false] There are unseen notifications
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*/
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mw.echo.ui.NotificationBadgeWidget.prototype.updateBadgeSeenState = function ( hasUnseen ) {
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hasUnseen = hasUnseen === undefined ? false : !!hasUnseen;
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this.badgeButton.setFlags( { unseen: !!hasUnseen } );
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};
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/**
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* Update the badge state and label based on changes to the model
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*/
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mw.echo.ui.NotificationBadgeWidget.prototype.updateBadge = function () {
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var unreadCount, cappedUnreadCount, badgeLabel, convertedCount;
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unreadCount = this.manager.getUnreadCounter().getCount();
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cappedUnreadCount = this.manager.getUnreadCounter().getCappedNotificationCount( unreadCount );
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convertedCount = mw.language.convertNumber( cappedUnreadCount );
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badgeLabel = mw.msg( 'echo-badge-count', convertedCount );
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this.markAllReadLabel = mw.msg( 'echo-mark-all-as-read', convertedCount );
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this.markAllReadButton.setLabel( this.markAllReadLabel );
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this.badgeButton.setLabel( badgeLabel );
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this.badgeButton.setCount( unreadCount, badgeLabel );
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// Update seen state only if the counter is 0
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// so we don't run into inconsistencies and have an unseen state
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// for the badge with 0 unread notifications
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if ( unreadCount === 0 ) {
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this.updateBadgeSeenState( false );
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}
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// Check if we need to display the 'mark all unread' button
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this.markAllReadButton.toggle( this.manager.hasLocalUnread() );
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};
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/**
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* Respond to 'mark all as read' button click
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*/
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mw.echo.ui.NotificationBadgeWidget.prototype.onMarkAllReadButtonClick = function () {
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this.controller.markLocalNotificationsRead();
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};
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/**
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* Extend the response to button click so we can also update the notification list.
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*
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* @param {boolean} isVisible The popup is visible
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* @fires finishLoading
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*/
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mw.echo.ui.NotificationBadgeWidget.prototype.onPopupToggle = function ( isVisible ) {
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var widget = this;
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if ( this.promiseRunning ) {
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return;
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}
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if ( !isVisible ) {
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widget.notificationsWidget.resetInitiallyUnseenItems();
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return;
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}
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if ( this.hasRunFirstTime ) {
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// HACK: Clippable doesn't resize the clippable area when
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// it calculates the new size. Since the popup contents changed
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// and the popup is "empty" now, we need to manually set its
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// size to 1px so the clip calculations will resize it properly.
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// See bug report: https://phabricator.wikimedia.org/T110759
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this.popup.$clippable.css( 'height', '1px' );
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this.popup.clip();
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}
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this.pushPending();
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this.markAllReadButton.toggle( false );
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this.promiseRunning = true;
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// Always populate on popup open. The model and widget should handle
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// the case where the promise is already underway.
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this.controller.fetchLocalNotifications( this.hasRunFirstTime )
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.then(
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// Success
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function () {
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if ( widget.popup.isVisible() ) {
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// Fire initialization hook
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mw.hook( 'ext.echo.popup.onInitialize' ).fire( widget.manager.getTypeString(), widget.controller );
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// Update seen time
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return widget.controller.updateSeenTime();
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}
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},
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// Failure
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function ( errorObj ) {
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if ( errorObj.errCode === 'notlogin-required' ) {
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// Login required message
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widget.notificationsWidget.resetLoadingOption( mw.msg( 'echo-notification-loginrequired' ) );
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} else {
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// Generic API failure message
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widget.notificationsWidget.resetLoadingOption( mw.msg( 'echo-api-failure' ) );
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}
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}
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)
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.then( this.emit.bind( this, 'finishLoading' ) )
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.always( function () {
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widget.popup.clip();
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// Pop pending
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widget.popPending();
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widget.promiseRunning = false;
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} );
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this.hasRunFirstTime = true;
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};
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}() );
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