mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/Echo
synced 2024-12-01 02:46:46 +00:00
4bbaf77c2a
This is in preparation of adding more item models and widget types, and in preparation of switching the notification widget away from being a select widget. Change-Id: I518fb3d80f4f67d677c21ca5593638269acfa544
140 lines
3.7 KiB
JavaScript
140 lines
3.7 KiB
JavaScript
( function ( mw ) {
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/**
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* Notification widget for echo popup.
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*
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* @class
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* @extends OO.ui.Widget
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*
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* @constructor
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* @param {mw.echo.dm.NotificationsModel} model Notifications view model
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* @param {Object} [config] Configuration object
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* @cfg {boolean} [markReadWhenSeen=false] State whether the notifications are all
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* marked as read when they are seen.
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*/
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mw.echo.ui.NotificationsWidget = function MwEchoUiNotificationsWidget( model, config ) {
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config = config || {};
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this.model = model;
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this.markReadWhenSeen = !!config.markReadWhenSeen;
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// Parent constructor
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mw.echo.ui.NotificationsWidget.parent.call( this, config );
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// Dummy 'loading' option widget
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this.loadingOptionWidget = new mw.echo.ui.PlaceholderItemWidget();
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this.addItems( [ this.loadingOptionWidget ] );
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// Events
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this.model.connect( this, {
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add: 'onModelNotificationAdd',
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remove: 'onModelNotificationRemove',
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clear: 'onModelNotificationClear'
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} );
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this.$element
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.addClass( 'mw-echo-ui-notificationsWidget' );
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};
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/* Initialization */
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OO.inheritClass( mw.echo.ui.NotificationsWidget, OO.ui.SelectWidget );
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/* Methods */
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/**
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* Respond to model add event
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*
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* @param {mw.echo.dm.NotificationItem} Added notification item
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* @param {number} index Index to add the item
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*/
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mw.echo.ui.NotificationsWidget.prototype.onModelNotificationAdd = function ( notificationItem, index ) {
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var widget = new mw.echo.ui.NotificationItemWidget(
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notificationItem,
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{
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markReadWhenSeen: this.markReadWhenSeen
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}
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);
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// Fire hook for gadgets to update the option list
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mw.hook( 'ext.echo.overlay.beforeShowingOverlay' ).fire( widget.$element );
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// Remove dummy option
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this.removeItems( [ this.loadingOptionWidget ] );
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this.addItems( [ widget ], index );
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};
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/**
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* Respond to model add event
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*
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* @param {mw.echo.dm.NotificationItem[]} Removed notification items
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*/
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mw.echo.ui.NotificationsWidget.prototype.onModelNotificationClear = function () {
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var i, len,
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items = this.getItems();
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// Destroy all the widgets and their events
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for ( i = 0, len = items.length; i < len; i++ ) {
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if ( typeof items[ i ].destroy === 'function' ) {
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// Destroy if destroyable
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items[ i ].destroy();
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}
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}
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this.clearItems();
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// Add dummy option
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this.resetLoadingOption();
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};
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/**
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* Respond to model add event
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*
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* @param {mw.echo.dm.NotificationItem} notificationItem Removed notification items
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*/
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mw.echo.ui.NotificationsWidget.prototype.onModelNotificationRemove = function ( notificationItem ) {
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var widget, items;
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widget = this.getItemFromData( notificationItem.getId() );
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if ( widget && typeof widget.destroy === 'function' ) {
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// Destroy all widgets that can be destroyed
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widget.destroy();
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}
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this.removeItems( [ widget ] );
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items = this.getItems();
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if ( !items.length ) {
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this.resetLoadingOption();
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}
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};
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/**
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* Go over the items and remove all items with 'initiallyUnseen' class on them.
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* That class is given to the widgets so that the animation works. When we refresh
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* the notifications, they should no longer be animated, allowing any new notifications
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* that were fetched to be set as unseen.
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*/
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mw.echo.ui.NotificationsWidget.prototype.resetNotificationItems = function () {
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var i, len,
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items = this.getItems();
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for ( i = 0, len = items.length; i < len; i++ ) {
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if ( items[ i ] && typeof items[ i ].reset === 'function' ) {
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items[ i ].reset();
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}
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}
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};
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/**
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* Reset the loading 'dummy' option widget
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*
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* @param {string} [label] Label for the option widget
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*/
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mw.echo.ui.NotificationsWidget.prototype.resetLoadingOption = function ( label ) {
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this.loadingOptionWidget.setLabel( label || '' );
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this.addItems( [ this.loadingOptionWidget ] );
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};
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} )( mediaWiki );
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