( function ( mw, $ ) {
/**
* Notification badge button widget for echo popup.
*
* @class
* @extends OO.ui.ButtonWidget
*
* @constructor
* @param {mw.echo.Controller} controller Echo notifications controller
* @param {mw.echo.dm.ModelManager} manager Model manager
* @param {Object} [config] Configuration object
* @cfg {string|string[]} [type='message'] The type or array of types of
* notifications that are in this model. They can be 'alert', 'message' or
* an array of both. Defaults to 'message'
* @cfg {number} [numItems=0] The number of items that are in the button display
* @cfg {string} [badgeLabel=0] The initial label for the badge. This is the
* formatted version of the number of items in the badge.
* @cfg {boolean} [hasUnseen=false] Whether there are unseen items
* @cfg {number} [popupWidth=450] The width of the popup
* @cfg {string} [badgeIcon] Icon to use for the popup header
* @cfg {string} [href] URL the badge links to
* @cfg {jQuery} [$overlay] A jQuery element functioning as an overlay
* for popups.
*/
mw.echo.ui.NotificationBadgeWidget = function MwEchoUiNotificationBadgeButtonPopupWidget( controller, manager, config ) {
var buttonFlags, allNotificationsButton, preferencesButton, footerButtonGroupWidget, $footer,
notice, adjustedTypeString;
config = config || {};
config.links = config.links || {};
// Parent constructor
mw.echo.ui.NotificationBadgeWidget.parent.call( this, config );
// Mixin constructors
OO.ui.mixin.PendingElement.call( this, config );
this.$overlay = config.$overlay || this.$element;
// Create a menu overlay
this.$menuOverlay = $( '
' )
.addClass( 'mw-echo-ui-NotificationBadgeWidget-overlay-menu' );
this.$overlay.append( this.$menuOverlay );
// Controller
this.controller = controller;
this.manager = manager;
adjustedTypeString = this.controller.getTypeString() === 'message' ? 'notice' : this.controller.getTypeString();
// Properties
this.types = this.manager.getTypes();
this.maxNotificationCount = mw.config.get( 'wgEchoMaxNotificationCount' );
this.numItems = config.numItems || 0;
this.badgeLabel = config.badgeLabel || this.numItems;
this.hasRunFirstTime = false;
buttonFlags = [];
if ( !!config.hasUnseen ) {
buttonFlags.push( 'unseen' );
}
this.badgeButton = new mw.echo.ui.BadgeLinkWidget( {
label: this.badgeLabel,
numItems: this.numItems,
flags: buttonFlags,
// The following messages can be used here:
// tooltip-pt-notifications-alert
// tooltip-pt-notifications-notice
title: mw.msg( 'tooltip-pt-notifications-' + adjustedTypeString ),
href: config.href
} );
// Notifications list widget
this.notificationsWidget = new mw.echo.ui.NotificationsListWidget(
this.controller,
this.manager,
{
type: this.types,
$overlay: this.$menuOverlay,
animated: true
}
);
// Footer
allNotificationsButton = new OO.ui.ButtonWidget( {
icon: 'next',
label: mw.msg( 'echo-overlay-link' ),
href: config.links.notifications,
classes: [ 'mw-echo-ui-notificationBadgeButtonPopupWidget-footer-allnotifs' ]
} );
preferencesButton = new OO.ui.ButtonWidget( {
icon: 'advanced',
label: mw.msg( 'mypreferences' ),
href: config.links.preferences,
classes: [ 'mw-echo-ui-notificationBadgeButtonPopupWidget-footer-preferences' ]
} );
footerButtonGroupWidget = new OO.ui.ButtonGroupWidget( {
items: [ allNotificationsButton, preferencesButton ],
classes: [ 'mw-echo-ui-notificationBadgeButtonPopupWidget-footer-buttons' ]
} );
$footer = $( '
' )
.addClass( 'mw-echo-ui-notificationBadgeButtonPopupWidget-footer' )
.append( footerButtonGroupWidget.$element );
// Footer notice
if (
mw.config.get( 'wgEchoShowSpecialPageInvitation' ) &&
!mw.user.options.get( 'echo-dismiss-special-page-invitation' )
) {
notice = new mw.echo.ui.FooterNoticeWidget( {
// This is probably not the right way of doing this
iconUrl: mw.config.get( 'wgExtensionAssetsPath' ) + '/Echo/modules/icons/feedback.svg',
message: mw.message(
'echo-popup-footer-special-page-invitation',
// Text
mw.msg( 'echo-popup-footer-special-page-invitation-link' ),
// Link
mw.util.getUrl( 'Special:Notifications' )
).parse()
} );
// Event
notice.connect( this, { dismiss: 'onFooterNoticeDismiss' } );
// Prepend to the footer
$footer.prepend( notice.$element );
}
this.popup = new OO.ui.PopupWidget( {
$content: this.notificationsWidget.$element,
$footer: $footer,
width: config.popupWidth || 500,
autoClose: true,
containerPadding: 20,
// Also ignore clicks from the nested action menu items, that
// actually exist in the overlay
$autoCloseIgnore: this.$element.add( this.$menuOverlay ),
head: true,
// The following messages can be used here:
// echo-notification-alert-text-only
// echo-notification-notice-text-only
label: mw.msg(
'echo-notification-' + adjustedTypeString +
'-text-only'
),
classes: [ 'mw-echo-ui-notificationBadgeButtonPopupWidget-popup' ]
} );
// HACK: Add an icon to the popup head label
this.popupHeadIcon = new OO.ui.IconWidget( { icon: config.badgeIcon } );
this.popup.$head.prepend( this.popupHeadIcon.$element );
this.setPendingElement( this.popup.$head );
// Mark all as read button
this.markAllReadButton = new OO.ui.ButtonWidget( {
framed: false,
label: mw.msg( 'echo-mark-all-as-read' ),
classes: [ 'mw-echo-ui-notificationsWidget-markAllReadButton' ]
} );
// Hide the close button
this.popup.closeButton.toggle( false );
// Add the 'mark all as read' button to the header
this.popup.$head.append( this.markAllReadButton.$element );
this.markAllReadButton.toggle( false );
// Events
this.markAllReadButton.connect( this, { click: 'onMarkAllReadButtonClick' } );
this.manager.connect( this, {
update: 'updateBadge'
} );
this.manager.getSeenTimeModel().connect( this, { update: 'onSeenTimeModelUpdate' } );
this.manager.getUnreadCounter().connect( this, { countChange: 'updateBadge' } );
this.popup.connect( this, { toggle: 'onPopupToggle' } );
this.badgeButton.connect( this, {
click: 'onBadgeButtonClick'
} );
this.$element
.prop( 'id', 'pt-notifications-' + adjustedTypeString )
// The following classes can be used here:
// mw-echo-ui-notificationBadgeButtonPopupWidget-alert
// mw-echo-ui-notificationBadgeButtonPopupWidget-message
.addClass(
'mw-echo-ui-notificationBadgeButtonPopupWidget ' +
'mw-echo-ui-notificationBadgeButtonPopupWidget-' + adjustedTypeString
)
.append(
this.badgeButton.$element,
this.popup.$element
);
};
/* Initialization */
OO.inheritClass( mw.echo.ui.NotificationBadgeWidget, OO.ui.Widget );
OO.mixinClass( mw.echo.ui.NotificationBadgeWidget, OO.ui.mixin.PendingElement );
/* Static properties */
mw.echo.ui.NotificationBadgeWidget.static.tagName = 'li';
/* Events */
/**
* @event allRead
* All notifications were marked as read
*/
/**
* @event finishLoading
* Notifications have successfully finished being processed and are fully loaded
*/
/* Methods */
mw.echo.ui.NotificationBadgeWidget.prototype.onFooterNoticeDismiss = function () {
// Clip again to recalculate height
this.popup.clip();
// Save the preference in general
new mw.Api().saveOption( 'echo-dismiss-special-page-invitation', 1 );
// Save the preference for this session
mw.user.options.set( 'echo-dismiss-special-page-invitation', 1 );
};
/**
* Respond to badge button click
*/
mw.echo.ui.NotificationBadgeWidget.prototype.onBadgeButtonClick = function () {
this.popup.toggle();
};
// Client-side version of NotificationController::getCappedNotificationCount.
/**
* Gets the count to use for display
*
* @param {number} count Count before cap is applied
*
* @return {number} Count with cap applied
*/
mw.echo.ui.NotificationBadgeWidget.prototype.getCappedNotificationCount = function ( count ) {
if ( count <= this.maxNotificationCount ) {
return count;
} else {
return this.maxNotificationCount + 1;
}
};
/**
* Respond to SeenTime model update event
*/
mw.echo.ui.NotificationBadgeWidget.prototype.onSeenTimeModelUpdate = function () {
this.updateBadgeSeenState( this.manager.hasUnseenInSource( 'local' ) );
};
/**
* Update the badge style to match whether it contains unseen notifications.
*
* @param {boolean} hasUnseen There are unseen notifications
*/
mw.echo.ui.NotificationBadgeWidget.prototype.updateBadgeSeenState = function ( hasUnseen ) {
hasUnseen = hasUnseen === undefined ? this.manager.hasUnseenInSource( 'local' ) : !!hasUnseen;
this.badgeButton.setFlags( { unseen: !!hasUnseen } );
};
/**
* Update the badge state and label based on changes to the model
*/
mw.echo.ui.NotificationBadgeWidget.prototype.updateBadge = function () {
var unreadCount, cappedUnreadCount, badgeLabel;
unreadCount = this.manager.getUnreadCounter().getCount();
cappedUnreadCount = this.getCappedNotificationCount( unreadCount );
cappedUnreadCount = mw.language.convertNumber( cappedUnreadCount );
badgeLabel = mw.message( 'echo-badge-count', cappedUnreadCount ).text();
this.badgeButton.setLabel( badgeLabel );
this.badgeButton.setCount( unreadCount, badgeLabel );
// Update seen state only if the counter is 0
// so we don't run into inconsistencies and have an unseen state
// for the badge with 0 unread notifications
if ( unreadCount === 0 ) {
this.updateBadgeSeenState( false );
}
// Check if we need to display the 'mark all unread' button
this.markAllReadButton.toggle( this.manager.hasLocalUnread() );
};
/**
* Respond to 'mark all as read' button click
*/
mw.echo.ui.NotificationBadgeWidget.prototype.onMarkAllReadButtonClick = function () {
this.controller.markLocalNotificationsRead();
};
/**
* Extend the response to button click so we can also update the notification list.
*
* @fires finishLoading
*/
mw.echo.ui.NotificationBadgeWidget.prototype.onPopupToggle = function ( isVisible ) {
var widget = this;
if ( this.promiseRunning ) {
return;
}
if ( !isVisible ) {
widget.notificationsWidget.resetInitiallyUnseenItems();
return;
}
// Log the click event
mw.echo.logger.logInteraction(
'ui-badge-link-click',
mw.echo.Logger.static.context.badge,
null,
this.controller.getTypeString()
);
if ( this.hasRunFirstTime ) {
// HACK: Clippable doesn't resize the clippable area when
// it calculates the new size. Since the popup contents changed
// and the popup is "empty" now, we need to manually set its
// size to 1px so the clip calculations will resize it properly.
// See bug report: https://phabricator.wikimedia.org/T110759
this.popup.$clippable.css( 'height', '1px' );
this.popup.clip();
}
this.pushPending();
this.markAllReadButton.toggle( false );
this.promiseRunning = true;
// Always populate on popup open. The model and widget should handle
// the case where the promise is already underway.
this.controller.fetchLocalNotifications( this.hasRunFirstTime )
.then(
// Success
function () {
if ( widget.popup.isVisible() ) {
widget.popup.clip();
// Update seen time
return widget.controller.updateLocalSeenTime();
}
},
// Failure
function () {
widget.notificationsWidget.resetLoadingOption( mw.msg( 'echo-api-failure' ) );
}
)
.then( this.emit.bind( this, 'finishLoading' ) )
.always( function () {
// Pop pending
widget.popPending();
widget.promiseRunning = false;
} );
this.hasRunFirstTime = true;
};
} )( mediaWiki, jQuery );