( function ( mw, $ ) { /** * Notification badge button widget for echo popup. * * @class * @extends OO.ui.ButtonWidget * * @constructor * @param {mw.echo.Controller} controller Echo notifications controller * @param {mw.echo.dm.ModelManager} manager Model manager * @param {Object} [config] Configuration object * @cfg {string|string[]} [type='message'] The type or array of types of * notifications that are in this model. They can be 'alert', 'message' or * an array of both. Defaults to 'message' * @cfg {number} [numItems=0] The number of items that are in the button display * @cfg {string} [badgeLabel=0] The initial label for the badge. This is the * formatted version of the number of items in the badge. * @cfg {boolean} [hasUnseen=false] Whether there are unseen items * @cfg {number} [popupWidth=450] The width of the popup * @cfg {string} [badgeIcon] Icon to use for the popup header * @cfg {string} [href] URL the badge links to * @cfg {jQuery} [$overlay] A jQuery element functioning as an overlay * for popups. */ mw.echo.ui.NotificationBadgeWidget = function MwEchoUiNotificationBadgeButtonPopupWidget( controller, manager, config ) { var buttonFlags, allNotificationsButton, preferencesButton, footerButtonGroupWidget, $footer, notice, adjustedTypeString; config = config || {}; config.links = config.links || {}; // Parent constructor mw.echo.ui.NotificationBadgeWidget.parent.call( this, config ); // Mixin constructors OO.ui.mixin.PendingElement.call( this, config ); this.$overlay = config.$overlay || this.$element; // Create a menu overlay this.$menuOverlay = $( '
' ) .addClass( 'mw-echo-ui-NotificationBadgeWidget-overlay-menu' ); this.$overlay.append( this.$menuOverlay ); // Controller this.controller = controller; this.manager = manager; adjustedTypeString = this.controller.getTypeString() === 'message' ? 'notice' : this.controller.getTypeString(); // Properties this.types = this.manager.getTypes(); this.maxNotificationCount = mw.config.get( 'wgEchoMaxNotificationCount' ); this.numItems = config.numItems || 0; this.badgeLabel = config.badgeLabel || this.numItems; this.hasRunFirstTime = false; buttonFlags = []; if ( !!config.hasUnseen ) { buttonFlags.push( 'unseen' ); } this.badgeButton = new mw.echo.ui.BadgeLinkWidget( { label: this.badgeLabel, numItems: this.numItems, flags: buttonFlags, // The following messages can be used here: // tooltip-pt-notifications-alert // tooltip-pt-notifications-notice title: mw.msg( 'tooltip-pt-notifications-' + adjustedTypeString ), href: config.href } ); // Notifications list widget this.notificationsWidget = new mw.echo.ui.NotificationsListWidget( this.controller, this.manager, { type: this.types, $overlay: this.$menuOverlay, animated: true } ); // Footer allNotificationsButton = new OO.ui.ButtonWidget( { icon: 'next', label: mw.msg( 'echo-overlay-link' ), href: config.links.notifications, classes: [ 'mw-echo-ui-notificationBadgeButtonPopupWidget-footer-allnotifs' ] } ); preferencesButton = new OO.ui.ButtonWidget( { icon: 'advanced', label: mw.msg( 'mypreferences' ), href: config.links.preferences, classes: [ 'mw-echo-ui-notificationBadgeButtonPopupWidget-footer-preferences' ] } ); footerButtonGroupWidget = new OO.ui.ButtonGroupWidget( { items: [ allNotificationsButton, preferencesButton ], classes: [ 'mw-echo-ui-notificationBadgeButtonPopupWidget-footer-buttons' ] } ); $footer = $( '
' ) .addClass( 'mw-echo-ui-notificationBadgeButtonPopupWidget-footer' ) .append( footerButtonGroupWidget.$element ); // Footer notice if ( mw.config.get( 'wgEchoShowSpecialPageInvitation' ) && !mw.user.options.get( 'echo-dismiss-special-page-invitation' ) ) { notice = new mw.echo.ui.FooterNoticeWidget( { // This is probably not the right way of doing this iconUrl: mw.config.get( 'wgExtensionAssetsPath' ) + '/Echo/modules/icons/feedback.svg', message: mw.message( 'echo-popup-footer-special-page-invitation', // Text mw.msg( 'echo-popup-footer-special-page-invitation-link' ), // Link mw.util.getUrl( 'Special:Notifications' ) ).parse() } ); // Event notice.connect( this, { dismiss: 'onFooterNoticeDismiss' } ); // Prepend to the footer $footer.prepend( notice.$element ); } this.popup = new OO.ui.PopupWidget( { $content: this.notificationsWidget.$element, $footer: $footer, width: config.popupWidth || 500, autoClose: true, containerPadding: 20, // Also ignore clicks from the nested action menu items, that // actually exist in the overlay $autoCloseIgnore: this.$element.add( this.$menuOverlay ), head: true, // The following messages can be used here: // echo-notification-alert-text-only // echo-notification-notice-text-only label: mw.msg( 'echo-notification-' + adjustedTypeString + '-text-only' ), classes: [ 'mw-echo-ui-notificationBadgeButtonPopupWidget-popup' ] } ); // HACK: Add an icon to the popup head label this.popupHeadIcon = new OO.ui.IconWidget( { icon: config.badgeIcon } ); this.popup.$head.prepend( this.popupHeadIcon.$element ); this.setPendingElement( this.popup.$head ); // Mark all as read button this.markAllReadButton = new OO.ui.ButtonWidget( { framed: false, label: mw.msg( 'echo-mark-all-as-read' ), classes: [ 'mw-echo-ui-notificationsWidget-markAllReadButton' ] } ); // Hide the close button this.popup.closeButton.toggle( false ); // Add the 'mark all as read' button to the header this.popup.$head.append( this.markAllReadButton.$element ); this.markAllReadButton.toggle( false ); // Events this.markAllReadButton.connect( this, { click: 'onMarkAllReadButtonClick' } ); this.manager.connect( this, { update: 'updateBadge' } ); this.manager.getSeenTimeModel().connect( this, { update: 'onSeenTimeModelUpdate' } ); this.manager.getUnreadCounter().connect( this, { countChange: 'updateBadge' } ); this.popup.connect( this, { toggle: 'onPopupToggle' } ); this.badgeButton.connect( this, { click: 'onBadgeButtonClick' } ); this.$element .prop( 'id', 'pt-notifications-' + adjustedTypeString ) // The following classes can be used here: // mw-echo-ui-notificationBadgeButtonPopupWidget-alert // mw-echo-ui-notificationBadgeButtonPopupWidget-message .addClass( 'mw-echo-ui-notificationBadgeButtonPopupWidget ' + 'mw-echo-ui-notificationBadgeButtonPopupWidget-' + adjustedTypeString ) .append( this.badgeButton.$element, this.popup.$element ); }; /* Initialization */ OO.inheritClass( mw.echo.ui.NotificationBadgeWidget, OO.ui.Widget ); OO.mixinClass( mw.echo.ui.NotificationBadgeWidget, OO.ui.mixin.PendingElement ); /* Static properties */ mw.echo.ui.NotificationBadgeWidget.static.tagName = 'li'; /* Events */ /** * @event allRead * All notifications were marked as read */ /** * @event finishLoading * Notifications have successfully finished being processed and are fully loaded */ /* Methods */ mw.echo.ui.NotificationBadgeWidget.prototype.onFooterNoticeDismiss = function () { // Clip again to recalculate height this.popup.clip(); // Save the preference in general new mw.Api().saveOption( 'echo-dismiss-special-page-invitation', 1 ); // Save the preference for this session mw.user.options.set( 'echo-dismiss-special-page-invitation', 1 ); }; /** * Respond to badge button click */ mw.echo.ui.NotificationBadgeWidget.prototype.onBadgeButtonClick = function () { this.popup.toggle(); }; // Client-side version of NotificationController::getCappedNotificationCount. /** * Gets the count to use for display * * @param {number} count Count before cap is applied * * @return {number} Count with cap applied */ mw.echo.ui.NotificationBadgeWidget.prototype.getCappedNotificationCount = function ( count ) { if ( count <= this.maxNotificationCount ) { return count; } else { return this.maxNotificationCount + 1; } }; /** * Respond to SeenTime model update event */ mw.echo.ui.NotificationBadgeWidget.prototype.onSeenTimeModelUpdate = function () { this.updateBadgeSeenState( this.manager.hasUnseenInSource( 'local' ) ); }; /** * Update the badge style to match whether it contains unseen notifications. * * @param {boolean} hasUnseen There are unseen notifications */ mw.echo.ui.NotificationBadgeWidget.prototype.updateBadgeSeenState = function ( hasUnseen ) { hasUnseen = hasUnseen === undefined ? this.manager.hasUnseenInSource( 'local' ) : !!hasUnseen; this.badgeButton.setFlags( { unseen: !!hasUnseen } ); }; /** * Update the badge state and label based on changes to the model */ mw.echo.ui.NotificationBadgeWidget.prototype.updateBadge = function () { var unreadCount, cappedUnreadCount, badgeLabel; unreadCount = this.manager.getUnreadCounter().getCount(); cappedUnreadCount = this.getCappedNotificationCount( unreadCount ); cappedUnreadCount = mw.language.convertNumber( cappedUnreadCount ); badgeLabel = mw.message( 'echo-badge-count', cappedUnreadCount ).text(); this.badgeButton.setLabel( badgeLabel ); this.badgeButton.setCount( unreadCount, badgeLabel ); // Update seen state only if the counter is 0 // so we don't run into inconsistencies and have an unseen state // for the badge with 0 unread notifications if ( unreadCount === 0 ) { this.updateBadgeSeenState( false ); } // Check if we need to display the 'mark all unread' button this.markAllReadButton.toggle( this.manager.hasLocalUnread() ); }; /** * Respond to 'mark all as read' button click */ mw.echo.ui.NotificationBadgeWidget.prototype.onMarkAllReadButtonClick = function () { this.controller.markLocalNotificationsRead(); }; /** * Extend the response to button click so we can also update the notification list. * * @fires finishLoading */ mw.echo.ui.NotificationBadgeWidget.prototype.onPopupToggle = function ( isVisible ) { var widget = this; if ( this.promiseRunning ) { return; } if ( !isVisible ) { widget.notificationsWidget.resetInitiallyUnseenItems(); return; } // Log the click event mw.echo.logger.logInteraction( 'ui-badge-link-click', mw.echo.Logger.static.context.badge, null, this.controller.getTypeString() ); if ( this.hasRunFirstTime ) { // HACK: Clippable doesn't resize the clippable area when // it calculates the new size. Since the popup contents changed // and the popup is "empty" now, we need to manually set its // size to 1px so the clip calculations will resize it properly. // See bug report: https://phabricator.wikimedia.org/T110759 this.popup.$clippable.css( 'height', '1px' ); this.popup.clip(); } this.pushPending(); this.markAllReadButton.toggle( false ); this.promiseRunning = true; // Always populate on popup open. The model and widget should handle // the case where the promise is already underway. this.controller.fetchLocalNotifications( this.hasRunFirstTime ) .then( // Success function () { if ( widget.popup.isVisible() ) { widget.popup.clip(); // Update seen time return widget.controller.updateLocalSeenTime(); } }, // Failure function () { widget.notificationsWidget.resetLoadingOption( mw.msg( 'echo-api-failure' ) ); } ) .then( this.emit.bind( this, 'finishLoading' ) ) .always( function () { // Pop pending widget.popPending(); widget.promiseRunning = false; } ); this.hasRunFirstTime = true; }; } )( mediaWiki, jQuery );