Presumably the unbind was meant to refer to the event which was bound in
setupCodeEditor(), not a nonexistent function. It appeared to work because
passing an undefined value as the second argument to unbind() causes all
event handlers to be unbound.
Change-Id: I51b8e7de5e95cb17b595a6b8022a6216048cdb41
Updated Ace to the latest version of my fork on Github, i.e.
approximately 0.2.0 plus some improvements to the Lua indenting module.
I have submitted a pull request, so hopefully the next update will be
from upstream.
The suffixed file names (*-uncompressed, *-noconflict) have disappeared
from upstream, replaced by conditional compilation in separate build
directories. There's not much point in maintaining two unused copies of
the entire source tree, so I deleted them. To avoid migration issues, I
re-added symlinks in place of the suffixed files which were previously
referenced from MediaWiki.
Change-Id: Ic9d2450528769539dfea59bdde7620dbec903604
Remove the "using CodeEditor" automatic edit summary. Maybe this makes
sense for a gadget, but it certainly doesn't make sense as an extension
enabled by default for all JS, CSS and Lua pages.
Change-Id: If3b29d3878f5b8b43727ae34e4b5e3a2f4137a6f
* Scroll up a few lines so that the user can see the error context
* Defer processing of the fragment until the load event, otherwise the code editor is not fully initialised and does not properly respond to the navigateTo() call.
Not ready for prime-time. :) Doesn't actually save pages (just updates the live view), and seems to have problems when invoked multiple times.
Not all GeSHi languages are supported.
Colors of course are different.
Set $wgCodeEditorGeshiIntegration = true to enable; adds a 'section edit link' on source bits.
Simply using the existing gadget version modified to load Ace from the extension directory for now, will integrate better into WikiEditor and use ResourceLoader to load Ace itself in upcoming commits.