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193 lines
5.7 KiB
JavaScript
193 lines
5.7 KiB
JavaScript
/**
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* Based on Vector
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* NOTE: It is kept as an ES6 module because we are dropping ES5 soon.
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* But some parts are in ES5 because ResourceLoader is messing up ES6 in 1.35
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*/
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/** @module SectionObserver */
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/**
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* @callback OnIntersection
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* @param {HTMLElement} element The section that triggered the new intersection change.
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*/
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/**
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* @typedef {Object} SectionObserverProps
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* @property {NodeList} elements A list of HTML elements to observe for
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* intersection changes. This list can be updated through the `elements` setter.
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* @property {OnIntersection} onIntersection Called when a new intersection is observed.
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* @property {number} [topMargin] The number of pixels to shrink the top of
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* the viewport's bounding box before calculating intersections. This is useful
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* for sticky elements (e.g. sticky headers). Defaults to 0 pixels.
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* @property {number} [throttleMs] The number of milliseconds that the scroll
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* handler should be throttled.
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*/
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/**
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* Observe intersection changes with the viewport for one or more elements. This
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* is intended to be used with the headings in the content so that the
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* corresponding section(s) in the table of contents can be "activated" (e.g.
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* bolded).
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*
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* When sectionObserver notices a new intersection change, the
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* `props.onIntersection` callback will be fired with the corresponding section
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* as a param.
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*
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* Because sectionObserver uses a scroll event listener (in combination with
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* IntersectionObserver), the changes are throttled to a default maximum rate of
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* 200ms so that the main thread is not excessively blocked.
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* IntersectionObserver is used to asynchronously calculate the positions of the
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* observed tags off the main thread and in a manner that does not cause
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* expensive forced synchronous layouts.
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*
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* @param {SectionObserverProps} props
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* @return {SectionObserver}
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*/
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function sectionObserver( props ) {
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props = Object.assign( {
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topMargin: 0,
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throttleMs: 200,
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onIntersection: () => {}
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}, props );
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let /** @type {boolean} */ inThrottle = false;
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let /** @type {HTMLElement | undefined} */ current;
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// eslint-disable-next-line compat/compat
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const observer = new IntersectionObserver( ( entries ) => {
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let /** @type {IntersectionObserverEntry | undefined} */ closestNegativeEntry;
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let /** @type {IntersectionObserverEntry | undefined} */ closestPositiveEntry;
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const topMargin = /** @type {number} */ ( props.topMargin );
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entries.forEach( ( entry ) => {
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const top =
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entry.boundingClientRect.top - topMargin;
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if (
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top > 0 &&
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(
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closestPositiveEntry === undefined ||
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top < closestPositiveEntry.boundingClientRect.top - topMargin
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)
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) {
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closestPositiveEntry = entry;
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}
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if (
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top <= 0 &&
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(
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closestNegativeEntry === undefined ||
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top > closestNegativeEntry.boundingClientRect.top - topMargin
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)
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) {
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closestNegativeEntry = entry;
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}
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} );
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const closestTag =
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/** @type {HTMLElement} */ ( closestNegativeEntry ? closestNegativeEntry.target :
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/** @type {IntersectionObserverEntry} */ ( closestPositiveEntry ).target
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);
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// If the intersection is new, fire the `onIntersection` callback.
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if ( current !== closestTag ) {
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props.onIntersection( closestTag );
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}
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current = closestTag;
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// When finished finding the intersecting element, stop observing all
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// observed elements. The scroll event handler will be responsible for
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// throttling and reobserving the elements again. Because we don't have a
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// wrapper element around our content headings and their children, we can't
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// rely on IntersectionObserver (which is optimized to detect intersecting
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// elements *within* the viewport) to reliably fire this callback without
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// this manual step. Instead, we offload the work of calculating the
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// position of each element in an efficient manner to IntersectionObserver,
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// but do not use it to detect when a new element has entered the viewport.
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observer.disconnect();
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} );
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function calcIntersection() {
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// IntersectionObserver will asynchronously calculate the boundingClientRect
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// of each observed element off the main thread after `observe` is called.
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props.elements.forEach( ( element ) => {
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observer.observe( /** @type {HTMLElement} */ ( element ) );
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} );
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}
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function handleScroll() {
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// Throttle the scroll event handler to fire at a rate limited by `props.throttleMs`.
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if ( !inThrottle ) {
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inThrottle = true;
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setTimeout( () => {
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calcIntersection();
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inThrottle = false;
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}, props.throttleMs );
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}
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}
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function bindScrollListener() {
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window.addEventListener( 'scroll', handleScroll );
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}
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function unbindScrollListener() {
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window.removeEventListener( 'scroll', handleScroll );
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}
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/**
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* Pauses intersection observation until `resume` is called.
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*/
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function pause() {
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unbindScrollListener();
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// Assume current is no longer valid while paused.
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current = undefined;
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}
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/**
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* Resumes intersection observation.
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*/
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function resume() {
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bindScrollListener();
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}
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/**
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* Cleans up event listeners and intersection observer. Should be called when
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* the observer is permanently no longer needed.
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*/
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function unmount() {
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unbindScrollListener();
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observer.disconnect();
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}
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/**
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* Set a list of HTML elements to observe for intersection changes.
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*
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* @param {NodeList} list
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*/
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function setElements( list ) {
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props.elements = list;
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}
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bindScrollListener();
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// Calculate intersection on page load.
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calcIntersection();
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/**
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* @typedef {Object} SectionObserver
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* @property {pause} pause
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* @property {resume} resume
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* @property {unmount} unmount
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* @property {setElements} setElements
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*/
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return {
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pause,
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resume,
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unmount,
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setElements
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};
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}
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module.exports = {
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init: sectionObserver
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};
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