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https://github.com/StarCitizenTools/mediawiki-skins-Citizen.git
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perf(core): ⚡️ further improvements to scroll and section observers
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@ -1,21 +1,22 @@
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/**
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* Create an observer based vertical scroll direction with debouncing
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* Initialize a direction observer based on scroll behavior.
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*
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* @param {Function} onScrollDown functionality for when viewport is scrolled down
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* @param {Function} onScrollUp functionality for when viewport is scrolled up
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* @param {number} threshold minimum scrolled px to trigger the function
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* @return {void}
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* @param {Function} onScrollDown - Function to be called when scrolling down.
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* @param {Function} onScrollUp - Function to be called when scrolling up.
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* @param {number} threshold - The threshold for significant scroll position change.
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*/
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function initDirectionObserver( onScrollDown, onScrollUp, threshold ) {
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let lastScrollTop = window.scrollY;
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const onScroll = () => {
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// Check if the scroll position has changed significantly
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const scrollTop = window.scrollY;
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if ( Math.abs( scrollTop - lastScrollTop ) < threshold ) {
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return;
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}
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// Determine scroll direction and trigger appropriate functions
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if ( scrollTop > lastScrollTop ) {
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onScrollDown();
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} else {
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@ -24,8 +25,8 @@ function initDirectionObserver( onScrollDown, onScrollUp, threshold ) {
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lastScrollTop = scrollTop;
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};
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const debouncedOnScroll = mw.util.debounce( onScroll, 100 );
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window.addEventListener( 'scroll', mw.util.throttle( debouncedOnScroll, 250 ) );
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const debouncedOnScroll = mw.util.debounce( mw.util.throttle( onScroll, 250 ), 100 );
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window.addEventListener( 'scroll', debouncedOnScroll );
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}
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/**
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@ -38,13 +39,13 @@ function initDirectionObserver( onScrollDown, onScrollUp, threshold ) {
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*/
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function initIntersectionObserver( onHidden, onVisible ) {
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/* eslint-disable-next-line compat/compat */
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return new IntersectionObserver( ( entries ) => {
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if ( !entries[ 0 ].isIntersecting && entries[ 0 ].boundingClientRect.top < 0 ) {
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return new IntersectionObserver( ( [ entry ] ) => {
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if ( entry.isIntersecting ) {
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// Viewport is within the target element.
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onVisible();
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} else if ( entry.boundingClientRect.top < 0 ) {
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// Viewport has crossed the bottom edge of the target element.
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onHidden();
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} else {
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// Viewport is above the bottom edge of the target element.
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onVisible();
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}
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} );
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}
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@ -1,9 +1,3 @@
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/**
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* Based on Vector
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* NOTE: It is kept as an ES6 module because we are dropping ES5 soon.
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* But some parts are in ES5 because ResourceLoader is messing up ES6 in 1.35
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*/
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/** @module SectionObserver */
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/**
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@ -33,9 +27,6 @@
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* `props.onIntersection` callback will be fired with the corresponding section
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* as a param.
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*
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* Because sectionObserver uses a scroll event listener (in combination with
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* IntersectionObserver), the changes are throttled to a default maximum rate of
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* 200ms so that the main thread is not excessively blocked.
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* IntersectionObserver is used to asynchronously calculate the positions of the
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* observed tags off the main thread and in a manner that does not cause
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* expensive forced synchronous layouts.
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@ -45,11 +36,7 @@
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*/
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function sectionObserver( props ) {
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props = Object.assign( {
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topMargin: 0,
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throttleMs: 200,
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onIntersection: () => {}
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}, props );
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const { topMargin = 0, onIntersection = () => {} } = props;
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let /** @type {boolean} */ inThrottle = false;
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let /** @type {HTMLElement | undefined} */ current;
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@ -57,7 +44,6 @@ function sectionObserver( props ) {
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const observer = new IntersectionObserver( ( entries ) => {
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let /** @type {IntersectionObserverEntry | undefined} */ closestNegativeEntry;
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let /** @type {IntersectionObserverEntry | undefined} */ closestPositiveEntry;
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const topMargin = /** @type {number} */ ( props.topMargin );
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entries.forEach( ( entry ) => {
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const top =
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@ -90,7 +76,7 @@ function sectionObserver( props ) {
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// If the intersection is new, fire the `onIntersection` callback.
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if ( current !== closestTag ) {
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props.onIntersection( closestTag );
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onIntersection( closestTag );
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}
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current = closestTag;
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@ -119,10 +105,10 @@ function sectionObserver( props ) {
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if ( !inThrottle ) {
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inThrottle = true;
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setTimeout( () => {
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requestAnimationFrame( () => {
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calcIntersection();
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inThrottle = false;
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}, props.throttleMs );
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} );
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}
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}
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